Strolen\s Citadel content. 
The Tome of Encomiastic Psilomantic Mirabilium
Articles  (Humor/ Editorial)   (Gaming - Genre)
manfred's comment on 2009-03-17 08:25 PM
The Broken Symbol Of Lightnings

They are two pieces of metal, burned, charred and bent beyond recognition. They are worthless. And yet they are hidden away in some safe place, never to appear in the public again.

It happened on a cocktail party, with all of the city's finest around. The Yellow Archmage, a prideful man who commanded little respect from anyone, was accosted by an unknown attacker. A cursed arrow targeted him, but due to luck or hidden protection, it missed - and killed his favorite courtesan.

The Yellow Archmage steamed for a while, raging without a word. Universally held for a pushover and clumsy spellcaster, the noble society observed him with quiet glee. He rushed to a priest of the god of justice and took his symbol. That was outrageous. But then he uttered a spell in words, which couldn't possibly bear magic and tore the symbol asunder:

Master and Servant
Tool and the Hand
Guilty as Charged
Order, Demand

Then lightning stroke. It killed the assassin, fleeing the party through back alleys. It struck down some anonymous middlemen in a dark inn room in the shady parts of the town. It also killed a personal assistant, promptly followed by his master, a rival of the Yellow Archmage, present at the very same party. To which he darkly intoned only: "So be it."

Then he fell, dead. It seems the last strike killed him as well, though no wound was found on his body.

The whole incident was hushed up, an accident they say. But the debates are raging now. Priests and wizards don't mingle, or is it possible to cross that boundary? Was he actually a priest in hiding? Not very likely. Could he call upon the aid of a god? That would constitute a miracle, that is against all that is known of this deity. Maybe he asked for it and his life was taken as payment. Or he forced the effect against the will of a god and was punished... but such a thing was even less heard of.

The holy symbol was destroyed, not a bit of power in it left. But it is a sign with an uncertain meaning, evidence of something unprecedented, it makes wizards and grand priests equally afraid. It's better never found again. Go to Comment
The Toads of Lichenbridge
Locations  (Area)   (Swamp)
manfred's comment on 2009-02-07 05:27 PM
Froak indeed! Let it not be said all the remote inns are dubious - like this one.

Excellent toady work. (Why is this a scroll? Are any extensions expected?) Go to Comment
The Delver's Salvation
Items  (Jewelry)   (Magical)
manfred's comment on 2009-01-21 04:43 PM
Wizard-created items tend to be a bit dry, but I like this one. I also like the absent minded creator ("Hmm... the second group is not coming back. Maybe I should send another group.").

Lot's of fun options here! Go to Comment
The Delver's Salvation
Items  (Jewelry)   (Magical)
manfred's comment on 2009-09-12 05:36 PM
It is in Requesting Advice, so the author apparently thought it needs something more.

Hey, what if someone finds those necklaces after a long time, breaks the twig (silly twig stuck in a nice gold chain) and is transported to the original destination... likely an abandoned, dangerous location. A group would have to either split or follow anyone transported to gods-know-where. Go to Comment
Lechiers Salt
Items  (Materials)   (Magical)
manfred's comment on 2009-01-13 05:56 PM
A nice and logical alchemystic material - if there is common salt, there's bound to be an enhanced version!

Well stubbed. :) Go to Comment
The Sketch Pad of Magic Bunnies
Items  (Art and Music)   (Magical)
manfred's comment on 2009-01-13 06:52 PM
Welcome to the club then! :) Go to Comment
Harramad's Teeth
Items  (Other)   (Magical)
manfred's comment on 2009-01-13 06:13 PM
Indeed Cheka - and that is what we should do!

This isn't a scroll for nothing. Let's take a bite... Go to Comment
Harramad's Teeth
Items  (Other)   (Magical)
manfred's comment on 2009-01-13 06:29 PM
Tootheye - a single tooth, polished into a small ball, so that it is unrecognizable where it came from. It is a detector, allowing its wearer to feel all the toothed creatures within ten feet. The small radius still allows to feel some surprises, if you ignore dead bodies and any companions around. Don't forget the many things without teeth.

Toothache - the badly rotted tooth must have been torn out by a dentist. Crushing it will give your enemy a serious pain, multiplied if it is his tooth. Curiously, the second effect applies also to the undead.

Toothfree - this magical accident, a small medallion, will affect its wearer's emotions to other people. Those with better teeth will be envied, those with worse teeth will be looked down upon. The name comes from the effect of those without any teeth: they will appear completely mysterious and fascinating, be they mundane or even senile grandpas. Go to Comment
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2007-08-01 07:47 PM
I heard there are rituals that can prolong their life significantly - pity it is mostly the masters who have knowledge of them. Go to Comment
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-13 05:51 PM
A very applicable undead, to say the least. It also brings to mind the many experiments with iron spikes. :) Go to Comment
30 Slaves
NPCs  (Extras)   (Domestic/ Craft)
manfred's comment on 2009-01-11 05:33 PM
How many are the forms of slavery?

I like the Coin Thrall most - short, cruel and direct. Also, the Dustman is the ideal low servant for any corrupt government official. What he doesn't know cannot hurt his master. Go to Comment
Snowborn of Nifelheim
Lifeforms  (Intelligent Species)   (Tundra/ Arctic)
manfred's comment on 2008-06-05 06:28 PM
Interesting folks. I am reminded of the fremen of Dune... completely different and yet akin.

What do they eat, by the way, fish or something more exotic? That could tell us some more about them.

