Strolen\s Citadel content. 
Tower's Return
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2002-07-03 04:50 PM
3) an illusionist had the aforementioned plan and it atracted the Black One... the fear of the populace was exciting so Jolgeth was given a new chance...
The illusionist may suddenly discover his plan worked better than expected- the heroes may have to join forces with him. Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2003-05-06 05:59 AM
Maybe the dwarwes got a bit creative...

Perhaps a bell was catching dust somewhere, and who remembers after 500 years, which war/conflict/fight is the loot from? So they simply reworked the former ornaments into new ones, and saved a lot of gold. Thus, if the heroes ever manage to return with the Bell of Doom (or indeed bElL oF cHaOs!), the long-term consequences may be grave... Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-08-31 07:19 AM
Thanks for the Bump! Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2008-01-03 05:02 PM
A solid dose of silver can motivate the bandits even better! Or cause a conflict in their ranks if they started with a different purpose. :)

Good note. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-06-28 03:58 AM
Funny you ask... the last thing I could not think of was the name of the glassmaker. Then I re-remembered the Venice as the age-old source of wonderful glass (the guild and the secrets were the original inspiration). So I took the first Italian-sounding name... and somehow it fits. Go to Comment
Sabotage
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2006-12-31 04:19 AM
Ahhh, you have found one of my oldest works here. In honor of this Bump, I have spell-checked it a little, and added a few lines to make it nicer. The text was preserved for posterity. :) Go to Comment
Vespae
Plots  (Nature)   (Multi-Storyline)
manfred's comment on 2003-01-28 05:01 AM
This can possibly be an adventure for a humanoid group:
Say the attack happened as described. Adventurers find the giant wasp hive, either by chance or purpose (say some alchemist wanted some special ingredient). Luckily, all that wasps are killed. But deep in the hive the queen remains, left behind to starve. If attacked, she transforms them into wasps, to serve her till she has enough children and the hive is full again, or they free her servants.

If you feel evil, the magic she uses is based on the pheromones. It is only a charm, so they only believe they are wasps! (cannot use their wings much, so their imagined flight is limited...) Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2006-02-07 09:44 AM
Not exactly DnD, but almost there. But white is a good color for such a dragon.

And: you have to keep even the oldies, especially if they are useable. Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2009-01-29 03:42 PM
We like to keep them for sentimental reasons. Thank you! Go to Comment
Snowflake
NPCs  (Mythic/ Historical)   (Travelers)
manfred's comment on 2014-06-27 03:02 AM
The accounts differ. According to the venerable Slemastene, the Citadel was founded in the spring of the Year of the Fly, after the battle of Remadrin. However, the sage Tracan notes... Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
manfred's comment on 2002-05-28 09:57 AM
I like it and can add a reason to the suffering. The general was the night before the attack ambushed by some adventurers wishing to steal his sword. Defeated them, but badly wounded he lost the battle and cursed anyone wishing to claim his sword to lead his troops and defeat the city. So, it might be that they found the sword by purpose and for their greed get not only a nice sword, but an army to lay waste their (preferably) home city! If you're really cruel, they must somehow defeat the city, no matter how.(pie fight counts too, to add some humour) Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
manfred's comment on 2003-01-04 09:24 AM
Yes, it is a force of Nature. Somewhat uncaring, but it wants some kind of general well-being for all natural creatures around. Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
manfred's comment on 2005-07-11 01:16 PM
OK... so let's answer Dragon Lord's questions finally:

The Stump may simply desire company, of _some_ selected humanoids, that is. As for its long-stadning goals, I am not sure... anybody has an idea? Anything besides protecting nature & stuff.

As for the villagers needs, the tree - being on the place for hundreds of years - may have a deep feeling for the surrounding, so it can predict what the weather will be like, for example. Which is of prime importance to farmers. And it would be an ill omen if the Stump suddenly made a mistake... a mark of a great Change coming.

This way, it could serve for setting up the mood of a campaign. (No need to quote a certain Ent of LOTR about change in the world.) Go to Comment
The Black Stump
NPCs  (Scenario Based)   (Knowledge/Lore)
manfred's comment on 2005-07-11 12:36 PM
I thought him to be a lonely being, known perhaps to a few wise people, witches and sages around... but correctly, the magnificient uncaring creature you cannot lie to (it reads emotions) could be seen by some as a servant of their god, embodiment of a spirit, and would be sought for advice or only for the comfort of being nearby (especially buddhist-like and meditative religions may have interest in this).

(Reminder: it doesn't have a mouth or other means of talking. Telepathic as it is, it doesn't have the power to invade the minds of other beings... or simply never starts the talk.)


Weird plot option: There was this tree you could get information from, but somebody uprooted it and carted away! Find out who it was and why. And if there is some evil behind it (as sure it is), prevent it. Go to Comment
Tome of Unpleasant Reality
Items  (Other)   (Magical)
manfred's comment on 2007-07-02 02:20 PM
Ah, am glad to see this being used! Go to Comment
The Great Mountains
Plots  (Discovery)   (Mini-Campaign)
manfred's comment on 2003-02-04 06:05 AM
There are magics that make one forget something. Sure they need some kind of a saving throw, but those that are willing to undergo the spell would have an easier time to forget. The cult naturally cannot cast the spell on everyone, it is but a way in the last stages of THE plan.

It might eventually come to a situation, when they know they all have chosen to forget something to free their god. God not coming? Hmmm... the high priest should have some reminder somewhere, just in case.

If the mountains are a deity, we could turn the whole plot on its head. Would mean they want to destroy it. Or, turning on its head once again... They destroy their expected deity with that saving attempts! Head starts to hurt now. Go to Comment
Omega Sword
Items  (Melee Weapons)   (Magical)
manfred's comment on 2006-10-11 02:57 AM
Only voted Go to Comment
Death Gate
Society/ Organizations  (Religious)   (Regional)
manfred's comment on 2003-10-16 04:41 AM
Reminds me in some ways of the "Untouchables", the lowest caste in India.

The Untouchables do the dirty jobs dealing with the death, blood, and similar unclean things. While this are usually the harder jobs, they can become successfull, and even rich to a degree. Which of course angers most people around. It was for some reason they were born into this caste, the lowest. So, if you get higher then you should, someone will find the time to stamp you down.

Apply this to the NotDead. Go to Comment
Insig Gem
Items  (Jewelry)   (Magical)
manfred's comment on 2002-12-19 06:09 AM
Shrinking of people may be useful if trying to hide in shadows or in places an (over) average-sized hero would not fit. Or let your halfling explore some rat-hole. What's the duration? Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2007-09-09 05:14 AM
You could also have your generic cursed item being responsible for the misbehavior - or not, simple greed is already a good enough reason.


I think I have even used this at some point... the local baron was really digging for the wine cellar, and an opening was found. Sending guards in, they didn't return, so promptly were some adventurers recruited. On the spot was a little crowd of workers, looking as if they were paid for doing nothing (and they were), and eager to tell some horror stories to the chumps going in ("He was but an inch from getting out, but then a giant hand pulled him back!" - "Yeah, and it had claws THIS big!" - "And he screamed as if they were tearing the very soul out of him!")

Truth is, it was a forgotten part of the castle's secret corridors, and the guards really deserted after finding a wealth in treasure. Tramping around might reveal more, but also a few family secrets... like that one black sheep, who worshipped a dark cult, complete with a little unholy temple. Or the little ghostly girl, that was lost long ago, actually neglected by her caretaker who didn't want to share the inheritance. Watch your steps, in this dungeon, and when you are out of it.


It is an oldie, but is still a useful plot hook. Go to Comment
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