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The City of the Lost
Locations  (City)   (Any)
manfred's comment on 2003-07-29 02:07 AM
...reactivating the curse...

Like, through finding and keeping that item?

Quite often, a lost city is seen as a treasury, waiting to be robbed. Hmmm... Go to Comment
Mirra Soothe
NPCs  (Scenario Based)   (Religious)
manfred's comment on 2007-12-05 01:22 PM
What an oldie! The stats produce some involuntary twitches, but it is not at all bad. The plot hook attached to her is solid, and there are a few nice touches (like the Blueberry pies :) ).

It would be interesting to know the way in which her home can be healed... even if she doesn't really know. One option I could see, is that the forest would turn a hopeful character into a fairy (that could be a way out for a dying character, actually). Even more fun would be, if the helper wouldn't know it beforehand. :p Go to Comment
The Cliff and Valley
Plots  (Mystical)   (Encounter)
manfred's comment on 2005-11-29 05:54 AM
BUMP!

You can turn it into a setting now, if you wish. Go to Comment
Lizardfolk Gold
Items  (Materials)   (Non-Magical)
manfred's comment on 2004-05-26 05:28 AM
Seems actually a fitting comment in the end. This idea may add a bit of siliness to a game world. Now if you meet that guy all in pink, is it just somebody weird OR excellent armed, or both?

Just right, "serious" rare metals don't have to have a serious colour, or look.

(Echo, you may add this one into Ideas. Or if you or someone else has more ideas, go for the Forums.) Go to Comment
Bianca la Fiere
NPCs  (Minor)   (Combative)
manfred's comment on 2006-01-16 04:51 AM
BUMP! This character could recieve more attention. Go to Comment
The Tome of Klorak
Plots  (Discovery)   (Single-Storyline)
manfred's comment on 2003-07-22 11:22 AM
It is not that hard to get into. You just have to ask, the guards will surely allow you in...

They just won't you let out. Go to Comment
The Lost Marbles
Items  (Other)   (Magical)
manfred's comment on 2003-07-22 11:55 AM
So, what do we have here?

What:
A set of variously-coloured marbles, each with a bond to a special type of magic. But how many marbles are there? Are there 10, 20, 50, 200 marbles?


Current status:

a) All are still together, except maybe the last marble. No wonder, because this is the best way to study them.
b) Separated into smaller groups. Some keep various wizards, hoping to get those powers, some are lost.
c) Were purposefully separated, each one somewhere else, so no one can get this amount of power. Still, someone may be willing to gather them all. Instant campaign here: go to (n) dangerous places, and get those damn marbles together!
4d) The little boy around the corner plays with a sack of nice marbles...


Immediate usefulness:

Useless. Look as ordinary marbles, coloured, but who cares. May radiate great magic. Will need much time to fully control its powers.


Theoretical usefulness:

'Gives complete knowledge about a field of magic'. What does it mean?
Does it give knowledge about all spells from that field of magic? Does it give you actually power to cast them? That would be way too much.


Making it work:
A wizard deposited his knowledge into these marbles. How to unleash the powers?

a) Is not possible anymore, the knowledge will fit only into the mind of that long-dead wizard. Makes a cruel joke for the poor players that hoped for unending power...
b) The process must be repeated. The wizard studies, wipes his mind clean, and binds the respective marbles to it. Will take a very long time.
c) The wizard must form a bond with each marble. While this will take long at first, it will require shorter and shorter amounts of time to bond with the others. This process will change the person in minor ways, make him/her more and more like the creator.
d) The wizard bonds with all marbles at once. Too powerful this option.


Curse:

The last marble shall be cursed. In what way?

If anyone activates and uses the marbles, does it travel through a series of accidents to him, and drives him crazy? Maybe it lets him see that incredible power he wields, and as he looses the control, he commits suicide, or turns to madness. Makes for one more adventure, to kill the wizard-gone-wild, or find out why the suicide after a spectacular increase in magical powers.


Destroying the item:

Unknown. It may be necessary to call upon the spirit of the wizard, and make him remember at least a little bit about every type of magic. This may in turn produce a spellcasting spirit, but hey! You have destroyed powerful cursed item! Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2003-08-19 02:39 AM
Just thinking, what happens if some heroes manage to get in, and then back again, and one of them (or all) starts to behave a bit... different. If their deeds were not entirely secret, people may well start to think they are carrying "IT", and will behave according to it.

Who will help you if you seem a madman?

And, what if you really are crazy? Heavy roleplaying here. Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2005-10-27 01:57 PM
MoonHunter wrote:
Yep. It could be anything. The only people who know for sure are totally mad. I actually like it that nobody knows, it just is. We can put out a number of theories, but we should never say this is right because it would kill the mystery and make it just another puzzle for the players to solve.


