Man, this is good. It may kind of give a new insight into those "stereothypical" fantasy legends (yet another strange beast comes and eats folk until killed). And do not forget to hire some adventurers to slay the horrible beast terrorising the poor town.
Heh, would make a fine campaign, travelling around and seeking monsters that do not exist. Hopefully the players will realize that it is those religious leaders that get killed so often...
As a minor note: it is not about high charisma, it is about the ability to use it... maybe even not so high, the better to be forgotten after some time... Go to Comment
Hopefully, she has at least some positive emotions for her man.
It might happen, that the mysterious killer is at last tracked to his house. Of course, the man would be the first suspect, not the sweet and shy girl. Maybe he at some point voiced his opinions against the upper classes, not aggressively, but enough to be remembered. Once the guards start to investigate him, more and more evidence will be found...
What will she do? Abandon him? Rescue him? If the PCs were not involved till this moment, she might beg them for help. The old, old plot of proving the innocence of a girl's beloved will be nicely reversed: SHE is the maniac. Go to Comment
That dungeon may be actually empty... it's only the treasure that kills! And it looks even better afterwards (regenerates cuts etc. if fed). Might be one of the traps for grave-robbers. Cursed items are a good base for treasure hoards!
So if you removed that chains... don't look surprised... Go to Comment
Thinking of that, what if the coat can be placated (well, for a time...), by stories at least as horrible as his own, if not more. So if you need to wear it, make sure you can recite sufficiently gruesome stories for the cloak to enjoy.
Then, imagine a nervous figure in a coat with a fox, constantly mumbling something about horrible death and carnage. Go to Comment
Let us hope the process of consuming and digestion cancels the herbs magical effects...
Actually, special research (or a miscast spell) may discover how to trigger this effect, if you ate the herb before. This may (in extreme) cause freezing of your whole body, or, somewhat more innocent, let you feel cold and perhaps make it easier to get the flu, or other disease.
Hmmm... weakening someone's immunity with a common, non-poisonous herb... quite devious. It is no good news for a kingdom to have a single sickly heir, and the king being too old to get a new one... Go to Comment
Maybe a local special effect causes this magic, a magical snow-storm or something? It does not have to be cold weather, it could be just the opposite (it's hot = flowers need to cool down lest they wilt...) or any regular magical effect. If it could be re-created, these flowers could be grown elsewhere.
Plot hook: research the phenomenon, and duplicate it for a wealthy merchant, an enterprising druid, or anyone with a taste for ice-cream. Go to Comment
I am all for low-magic, but even if this item had only the first ability, it is great on the battlefield. Now, what if an ancient armory with a few dozen (or hundred?!) of these was discovered... with a few mercenary companies converging on the spot to claim.
Surely usable for a few PCs, but greatly desired by any commander. (Forming a line with a portable wall of steel, etc.) Go to Comment
What about the 'original' Storm God? Does he take lightly to this impersonation, or is he amused by it? Or perhaps, he does not exist (being merely a personification of storms), the Globe just filled this vacuum in power?
Convince a person to take the orb? They would have to convince all the personal to allow to take it. While they can manipulate and push people slightly into directions desired, the whole library's staff would be strongly opposed against it, not easy to manipulate.
Someone may ask a question, why does this person desire this item, and never needed it before? It IS very handy, but candles and lamps can replace it. The situation described above threatens to expose them. There are smart people around.
And, talk on distance is not the same as talking face-to-face (orb-to-orb). Also, many scholars do not travel the dangerous roads for knowledge, they are content to wait for it. With their abilities, and the Great Library being the biggest and best source of knowledge, most books and scrolls will sooner or later find their way to them. Go to Comment
I think it might be instructive to consider the larger implications of this item, as well as the other Orb items. (Feel free to dig through the linked posts, shouldn't take more than a few hours.)
These items have been powerful at their creation and were made a bit too well. Since then, they only grew in power and experience. Give them a millennium or so and you can be sure they have learned how to manipulate those monkeys for their own ends.
While this item (or should I say NPC?) can be used on its own, it really should appear together with its other colleagues. If you don't take it as an adventure-defining item, but as a world-defining item, you will know what its impact will be.
I would posit that the root and leaves have a similar effect when accidentally consumed, but are differently used in the rituals or secret recipes. The 'Actual Effects' are what this plant really does and can go wrong (with side effects of course).
Interesting. A cat does not necessarily live very long, clumsy cats have truly short lives. So it is not for hundreds of years that she can travel.
Still, some changes in history are possible, though probably no world-shattering ones. Can she travel in the span of this life? Probably not, so no easy go-to-yesterday-place-a-bet scheme will work. Changing the fates may be very hard this way (not to mention being a cat is a limit, too). Any change has to be deeply thinked about, before attempting.
Even simple do-good activities (or do-Evil if you want) are getting harder as the time goes by, and Felia grows older. If you can go only six months or more into the past... Go to Comment