Usually I try to comment to add something to the idea, maybe to improve it or expand. But I simply like this one. I know what makes her work, why she does what she does... well, my PC's ARE going to meet her, sooner or later. Go to Comment
No need to quote, a question would be enough - seems I concentrated more on the Behaviour part of Appearance and Behaviour, so corrected. Also gave me an opportunity to link the subs. Thanks for the reminder! Go to Comment
Said kingdom wants really to expand its borders, but plans to attack a third kingdom! Procca is an agent of it. Whatever the outcome the mission has, it is a guaranteed win:
- sabotage may stop the war entirely
- capturing them reveals the involvement of the other kingdom, so the attacker must decide whether to:
reconsider the war, attack the other enemy (who has a possible ally now), attack as planned, but leave some more forces to guard its borders and eitherway risk a war on two fronts... Go to Comment
How would the world react, if a baby is born, and its gem changes to a perfectly round crystal (no edges)? Will it be a messiah? (no edges=lowest class, will serve everyone) Will it be something like an Imperator or a god? (infinite number of edges?) Go to Comment
What is the relation between the gem's magic and the wearer's life force? Whatever, sooner or later someone makes the connection. There will be people reading your fate, healers that feel your problems and can do something through the necklace. Magic can have numerous uses, from detecting still-living soldiers on the battlefield,quickly making diagnosis to easily detecting sneaking people (with necklaces).
Some more serious use: This sounds to be quite a lawful and regulated society. Those rich would pay well for a ritual that would assign a still unborn baby a necklace, its mother carrying it. Not for show, but to know whether it is a son or daughter, or to see if there are any defects. Should the results be not pleasing, it is possible to stop the pregnancy... Whether it is against the law or in sync with it, is your decision. Go to Comment
Alright, I admit. It is a wheelchair. Please don't hurt me... *sniff*
There was this idea about a disabled man, that does something about it. Cliche, but good enough for the background of a school, slightly better than the stereotypical old-but-still-mighty warrior, I guess. As I envisioned him, a chair came naturally to mind first, wheels following soon after, for a proud man would not like to be always carried around.
Enemies OK, but faking the whole thing?
Hmmm... would require quite some wickedness (and willpower), to stay immobile for a few months/years, to gain the advantage of surprise. Let's try the middle road:
Say that the injury was real, but it began to heal, naturally or not. Riel can move a bit again, secretly training to get his former strenght and agility. And if old enemies are likely to show up, keeping his condition secret might be good idea. Go to Comment
If some children are saved, maybe even revived through the boiling cauldron somehow, they should be transformed back. Even if it works, some monstrous marks may stay behind...
-Why does my child have orange skin?
-increase any racial tensions already available
-openly question the heroes abilities and well-meaning
... Go to Comment
Hmmm... needs something more.
Perhaps some defensive (even offensive) powers outside the norm? Even something bizzare would be good. Like marks you as Evil, even if you are not. May be really useful otherwise. Go to Comment
You know, this could be a good location to start adventuring - a growing town, the crossing of many trade routes, and the occassional gathering all provoke nice plot hooks. Plus some potentially mystical place of course. Go to Comment
In a low-magic world, this may be the only way to a magical weapon dealing cold-damage. If not further protected, it simply melts. May be the only chance to defeat some fiery monster. Idea could be used with other elements. Not everyone likes high-magic, where for everything is a spell or item. Go to Comment
With regard to the plot "Sleeping Mines of Elathon":
You manage to get the water wheel in the mine working which operates a pump to clear the flooded lower levels. As you explore the dank tunnels of the lower galleries, you can hear the creaking of the wheel above. You enter a low-ceilinged passage and are crawling on your backs, when the creaking stops. The water starts seeping wetly around the back of your head...