Somewhat related, I would bet there are talks among the other human breeds of their strange customs, like consuming their dead, and more 'outlandish cultural affairs'. Perhaps you can start with that and turn it in whatever way around... use pride and prejudice to shape them.

Plus, it is clear they must be much more effective in the cold depths of space. I heard tons of stories about that. Go to Comment
30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
manfred's comment on 2009-09-12 08:55 PM
A few more of the annoying ones:

35. Exactly - Always agrees with others, whatever they say. May not really agree, but can't help it.

36. Tomorrow I'll be there - Everything will be deferred to later on, there's nothing to be done today. You have to wait as the others do.

37. Mr. Complication - Finds in everything a way to complicate things. Is really a likeable fellow, if he'd just stopped making things more difficult for everyone! Go to Comment
30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
manfred's comment on 2009-09-12 08:55 PM
Then again, you could add a bunch more and make it a 101... now that would be sight! Go to Comment
The Masking Bracelet
Items  (Jewelry)   (Cursed)
manfred's comment on 2009-01-14 05:13 PM
An item, that just had to be invented, it goes well with your theme of transporting the modern into the fantastic.

The last set of the powers though, seems really like an overkill. Even if they reveal themselves, what good are the witnesses if they die? Go to Comment
Thomas Thorne, the Unfortunate Mage
NPCs  (Major)   (Travelers)
manfred's comment on 2009-01-10 02:46 PM
Now there's a fun guy. You don't see often powerful wizards, that need to be paranoid around every mercenary. (And hey, that means adventurers too!)

A good character to include in a game. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 06:44 PM

This is a werewolf, or more of a weredog. It is a golden retriever (or replace with some other good-looking dog breed people like so much). The unusual size will make people careful anyway. To survive close to the civilization, and still enjoy the thrill of the hunt, "Lassie" has developed an entertaining game. It will find a child in distress, endangered by somebody, and a little growling and a show of teeth will force the bad guy to retreat. After playing with the kid, few will believe either side that the dog was unnaturally large. Besides, the bad guy will vanish soon after... ashamed of running from a dog, people will say.

Thomason is not really 'evil' or 'good',it is just convenient to be on the good side. He stays in the animal shape most of the time and slowly loses his humanity. Having a tough life before, he doesn't even mind. He can't remember how it begun. But at nights he dreams of a female, one like him. Maybe it was her.


The Mannik say, that in the far north, where not even the bravest hunters go, lives an old man by the man of Skowot. The cold doesn't freeze him, the wind does not break him. He is older than their tribe.

They say he is a wise man, and a wizard, who speaks with many creatures, and cares little for man or beast. If you offer him a fresh seal, or finely smoked whale meat, he may give you worthy advice.

But know, that any who would seek to hurt him, end badly. You will not find him. He will follow you in the guise of a massive white bear, unseen, until it is too late. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 07:00 PM
Had to add a few, since a few ideas slipped across the cracks, this excellent collection deserved to have more. It was the chilling qualities of Savid, the Rain-Maker, that impressed me most. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-11-08 09:24 AM
Actually, you did. :) Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 06:15 PM
A 30 for the 30, more ways to make your werecreature stand out:

A Question of Acceptance - how did the person inwardly change as a result, and in relation to lycantropy?
- has fully embraced the condition, or as some would say, succumbed to it
- is in control of the beast, as far as it is possible
- is barely holding the beast in check, may slip at any moment
- still does not know about it, usually a fresh starter
- something went completely wrong... does not know about own condition, and obsessively hunts the monster that always seems to be nearby
- has come to hate all humanity for its imperfections, or likes to hunt his kind (there may be exceptions)
- has come to hate all werewolves/-creatures (again, there may be exceptions)
- separated self from family and friends, but keeps watching over them in secret
- never stays in one place for too long, always on the move
- upon realizing the fact, has made a public scene - either a general scandal, or completely revealed the condition

A Question of Appearance - and how did the person change outwardly?
- gained animalistic attractiveness, a sexy beast indeed
- exudes raw power, may also be stronger in human form; has a tendency towards using it
- unless at least partially transformed, has a subdued appearance (aka "But he was just an ordinary guy!")
- became ugly to downright monstrous; has some of the marks folklore associates with lycanthropes
- by loss of control during the first change, or self-loathing, mutilated himself; it won't heal
- around full moon has the full physical strength of the beast even in human form
- the transformation was imperfect (or was it?), and left supernatural marks - changed reflection in the mirror, shadow, animal immediately perceiving it, etc.
- smells like the animal in question
- has even more rapid healing, but wounds may open later, from stress or chance
- can control bodily hair... always a good haircut

A Question of Animal - what is specific for the animal form?
- is a smaller, more agile version than typical
- is larger and slower, able to withstand more punishment
- no matter the current actions, looks like a 'friendly animal' (for dogs it would mean the 'smile', a wagging tail, orderly fur, etc.)
- no matter the current actions, looks like a 'bad animal', downright to rabid (bares teeth, much saliva, tends to growl, etc)
- there is a thing or person, that has a deeply soothing effect on the beast
- there is a thing or person, that has a strong enraging effect on the beast
- needs to roam a lot, nothing but large expanses of open land or wilderness will do
- tolerates enclosed living well, for a lycanthrope
- tends to adopt orphaned young (not necessarily of own species), may include the offspring of own kills
- has definite sexual preferences, figure them out yourselves, you perverts :) Go to Comment
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Cursed Barrow Sword

       By: Cheka Man

Many weapons buried with the dead are buried for a very good reason as they have had a potent curse placed on them making them dangerous or near-useless to the living.

Encounter  ( Any ) | September 18, 2016 | View | UpVote 5xp