In my world, there is a large location after some kind of magical disaster, with a cemetery-gone-wild included. I know it horribly cliche, but... oh doesn't matter.
Now, if some hero ever manages to get into the center of that cemetery, what would he find? Some powerful undead creature? Or perhaps something more exotic? This item is one possible answer to this question. Although as an answer, it produces more questions than I know to answer.
Hmmm... assassin tool. Strange but possible. Makes an instant haunted mansion too. Go to Comment
Now, what happens if someone dies while wearing it?
I think the Skin would maintain its original look. But what happens to the body inside? If it is completely sealed from outside world, it might become sort of mummified, and so well preserved. One can argue that it is not completely sealed (airtight and all), or your bacterias eat you anyway.
So after a few (hundred) years, you have tattered clothes, a perfectly preserved skin, and the rotten 'filling'. What would the characters think when they spot such a corpse, or when touching it/examining/stealing from it they find it is gelee/liquid/only bones inside?
I think they would be mightily scared, or at least wondering what kind of attack could have caused this bizzare death. And they will wonder long if they don't find the button. Go to Comment
There is a great difference between him and any other Orc: his speech must sound very archaic. Even if he knows the newer languages, what he says will be influenced from all the things he lived through. Noble at first, and for ages far from people to speak to. I suspect any Orc that speaks the High-Elven Quenya fluently would have a mighty shocking impact. :)
What about Orcs, the other Orcs? Of course he tries to evade them, as it makes the pain more present. But that is not always possible, and he might be at least occasionally spotted from afar. Do they have legends about this mysterious figure? He is something like the grandfather of all Orcs... my guess would be that Orcs would respect him and feel unsure around him. Could this be in some way exploitable? He might make a good diplomat for negotiating with Orcs. Could be peace possible? Go to Comment
What about that item? It had to be a very powerful one, was it actually finished as intended? Simply fell apart? Or, most probably, it works, but differently? Maybe it is somehow bound to his senility...
- Only the plans remain, could be of interest to skilled mages.
- It is lost somewhere, but it is extremely hard to remember for the poor fellow.
- He carries that very powerful item with him, all the time, but simply cannot concentrate enough to recognize this fact (life the staff he always carries).
- One way or another, his 'curse' cannot be broken without the item.
- The 'curse' might be only in that item, so if someone notes it is a strong magical item and steals it, Kaloridon will slowly recover, and thief will begin to forget things (THAT item as first), and loose magical abilities. Or the item goes from owner to owner, afflicing all with senility, and no one recovers. Makes a nice cursed item.
- Makes a great background for an adventurer, that as a child/youngster listened to those stories, and finds them now surprisingly useful. Perhaps Kaloridon moved away again, and must be found for advice on something. The item and/or plans on its creation might be found, and the old storyteller is revealed as a powerful mage. Is there a cure? Go to Comment
If certain things happen in a certain order:
1. The heroes pass (and survive the trip)
2. They get a large piece of land, that has many riches inside, possibly hospitable.
3. People consider to settle into that land.
...then my friends, the Elephant God may over the time gain new worshippers, and so be saved! Go to Comment
This is what I call a diversion. I can almost hear the players saying What?!
Of course, no one can run in a desert in a circle for hundreds of years, and stay alive. These are armies of ghosts, however preserved they look. There is precious little food or water here. The only way to not starve (if you stay for some time), is to stay with the soldiers. Unfortunately, the food they eat makes you only FEEL nourished...
And then you will understand. You will join the chase after the enemy. Go to Comment
Maybe the ogres were hired, and later comes some 'hero', to chase them away? The naiad is happy and rewards the hero... would have to be a strange item, that must be given away freely, to work its powers.
Any real heroes are of course a nuisance to dispose of.
Note: the ogres hired may not even know they do something wrong. Not that they would be peaceful do-gooders,
they are just innocent, at least in this regard. Go to Comment