It is easy to simply swap the numbers for "a decent bonus", "major bonus" (or penalty). I have considered changing the writeup, but frankly, there is no particular need for that. It shall stand as an example of old craftsmanship. :)
On the brighter side, I noticed it wasn't linked to the plot/group that originally spawned it. That was fixed. Thanks for the Bump! Go to Comment
Dreams cannot hurt you, everyone knows that. If you are a lord and a leader, you cannot complain from such trivial things as bad dreams. But such dreams do exhaust and when you try not to dream, what a victim will, you will get weaker and when you finally are forced to sleep... the dream may really hurt you.
The dreamweaver would have to be close to the victims, for how does he know when they sleep? A simple way of protection would be to sleep in the day. Unless it is Freddy of course... Go to Comment
May be quite tolerable if you manage to defeat forces you do not like. If strongly Good aligned, you surely want to defeat that Evil overlord, and once you do that, the Evil voice stops. May have other powers which might make it desirable(or not so). But what is the item's History? Go to Comment
The leader was young and inexperienced when all this happened. But he grew up through the years and regrets very strongly this fault of his youth. Another way of solving may be to publicly announce his failure. If the witches name is redeemed, it may leave. May also cause a heavy loss of trust into the spiritual leader, so better solve that now! Go to Comment
Red Erring NPCs (Mythic/ Historical)
1. "There's no inn this way and travelers speak of monsters... you really wouldn't want to go there would you?"
2. "And carry this herb on your clothes, it may help you along."
3. (Did not listen?) Coming to the Inn of the Smart Dragon, hear voices marily singing and asking for more ale. As they enter the dark passage inside, the building suddenly collapses and shakes as if in earthquake...
The dragon chews them and spits them out. "Blah,you people are really disgusting! OK, I won't kill you, but you will serve me instead..." Go to Comment
No, may be definitively useful for invading a powerful magic-user's or a dragon's lair. Get in and take care that it will be found. Ever heard of the Trojan Horse? Better have a cover inside, if the 'new owner' takes a peek! Go to Comment
A dream quest was maybe at the creation of this item. Shamen may know about it, and one not so worthy may seek it. Given this job, you also start having mysterious dreams. When you finally get it, it slowly becomes clear it does not want that new owner. But it rightly belongs to him (may be Mareks heir). After/if it is given he may die a sudden death at the claws of a bear... Go to Comment
No, spells and abilities that easily detect dagic, have a hard to time to find this one. It is a way to tell them: You have something that is magical, but you just don't know what. Simple torches would be the last things suspected. Go to Comment
Usually I try to comment to add something to the idea, maybe to improve it or expand. But I simply like this one. I know what makes her work, why she does what she does... well, my PC's ARE going to meet her, sooner or later. Go to Comment
No need to quote, a question would be enough - seems I concentrated more on the Behaviour part of Appearance and Behaviour, so corrected. Also gave me an opportunity to link the subs. Thanks for the reminder! Go to Comment
Said kingdom wants really to expand its borders, but plans to attack a third kingdom! Procca is an agent of it. Whatever the outcome the mission has, it is a guaranteed win:
- sabotage may stop the war entirely
- capturing them reveals the involvement of the other kingdom, so the attacker must decide whether to:
reconsider the war, attack the other enemy (who has a possible ally now), attack as planned, but leave some more forces to guard its borders and eitherway risk a war on two fronts... Go to Comment