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Tintinabar's Charm
Items  (Jewelry)   (Magical)
manfred's comment on 2008-12-07 07:14 AM
I would mark it as silly, but it is definitely a serious item worth using everywhere. :)

I like how the item is 'powered' and the annoying or worse side effects. This is indeed magic for you! (Not to take into that dungeon either.)

It is also said, that in old times, lepers and the like used a bell to singal their presense... I wonder how that would work as a first impression for any carriers.

All in all, a logical, solid item with many entertaining possibilities. Makes me want to use it, even!

P.S. Don't forget to add the 'Healing' freetext to it. Go to Comment
The nobility of magic
Society/ Organizations  (Political)   (Trans World)
manfred's comment on 2009-01-13 06:05 PM
To quote: "Naturally, there are forms of etiquette and protocol to be observed even in a magical society of nobles. Although it happens in the odd generation here and there, nobles would never resort to such crude measures as actual magical combat between each other or rain demons upon rival houses and the like. Subtlety and finesse are considered great virtues of magical mastery. Battle magic is as crude as warfare. Of course, it can be necessary at times, but to muddy one's own hands in such toil is hardly refined.
And besides, what could be more delightfully humiliating than for an enemy noble than to be assassinated by entirely mundane, albeit well executed, means?"

So yes, they are very well used to combat other spellcasters, with very definite and tricky means to deal with them. The overly aggressive combat mage would be probably manipulated into a duel with some noble... and die. Go to Comment
The nobility of magic
Society/ Organizations  (Political)   (Trans World)
manfred's comment on 2009-02-15 06:15 PM
What a great magical system to use! (And good comments as well!) Time to HoH. Go to Comment
Potential Cannon
Items  (Ranged Weapons)   (Magical)
manfred's comment on 2008-12-07 07:00 AM
And invariably, some will pretend to have these weapons, to dissuade invaders and increase their pretense of power.

Not for every campaign, but it is worth considering. You could make a WWBMWI for nuclear weapons. :)

Great work, Kassil! Go to Comment
Society/ Organizations  (Artistic/Performance)   (World Wide)
manfred's comment on 2008-12-07 05:05 PM
Actually, you could take them as a replacement for your generic bards and it would be just fine. Go to Comment
The Phthanic Enchantment
Systems  (Mystical)   (General)
manfred's comment on 2008-12-07 11:57 AM
Not bad at all... yeah, okay, the generic +1 enchantments are not normally much of an excitement. But explaining them logically goes a long way for a magical system. It may not seem like much, but it is the kind of a short piece that is taken over without change. Good work! Go to Comment
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2008-11-25 06:00 PM
Wonderful little creatures indeed. I am conflicted if they belong to the New Look on Elementals - they have a feeling of classical fantasy, and yet you don't see creatures like them very often. Go to Comment
Skelroth's Panoply of Atrocity
Items  (Armor)   (Cursed)
manfred's comment on 2008-11-25 05:47 PM
Now this is evil we all can use! Go to Comment
Systems  (Divine/ Spirit)   (General)
manfred's comment on 2008-11-25 05:21 PM
I like little gods and the live on the fringes they lead. Well put down, makes me want to use them more.

Does it ever happen, that a little god becomes a true one? Go to Comment
The Melaran Drakelings
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2008-11-23 04:00 PM
Thanks! Just don't tell that to a real dragon. :) Go to Comment
Items  (Melee Weapons)   (Magical)
manfred's comment on 2008-11-19 06:08 PM
Pieh has said it well.

As such, using the item in a game seems a bit problematic, but it can be a nice little carrot to hold in front of some PC's noses, reminding them of the legend every time they find some minor sword with fire-related powers. :)

Not all bad, not my cup of tea. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
manfred's comment on 2008-11-16 02:56 PM
Indeed, some good advice! And not only for GMing. :)

(Note: there are some capitalization and punctuation issues.) Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
manfred's comment on 2010-03-21 11:54 AM
This article was featured in RPG Tips Issue 480. May it inspire many more GMs! Go to Comment
Lifeforms  (Constructed)   (City/ Ruin)
manfred's comment on 2009-09-12 05:58 PM
A note of sadness for the beginning, and many options at the end, got to like that. Go to Comment
The Quiet
Locations  (Area)   (Space)
manfred's comment on 2008-11-09 04:12 PM
It is a stub alright. Not really Firefly, a generic location to put into any spacey setting. Not much to go by but a good base for more. Go to Comment
The Quiet
Locations  (Area)   (Space)
manfred's comment on 2009-03-15 03:05 PM
Why would anyone pass through a strange, somewhat dangerous area? As was hinted, some avoid it, some don't. But let's see:

- because they are in a hurry (want to get fast _to_ or _from_ something?)
- because they want to stay undetected
- because they are curious
- because of a malfunction they drifted into the area
- because they don't know any better (or someone 'updated' their database)

...which are all perfectly valid reasons. What'd be the fun in a game, if all journeys were constant and safe? This region does not seem too dangerous, but it doesn't need much to make for an outstanding adventure background. As long as it is usable to some, it is worth considering. Go to Comment
The Twelve
Locations  (Ruins)   (Plains)
manfred's comment on 2008-11-06 06:40 PM
Now this is a cool prison for your fantasy campaign - the regeneration of the statues makes the work so wonderfully pointless. Don't tell the Provosta, but I think there is a steady trickle of converts coming from the convicts, out of spite.

Not easy to apply, but once done, it provides chrome without end (and some plot hooks to boot). Go to Comment
Items  (Home/ Personal)   (Magical)
manfred's comment on 2008-11-06 06:46 PM
Now this is applied string theory! :)

Silly, but yes, there are so many uses for it. Short and sweet. Go to Comment
Society/ Organizations  (Ethnic/Cultural)   (Regional)
manfred's comment on 2008-11-06 06:25 PM
It is quite a read, with many delicious details. I was a bit surprised that they are actually literate, sporting a hidden library of great wisdom on the side. It also seemed that they were quite friendly; this paints a more aggressive picture. Go to Comment
Static Advancement and the Reset Button
Articles  (Rules and Advice)   (Gaming - Genre)
manfred's comment on 2008-11-05 07:04 PM
Probably the main reason why this happens, is the simplest one: old civilizations lost to the sands of time, often more advanced than the current one, are kinda cool. Besides the background, they also provide the Game Master with an easy excuse for any number of treasures, traps, monsters, and of course dungeons in all the colors of the rainbow. It is one of the easiest ways to prevent the inflation of magical items ("They don't make these anymore."). This GM's little trickbox, carefully applied, can greatly increase the fun factor of a game.

It has to be admitted, though, that believability of such a world tends to suffer, as you have noted. Luckily you provide fine tools to correct this oversight. Another 'poison' could be a great conspiracy, that keeps the technological level down for its own purposes. Another consequence to consider, is the disruption of trade and other contacts between peoples. That may easily cause new languages to appear and the old ones to vanish... and we could go on.

There is some solid thinking put into this article, fun reading as well. Great work, Scras! Go to Comment
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