You could also have your generic cursed item being responsible for the misbehavior - or not, simple greed is already a good enough reason.
I think I have even used this at some point... the local baron was really digging for the wine cellar, and an opening was found. Sending guards in, they didn't return, so promptly were some adventurers recruited. On the spot was a little crowd of workers, looking as if they were paid for doing nothing (and they were), and eager to tell some horror stories to the chumps going in ("He was but an inch from getting out, but then a giant hand pulled him back!" - "Yeah, and it had claws THIS big!" - "And he screamed as if they were tearing the very soul out of him!")
Truth is, it was a forgotten part of the castle's secret corridors, and the guards really deserted after finding a wealth in treasure. Tramping around might reveal more, but also a few family secrets... like that one black sheep, who worshipped a dark cult, complete with a little unholy temple. Or the little ghostly girl, that was lost long ago, actually neglected by her caretaker who didn't want to share the inheritance. Watch your steps, in this dungeon, and when you are out of it.
Now in the movies: Vychan the Flamespewer. With a little travelling in time, you see will what happened to the small baby-dragon. Dragons and humans working together! See it now, or order the DVD! Go to Comment
Add something weird at full moon- you can shapechange into a wolf , get some druidic ability or so. If sleeping, you dream of being an animal freely walking the night... player will be soon afraid of lycanthropy.
And do not forget druids may want this staff also... Go to Comment
Another solid item associated with the wolvenkind. It has a logical background and powers (there is that thing about the alignement... but can be changed into 'feeling evil intentions' easily). Go to Comment
Hmmm... perhaps there was some (evil?) spirit inside,calmed in its grave and now it is free to revenge on the builder of its grave and his descendants (after 200 years it may be a few). If the heroes dont save this people,they are on the list. Go to Comment
And if they have some powerful enemies,stealing the corpse of their ancestors could lead to some unusual form of revenge.
The least imaginative thing would be animating to kill...
but try something like erasing their existence before they were even born. Go to Comment
Turn the whole thing on the head:
Let a big slimy monster emerge and let it state clearly that it has finally enough of those little round metalic pieces and it does not want any more. Understand?
(Extreme: the gold/silver/brass is upsetting the ecology of the lake somewhat - solve that ;-)
To save the day the heroes must convince numerous people to stop with the donations. Go to Comment
Back to the plot!
Combine that comment above with another plot on this page...
After freeing the spirit it will be so thankful that it becomes the mages unwanted companion, helping where it can (thievery included). Solve this. Go to Comment
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.
On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder. Go to Comment
The first suspects for this mysterious attacks would be werewolves. So let them find a werewolf who is innocent (in this respect,at least). Maybe this real werewolf is stalking Jerod to free the wolves from the slavery of the ring and to kill him. Will the heroes join this dangerous creature to achieve justice? Go to Comment
What a short but definitely usable plot. It could easily turn into an investigation of the original crime, Jerod's father could be found innocent, or guilty but betrayed by his companion(s) in the council.
The ring should be destroyed or taken by the werewolf if possible. It could also handle more details.
Maybe there is an open tomb out somewhere, with riches to be taken... and to be cursed. The characters are cursed too, just throwing away the necklace or gold may be not enough. Someone else may get the same curse, so it is necessary to return all items to break the curse. Sealing the tomb may be a good idea. They may be later haunted by a ghost, its rest once again disturbed. Characters recognized as worthy, they are asked for help. Once they AGAIN seal the tomb with the riches, they may be given interesting info of the ancient-kind. Now it is a plot. Go to Comment