Strolen\s Citadel content. 
NPCs  (Minor)   (Combative)
manfred's comment on 2003-03-06 09:29 AM
Maybe there is a special power, unknown (or not?) to the current wielder, perhaps even long forgotten...

If the wielder sings a warrior's song (of the mace' original culture), he gains a nice bonus at the end of each verse he sings fully.

The culture may be long gone, but surely legends remain, of mighty warriors, singing their song of battle, merrily decimating the enemy. Such a song may remain, too... Go to Comment
Carpenter's Ring
Items  (Tools)   (Magical)
manfred's comment on 2003-02-18 06:41 AM
Hmmm, a not-too-powerful magic improving life for common people. It is true: magic can be a substitute for technology.

Sooner or later, a similar design will be created: square. Rectangular shapes are often used, too.

A horrible use might be against a creature made of living wood. Is it secured against such a thing? Probably not. The creature would have to be restrained or unable to move, though. Go to Comment
Carpenter's Ring
Items  (Tools)   (Magical)
manfred's comment on 2005-08-27 01:43 PM
Now, has this got only 3 comments so far?

BUMP! Go to Comment
Carpenter's Ring
Items  (Tools)   (Magical)
manfred's comment on 2006-01-28 04:53 AM
Arrow shafts are good idea. Don't forget the Longbows article, by the way. Go to Comment
The Ring Of Life
Items  (Jewelry)   (Magical)
manfred's comment on 2003-02-12 05:15 AM
Yes and yes... use freely, whatever way you like. Go to Comment
The Ring Of Life
Items  (Jewelry)   (Magical)
manfred's comment on 2007-04-07 04:10 PM
Well, it does emanate some of its power even when it is not worn by anyone, so I'd be careful even of wearing it around.

And yes, it is intended to be powerful, and unique... and bringing many, many complications with it. :) So be careful if you use it, and have the means prepared for getting rid of it. Worst case, you can still use it as a legend and tease your players with it's existence. ;) Go to Comment
The Ring Of Life
Items  (Jewelry)   (Magical)
manfred's comment on 2008-11-19 06:09 PM
Personally, I see it as a godly artifact, a symbol of nature that doesn't need to be recharged in any way. But... if all things are balanced out, there will be less life somewhere else. You could create massive changes in the natural world, just by moving the ring. Go to Comment
The Devourer of Time
Plots  (Crisis)   (Single-Storyline)
manfred's comment on 2003-02-03 05:43 AM
Well, OK, but what to do about it?

Say the heroes can work as diplomats with that Underworld races, and they can succed as such, but...

To what end? Gods probably know about this threat, but they themselves have a hard time to solve it. Failed? Sorry, End Of World Now, in your cinema and everywhere.

It seems that defeating such a creature is impossible.

- convert every being capable into a believer, to give gods more power (if possible). So it might be defeated, or somehow restrained, or something.
- find some alternate source of Reality etc., for the beast to consume. It better be unlimited, if such thing exists. May be a philosophical problem. Say that reality and order, as we imagine it, is created in our mind (that is true in some ways: we don't see the world as it is, we twist our view to our needs). Would require a large group of people to give up something, up to dreams or even sanity. Then comes the task of convincing IT somehow to agree. Or perhaps to force it asleep, and somehow fuel what our minds produce, to ITs mind. So it will dream of consuming reality, which is born in our minds and dreams. Gods see the world as it is, so this human weakness/deformity may actually be usefull! Just don't forget to care of those thousands of raving lunatics you produce this way... Go to Comment
Time to move on
Plots  (Duty)   (Multi-Storyline)
manfred's comment on 2003-01-30 05:37 AM
Taxes can come in various guises. Part of the reason the collector is so greedy, is he only collects food or wool or whatever they produce, never gets actual cash. If a lords lands are particularly large, not all peasants have to work, but all pay taxes in some way.

An uncaring lord may well give that responsibility to someone the village not trusts.

And if you don't like it, replace him with anyone else. Greed is not limited to tax collectors... ;-) Go to Comment
Time to move on
Plots  (Duty)   (Multi-Storyline)
manfred's comment on 2003-11-26 06:02 AM
Wow. Motives and many possibilities to explore.

