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Ringmen
Society/ Organizations  (Artistic/Performance)   (World Wide)
manfred's comment on 2008-12-07 04:05 PM
Actually, you could take them as a replacement for your generic bards and it would be just fine. Go to Comment
The Phthanic Enchantment
Systems  (Mystical)   (General)
manfred's comment on 2008-12-07 10:57 AM
Not bad at all... yeah, okay, the generic +1 enchantments are not normally much of an excitement. But explaining them logically goes a long way for a magical system. It may not seem like much, but it is the kind of a short piece that is taken over without change. Good work! Go to Comment
Cristata
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2008-11-25 05:00 PM
Wonderful little creatures indeed. I am conflicted if they belong to the New Look on Elementals - they have a feeling of classical fantasy, and yet you don't see creatures like them very often. Go to Comment
Skelroth's Panoply of Atrocity
Items  (Armor)   (Cursed)
manfred's comment on 2008-11-25 04:47 PM
Now this is evil we all can use! Go to Comment
Totemos
Systems  (Divine/ Spirit)   (General)
manfred's comment on 2008-11-25 04:21 PM
I like little gods and the live on the fringes they lead. Well put down, makes me want to use them more.

Does it ever happen, that a little god becomes a true one? Go to Comment
The Melaran Drakelings
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2008-11-23 03:00 PM
Thanks! Just don't tell that to a real dragon. :) Go to Comment
Ragnarok
Items  (Melee Weapons)   (Magical)
manfred's comment on 2008-11-19 05:08 PM
Pieh has said it well.

As such, using the item in a game seems a bit problematic, but it can be a nice little carrot to hold in front of some PC's noses, reminding them of the legend every time they find some minor sword with fire-related powers. :)

Not all bad, not my cup of tea. Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
manfred's comment on 2008-11-16 01:56 PM
Indeed, some good advice! And not only for GMing. :)

(Note: there are some capitalization and punctuation issues.) Go to Comment
Some Guidelines For Adventure Creation and GMing
Articles  (At Table)   (Game Mastering)
manfred's comment on 2010-03-21 10:54 AM
This article was featured in RPG Tips Issue 480. May it inspire many more GMs! Go to Comment
Clockfolk
Lifeforms  (Constructed)   (City/ Ruin)
manfred's comment on 2009-09-12 04:58 PM
A note of sadness for the beginning, and many options at the end, got to like that. Go to Comment
The Quiet
Locations  (Area)   (Space)
manfred's comment on 2008-11-09 03:12 PM
It is a stub alright. Not really Firefly, a generic location to put into any spacey setting. Not much to go by but a good base for more. Go to Comment
The Quiet
Locations  (Area)   (Space)
manfred's comment on 2009-03-15 02:05 PM
Why would anyone pass through a strange, somewhat dangerous area? As was hinted, some avoid it, some don't. But let's see:

- because they are in a hurry (want to get fast _to_ or _from_ something?)
- because they want to stay undetected
- because they are curious
- because of a malfunction they drifted into the area
- because they don't know any better (or someone 'updated' their database)

...which are all perfectly valid reasons. What'd be the fun in a game, if all journeys were constant and safe? This region does not seem too dangerous, but it doesn't need much to make for an outstanding adventure background. As long as it is usable to some, it is worth considering. Go to Comment
The Twelve
Locations  (Ruins)   (Plains)
manfred's comment on 2008-11-06 05:40 PM
Now this is a cool prison for your fantasy campaign - the regeneration of the statues makes the work so wonderfully pointless. Don't tell the Provosta, but I think there is a steady trickle of converts coming from the convicts, out of spite.

Not easy to apply, but once done, it provides chrome without end (and some plot hooks to boot). Go to Comment
Hyperdoily
Items  (Home/ Personal)   (Magical)
manfred's comment on 2008-11-06 05:46 PM
Now this is applied string theory! :)

Silly, but yes, there are so many uses for it. Short and sweet. Go to Comment
Hanaset
Society/ Organizations  (Ethnic/Cultural)   (Regional)
manfred's comment on 2008-11-06 05:25 PM
It is quite a read, with many delicious details. I was a bit surprised that they are actually literate, sporting a hidden library of great wisdom on the side. It also seemed that they were quite friendly; this paints a more aggressive picture. Go to Comment
Static Advancement and the Reset Button
Articles  (Rules and Advice)   (Gaming - Genre)
manfred's comment on 2008-11-05 06:04 PM
Probably the main reason why this happens, is the simplest one: old civilizations lost to the sands of time, often more advanced than the current one, are kinda cool. Besides the background, they also provide the Game Master with an easy excuse for any number of treasures, traps, monsters, and of course dungeons in all the colors of the rainbow. It is one of the easiest ways to prevent the inflation of magical items ("They don't make these anymore."). This GM's little trickbox, carefully applied, can greatly increase the fun factor of a game.

It has to be admitted, though, that believability of such a world tends to suffer, as you have noted. Luckily you provide fine tools to correct this oversight. Another 'poison' could be a great conspiracy, that keeps the technological level down for its own purposes. Another consequence to consider, is the disruption of trade and other contacts between peoples. That may easily cause new languages to appear and the old ones to vanish... and we could go on.


There is some solid thinking put into this article, fun reading as well. Great work, Scras! Go to Comment
The Hermit of Wither Tor
NPCs  (Mythic/ Historical)   (Mystical)
manfred's comment on 2008-11-03 06:49 AM
Thank you for the chuckle. An immortal(?) creature of great power, that you can easily plop into any random poor neighborhood. And there ARE PCs, who would find a lesson or two from the hermit valuable (you can't help but see, that someone would send them to him).

A very proper fantasy NPC. Go to Comment
The Cathedral of Light
Locations  (Establishment)   (Underground)
manfred's comment on 2008-12-12 11:07 AM
I like it when dwarves and runes appear together. The location is perfectly logical as it is compact. Good work!

Would it be possible to increase the light output to actually harm (or at least blind) someone? I imagine undead wouldn't like it here. Go to Comment
The Hollow Ones
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-03-07 05:21 PM
There is a subtle irony here, that I didn't notice at first. These wizards have learned their lesson forever, but are prevented from learning anything else (normally). Now that's the ultimate lesson!

I would think, that without feeding they would appear a bit more detached from reality, flat and emotionless; and more human when fed. Without this contact with human souls, I suspect they will lose whatever remains of their own soul. There has to be a price for immortality. Go to Comment
Pimple Coat
Items  (Armor)   (Combat)
manfred's comment on 2008-10-21 05:24 PM
Chaosmark got my note. I could see someone calling those pimples warts, especially those with little love for the guards. :) Go to Comment
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