Strolen\s Citadel content. 
Useless quest
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-09-23 12:27 PM
Ah, the oldies. *nostalgic sigh*

Looking at it once again, there are places I would write differently today, even add a few details... but frankly, there is not much to add, unless one wants to get really specific. Unless there is a gaping hole in the general idea, I don't think it needs an update. (But let me know if something is missing!) Go to Comment
Bloody Vines
Lifeforms  (Fauna)   (Forest/ Jungle)
manfred's comment on 2002-09-04 03:21 AM
Aye, no good, seen this one before...
Can't remember, but a Planescape setting plant or so. Requires the warmth of a body to grow, so keeps you asleep but fed and all. Positive: one so affected cannot be found by any magic, as he doesn't live, sort of. Was used for payment by people who get you out in hundred years or so.

But wait! This is the ideal time-travel device! Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2002-11-27 03:53 AM
As for company:
Hermits rarely atract company, this one could. Not everyone would seek a horrible monster to kill it. But some upstarting villain could seek guidance or help, and finding the monster looks like a hermit, would surely think it must be a disguised powerful demon. So he carefully approaches IT, and asks for advice, how to solve the problems with his parents...
Aurelius playing his part givs some goody-goody advice, the villain twists it for his needs and is happy... Go to Comment
Aurelius Blackfoot
NPCs  (Minor)   (Natural)
manfred's comment on 2003-11-12 05:18 AM
It was because of the other pouch, the one belonging to those orphans. He took that too. Provoking gods is never a good idea either.

Godly Curses (tm) happen, however rarely, and most people are afraid to do exceptionally evil things. This one may not be the best example, but hey. What if some minor spirit protected the said orphanage, the curse was not that allmighty.

I too think curses should not just be given blindly... I hope this has at last some reason in it.

Besides, this is not a curse placed on a PC, but one that hopes to create an interesting NPC. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
manfred's comment on 2002-08-11 03:54 PM
Really good!
... some of the creatures needed may be intelligent, and most are not for sale in some lousy shop. This provides numerous side-adventures. Also, after they are dropped into that mess, all the monsters they defeated are informed AND possibly given minor magical items/equipment to nullify the chance to defeat them the same way again!

This is really an unfair scenario... I like it! Go to Comment
Plots  (Hired)   (Mini-Campaign)
manfred's comment on 2002-09-12 04:59 AM
It may happen later, a long time later, that they need to break some glass, enchanted or something. Funny way, no magic or weapons can harm it, but this little bird can! Go to Comment
The Disappearance
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-02-22 09:58 AM
Hmm, hmmm, hmmmm.

Autistic people tend to have interesting talents beyond those of common people... so why not magic? A logical thought for a fantasy world. Go to Comment
Tower's Return
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2002-07-03 04:50 PM
3) an illusionist had the aforementioned plan and it atracted the Black One... the fear of the populace was exciting so Jolgeth was given a new chance...
The illusionist may suddenly discover his plan worked better than expected- the heroes may have to join forces with him. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2003-05-06 05:59 AM
Maybe the dwarwes got a bit creative...

Perhaps a bell was catching dust somewhere, and who remembers after 500 years, which war/conflict/fight is the loot from? So they simply reworked the former ornaments into new ones, and saved a lot of gold. Thus, if the heroes ever manage to return with the Bell of Doom (or indeed bElL oF cHaOs!), the long-term consequences may be grave... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-08-31 07:19 AM
Thanks for the Bump! Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2008-01-03 05:02 PM
A solid dose of silver can motivate the bandits even better! Or cause a conflict in their ranks if they started with a different purpose. :)

Good note. Go to Comment
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-06-28 03:58 AM
Funny you ask... the last thing I could not think of was the name of the glassmaker. Then I re-remembered the Venice as the age-old source of wonderful glass (the guild and the secrets were the original inspiration). So I took the first Italian-sounding name... and somehow it fits. Go to Comment
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-12-31 04:19 AM
Ahhh, you have found one of my oldest works here. In honor of this Bump, I have spell-checked it a little, and added a few lines to make it nicer. The text was preserved for posterity. :) Go to Comment
Plots  (Nature)   (Multi-Storyline)
manfred's comment on 2003-01-28 05:01 AM
This can possibly be an adventure for a humanoid group:
Say the attack happened as described. Adventurers find the giant wasp hive, either by chance or purpose (say some alchemist wanted some special ingredient). Luckily, all that wasps are killed. But deep in the hive the queen remains, left behind to starve. If attacked, she transforms them into wasps, to serve her till she has enough children and the hive is full again, or they free her servants.

If you feel evil, the magic she uses is based on the pheromones. It is only a charm, so they only believe they are wasps! (cannot use their wings much, so their imagined flight is limited...) Go to Comment
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2006-02-07 09:44 AM
Not exactly DnD, but almost there. But white is a good color for such a dragon.

And: you have to keep even the oldies, especially if they are useable. Go to Comment
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2009-01-29 03:42 PM
We like to keep them for sentimental reasons. Thank you! Go to Comment
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2014-06-27 03:02 AM
The accounts differ. According to the venerable Slemastene, the Citadel was founded in the spring of the Year of the Fly, after the battle of Remadrin. However, the sage Tracan notes... Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-05-28 09:57 AM
I like it and can add a reason to the suffering. The general was the night before the attack ambushed by some adventurers wishing to steal his sword. Defeated them, but badly wounded he lost the battle and cursed anyone wishing to claim his sword to lead his troops and defeat the city. So, it might be that they found the sword by purpose and for their greed get not only a nice sword, but an army to lay waste their (preferably) home city! If you're really cruel, they must somehow defeat the city, no matter how.(pie fight counts too, to add some humour) Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
manfred's comment on 2003-01-04 09:24 AM
Yes, it is a force of Nature. Somewhat uncaring, but it wants some kind of general well-being for all natural creatures around. Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
manfred's comment on 2005-07-11 01:16 PM
OK... so let's answer Dragon Lord's questions finally:

The Stump may simply desire company, of _some_ selected humanoids, that is. As for its long-stadning goals, I am not sure... anybody has an idea? Anything besides protecting nature & stuff.

As for the villagers needs, the tree - being on the place for hundreds of years - may have a deep feeling for the surrounding, so it can predict what the weather will be like, for example. Which is of prime importance to farmers. And it would be an ill omen if the Stump suddenly made a mistake... a mark of a great Change coming.

This way, it could serve for setting up the mood of a campaign. (No need to quote a certain Ent of LOTR about change in the world.) Go to Comment
Total Comments:

Join Now!!

       By: Strolen

Mining in a certain area turns all exposed skin (maybe just parts that are actively disturbing the chemicals that cause the reaction) of the those doing the mining to a dark blue color. Will wear off taking as many years/days spent in the mine.

Ideas  ( Dungeons ) | July 9, 2002 | View | UpVote 1xp