Thank you for this comment. I will contemplate on this more. Go to Comment
Time to move on
Plots  (Duty)   (Multi-Storyline)
manfred's comment on 2005-05-11 06:06 AM

A freeman is not a noble and not a serf. A freeman was usually a tradesman or craftsman such as a fisherman, bargeman, fishmonger, leather worker, miller, or the like. A serf could become a freeman by serving as an apprentice to a freeman; by buying his freedom, or by being the son of a freeman.

There can be easily other conditions, such as serving in the army for some time, being the tenth child of a serf, being granted freeman status after some exceptional deed, and so on. Google for more data on history pages. Go to Comment
Ketong Shalhol
NPCs  (Minor)   (Criminal/Espionage)
manfred's comment on 2003-01-28 08:03 AM
A woman trapped in the body of a girl?

Really problematic if she starts liking one of the heroes... Go to Comment
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2003-01-28 04:56 AM
Horror to comic? deicides to cut through the cocoon. A scary slimy monster emerges, its mind altered. In a coarse voice it screams: Mhummyyy? And lovingly envelopes its new mamma with its tentacles.

Comic to horror again?
Baby is hungry, and not above consuming your friends. OK, heavily inspired by Alien... Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
manfred's comment on 2003-01-20 05:39 AM
This kind of disease is often bound to the gender: this one seems to "favour" men. Use?

Say that at last Trilah could not keep her pregnancy a secret, and left her brothers for a mission even more suicidal than usually. The brothers want to find her at all cost, and need to convince her not to kill herself, in any way.

This can be hard to relate to others: both drunks, one an aggressive maniac, another still more mad. Once they convince some heroes to help, they need
a) find her in some really dangerous enviroment
b) find some reason for her to live
Searching the family's records may show that the disease is passed only from father to son. Might be a help for the whole family, a child bearing the family's name (she is not married...), but not the disease. Could bring some peace to their souls. Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
manfred's comment on 2006-02-24 08:09 AM
A honorary BUMP! to an excellent trio of NPCs. One of the best that are here around. Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
manfred's comment on 2006-02-25 05:27 AM
Depends on your level really, the Golden Submissions are reserved for the top-end users and admins. The link should be in the left menu along with the HoH link. Not sure about the exact settings at the moment, but they will be in the forums somewhere. Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
manfred's comment on 2008-05-06 06:10 PM
Come forth, you psychos!

And I have actually used these three a long time ago. Sadly didn't come to reveal their secret, but they did confuse my players big time. Very recommended. Go to Comment
The Family Cohrron
NPCs  (Minor)   (Combative)
manfred's comment on 2009-12-27 08:49 PM
Bump! It is Mercenary now! Go to Comment
Items  (Melee Weapons)   (Magical)
manfred's comment on 2006-10-08 04:24 AM
Only voted Go to Comment
The Great Gate of Calast
NPCs  (Minor)   (Combative)
manfred's comment on 2003-01-07 04:26 AM
Helping the gate is SO easy. Just kill all the goblins, convince enough people that the talk of decay etc. is not true, and move them inside, to re-create the city.

Or move the absurdly heavy gate to another city and install it there. It might be even theirs mission, why should they else approach the cursed city? There is also the moral thing about moving an intelligent creature somewhere it does not necessarily want to. Yeah, you took the gold, but you didn't know it talks...

What about its powers? Does it feel the truth, or just hostile intents of some visitors? Or can it be fooled in some way? Perhaps it does regenerate, for every battering ram eaten. :-) Go to Comment
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       By: MoonHunter

Khor are a monsterous and violent race. Within five years of being born, they grow to about half human size and are very, very inteligent. As they get older, they get larger... unfortunately they become less intelligent. After their adolecesence (about seven years), they grow to human size and are of a low human intelligence. As they age, they grow larger, slower, and stupider. Most of them end their lives 3 to 4 meters in height. Khor have been reported upto 10 meters tall, though those elder giant Khor do little but hit anything that disturbs them.

As they age they get larger, they don't seem to ever die of natural causes.

Ideas  ( Lifeforms ) | March 25, 2004 | View | UpVote 1xp