There is an easy and fast way to know...
...but then you are yourself a candidate for the Asylum. Go to Comment
The City of Asylum
Locations  (City)   (Any)
manfred's comment on 2006-05-09 02:24 AM
Well, if there is another outbreak, then it all returns to the question people have not answered before... how is it possible an entire city can go nuts? Go to Comment
The Black Heart
Items  (Other)   (Villanous)
manfred's comment on 2003-07-07 11:13 AM
Exactly. Go to Comment
The Black Heart
Items  (Other)   (Villanous)
manfred's comment on 2003-07-14 03:58 AM
Campaign Info:
In my world, there is a large location after some kind of magical disaster, with a cemetery-gone-wild included. I know it horribly cliche, but... oh doesn't matter.

Now, if some hero ever manages to get into the center of that cemetery, what would he find? Some powerful undead creature? Or perhaps something more exotic? This item is one possible answer to this question. Although as an answer, it produces more questions than I know to answer.

Hmmm... assassin tool. Strange but possible. Makes an instant haunted mansion too. Go to Comment
The Black Heart
Items  (Other)   (Villanous)
manfred's comment on 2006-08-31 06:57 AM
Possibly my vaguest submission ever. :) Ideas are still welcome. Go to Comment
Muzzled Mouse
Items  (Tools)   (Non-Magical)
manfred's comment on 2003-06-19 04:29 AM
What Agar described above would make quite a sadistic society. What other reason to let your dogs be hungry, then to reward them for catching a human?

The 'Mouse' may come but from almost any society. Thieves have generally a harder life, and less scruples. Or it may be the 'mark' of some special criminal.

Hmmm... metal teeth. Will be re-usable, only for the moments of need, and of course when the rat itself needs to be replaced. Go to Comment
Muzzled Mouse
Items  (Tools)   (Non-Magical)
manfred's comment on 2004-07-01 08:32 AM
There may be yet another disadvantage:

What if a thief with this 'equipment' meets a wererat? Go to Comment
Second Skin
Items  (Clothes)   (Magical)
manfred's comment on 2003-06-19 04:02 AM
What dilemma?
I think most characters would want to wear it, and that is a compliment of the highest sort.

Maybe careful inspecting of the belly may show it? And, more important, how many exist and/or how well is it known to the public, or at least to important people?

"You may come in to bow before the Emperor. But first, show us your bellys!" Go to Comment
Second Skin
Items  (Clothes)   (Magical)
manfred's comment on 2003-09-16 06:43 AM
Now, what happens if someone dies while wearing it?

I think the Skin would maintain its original look. But what happens to the body inside? If it is completely sealed from outside world, it might become sort of mummified, and so well preserved. One can argue that it is not completely sealed (airtight and all), or your bacterias eat you anyway.

So after a few (hundred) years, you have tattered clothes, a perfectly preserved skin, and the rotten 'filling'. What would the characters think when they spot such a corpse, or when touching it/examining/stealing from it they find it is gelee/liquid/only bones inside?

I think they would be mightily scared, or at least wondering what kind of attack could have caused this bizzare death. And they will wonder long if they don't find the button. Go to Comment
VonHorst's Harness
Items  (Clothes)   (Combat)
manfred's comment on 2003-06-16 06:07 AM
Yes, a magical axe might get a save or something, but a cursed one could gladly jump on this chance! Go to Comment
Tarsir Celebalda
NPCs  (Major)   (Combative)
manfred's comment on 2003-06-16 05:50 AM
Wonderful.

There is a great difference between him and any other Orc: his speech must sound very archaic. Even if he knows the newer languages, what he says will be influenced from all the things he lived through. Noble at first, and for ages far from people to speak to. I suspect any Orc that speaks the High-Elven Quenya fluently would have a mighty shocking impact. :)

What about Orcs, the other Orcs? Of course he tries to evade them, as it makes the pain more present. But that is not always possible, and he might be at least occasionally spotted from afar. Do they have legends about this mysterious figure? He is something like the grandfather of all Orcs... my guess would be that Orcs would respect him and feel unsure around him. Could this be in some way exploitable? He might make a good diplomat for negotiating with Orcs. Could be peace possible? Go to Comment
Kaloridon
NPCs  (Major)   (Mystical)
manfred's comment on 2003-06-16 05:49 AM
Excellent!

What about that item? It had to be a very powerful one, was it actually finished as intended? Simply fell apart? Or, most probably, it works, but differently? Maybe it is somehow bound to his senility...

- Only the plans remain, could be of interest to skilled mages.
- It is lost somewhere, but it is extremely hard to remember for the poor fellow.
- He carries that very powerful item with him, all the time, but simply cannot concentrate enough to recognize this fact (life the staff he always carries).
- One way or another, his 'curse' cannot be broken without the item.
- The 'curse' might be only in that item, so if someone notes it is a strong magical item and steals it, Kaloridon will slowly recover, and thief will begin to forget things (THAT item as first), and loose magical abilities. Or the item goes from owner to owner, afflicing all with senility, and no one recovers. Makes a nice cursed item.
- Makes a great background for an adventurer, that as a child/youngster listened to those stories, and finds them now surprisingly useful. Perhaps Kaloridon moved away again, and must be found for advice on something. The item and/or plans on its creation might be found, and the old storyteller is revealed as a powerful mage. Is there a cure? Go to Comment
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