Well, it does emanate some of its power even when it is not worn by anyone, so I'd be careful even of wearing it around.
And yes, it is intended to be powerful, and unique... and bringing many, many complications with it. :) So be careful if you use it, and have the means prepared for getting rid of it. Worst case, you can still use it as a legend and tease your players with it's existence. ;) Go to Comment
Personally, I see it as a godly artifact, a symbol of nature that doesn't need to be recharged in any way. But... if all things are balanced out, there will be less life somewhere else. You could create massive changes in the natural world, just by moving the ring. Go to Comment
Say the heroes can work as diplomats with that Underworld races, and they can succed as such, but...
To what end? Gods probably know about this threat, but they themselves have a hard time to solve it. Failed? Sorry, End Of World Now, in your cinema and everywhere.
It seems that defeating such a creature is impossible.
- convert every being capable into a believer, to give gods more power (if possible). So it might be defeated, or somehow restrained, or something.
- find some alternate source of Reality etc., for the beast to consume. It better be unlimited, if such thing exists. May be a philosophical problem. Say that reality and order, as we imagine it, is created in our mind (that is true in some ways: we don't see the world as it is, we twist our view to our needs). Would require a large group of people to give up something, up to dreams or even sanity. Then comes the task of convincing IT somehow to agree. Or perhaps to force it asleep, and somehow fuel what our minds produce, to ITs mind. So it will dream of consuming reality, which is born in our minds and dreams. Gods see the world as it is, so this human weakness/deformity may actually be usefull! Just don't forget to care of those thousands of raving lunatics you produce this way... Go to Comment
Taxes can come in various guises. Part of the reason the collector is so greedy, is he only collects food or wool or whatever they produce, never gets actual cash. If a lords lands are particularly large, not all peasants have to work, but all pay taxes in some way.
An uncaring lord may well give that responsibility to someone the village not trusts.
And if you don't like it, replace him with anyone else. Greed is not limited to tax collectors... ;-) Go to Comment
A freeman is not a noble and not a serf. A freeman was usually a tradesman or craftsman such as a fisherman, bargeman, fishmonger, leather worker, miller, or the like. A serf could become a freeman by serving as an apprentice to a freeman; by buying his freedom, or by being the son of a freeman.
There can be easily other conditions, such as serving in the army for some time, being the tenth child of a serf, being granted freeman status after some exceptional deed, and so on. Google for more data on history pages. Go to Comment
Horror to comic?
...one deicides to cut through the cocoon. A scary slimy monster emerges, its mind altered. In a coarse voice it screams: Mhummyyy? And lovingly envelopes its new mamma with its tentacles.
Comic to horror again?
Baby is hungry, and not above consuming your friends. OK, heavily inspired by Alien... Go to Comment
This kind of disease is often bound to the gender: this one seems to "favour" men. Use?
Say that at last Trilah could not keep her pregnancy a secret, and left her brothers for a mission even more suicidal than usually. The brothers want to find her at all cost, and need to convince her not to kill herself, in any way.
This can be hard to relate to others: both drunks, one an aggressive maniac, another still more mad. Once they convince some heroes to help, they need
a) find her in some really dangerous enviroment
b) find some reason for her to live
Searching the family's records may show that the disease is passed only from father to son. Might be a help for the whole family, a child bearing the family's name (she is not married...), but not the disease. Could bring some peace to their souls. Go to Comment
Depends on your level really, the Golden Submissions are reserved for the top-end users and admins. The link should be in the left menu along with the HoH link. Not sure about the exact settings at the moment, but they will be in the forums somewhere. Go to Comment
Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.
There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.