Strolen\s Citadel content. 
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-13 05:51 PM
A very applicable undead, to say the least. It also brings to mind the many experiments with iron spikes. :) Go to Comment
30 Slaves
NPCs  (Extras)   (Domestic/ Craft)
manfred's comment on 2009-01-11 05:33 PM
How many are the forms of slavery?

I like the Coin Thrall most - short, cruel and direct. Also, the Dustman is the ideal low servant for any corrupt government official. What he doesn't know cannot hurt his master. Go to Comment
Snowborn of Nifelheim
Lifeforms  (Intelligent Species)   (Tundra/ Arctic)
manfred's comment on 2008-06-05 06:28 PM
Interesting folks. I am reminded of the fremen of Dune... completely different and yet akin.

What do they eat, by the way, fish or something more exotic? That could tell us some more about them.

Somewhat related, I would bet there are talks among the other human breeds of their strange customs, like consuming their dead, and more 'outlandish cultural affairs'. Perhaps you can start with that and turn it in whatever way around... use pride and prejudice to shape them.

Plus, it is clear they must be much more effective in the cold depths of space. I heard tons of stories about that. Go to Comment
30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
manfred's comment on 2009-09-12 08:55 PM
A few more of the annoying ones:

35. Exactly - Always agrees with others, whatever they say. May not really agree, but can't help it.

36. Tomorrow I'll be there - Everything will be deferred to later on, there's nothing to be done today. You have to wait as the others do.

37. Mr. Complication - Finds in everything a way to complicate things. Is really a likeable fellow, if he'd just stopped making things more difficult for everyone! Go to Comment
30 Quick NPC Personalities
NPCs  (Extras)   (Travelers)
manfred's comment on 2009-09-12 08:55 PM
Then again, you could add a bunch more and make it a 101... now that would be sight! Go to Comment
The Masking Bracelet
Items  (Jewelry)   (Cursed)
manfred's comment on 2009-01-14 05:13 PM
An item, that just had to be invented, it goes well with your theme of transporting the modern into the fantastic.

The last set of the powers though, seems really like an overkill. Even if they reveal themselves, what good are the witnesses if they die? Go to Comment
Thomas Thorne, the Unfortunate Mage
NPCs  (Major)   (Travelers)
manfred's comment on 2009-01-10 02:46 PM
Now there's a fun guy. You don't see often powerful wizards, that need to be paranoid around every mercenary. (And hey, that means adventurers too!)

A good character to include in a game. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 06:44 PM

This is a werewolf, or more of a weredog. It is a golden retriever (or replace with some other good-looking dog breed people like so much). The unusual size will make people careful anyway. To survive close to the civilization, and still enjoy the thrill of the hunt, "Lassie" has developed an entertaining game. It will find a child in distress, endangered by somebody, and a little growling and a show of teeth will force the bad guy to retreat. After playing with the kid, few will believe either side that the dog was unnaturally large. Besides, the bad guy will vanish soon after... ashamed of running from a dog, people will say.

Thomason is not really 'evil' or 'good',it is just convenient to be on the good side. He stays in the animal shape most of the time and slowly loses his humanity. Having a tough life before, he doesn't even mind. He can't remember how it begun. But at nights he dreams of a female, one like him. Maybe it was her.


The Mannik say, that in the far north, where not even the bravest hunters go, lives an old man by the man of Skowot. The cold doesn't freeze him, the wind does not break him. He is older than their tribe.

They say he is a wise man, and a wizard, who speaks with many creatures, and cares little for man or beast. If you offer him a fresh seal, or finely smoked whale meat, he may give you worthy advice.

But know, that any who would seek to hurt him, end badly. You will not find him. He will follow you in the guise of a massive white bear, unseen, until it is too late. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 07:00 PM
Had to add a few, since a few ideas slipped across the cracks, this excellent collection deserved to have more. It was the chilling qualities of Savid, the Rain-Maker, that impressed me most. Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-11-08 09:24 AM
Actually, you did. :) Go to Comment
30 Were-Creatures
Lifeforms  (Third Kingdom)   (Any)
manfred's comment on 2009-01-15 06:15 PM
A 30 for the 30, more ways to make your werecreature stand out:

A Question of Acceptance - how did the person inwardly change as a result, and in relation to lycantropy?
- has fully embraced the condition, or as some would say, succumbed to it
- is in control of the beast, as far as it is possible
- is barely holding the beast in check, may slip at any moment
- still does not know about it, usually a fresh starter
- something went completely wrong... does not know about own condition, and obsessively hunts the monster that always seems to be nearby
- has come to hate all humanity for its imperfections, or likes to hunt his kind (there may be exceptions)
- has come to hate all werewolves/-creatures (again, there may be exceptions)
- separated self from family and friends, but keeps watching over them in secret
- never stays in one place for too long, always on the move
- upon realizing the fact, has made a public scene - either a general scandal, or completely revealed the condition

A Question of Appearance - and how did the person change outwardly?
- gained animalistic attractiveness, a sexy beast indeed
- exudes raw power, may also be stronger in human form; has a tendency towards using it
- unless at least partially transformed, has a subdued appearance (aka "But he was just an ordinary guy!")
- became ugly to downright monstrous; has some of the marks folklore associates with lycanthropes
- by loss of control during the first change, or self-loathing, mutilated himself; it won't heal
- around full moon has the full physical strength of the beast even in human form
- the transformation was imperfect (or was it?), and left supernatural marks - changed reflection in the mirror, shadow, animal immediately perceiving it, etc.
- smells like the animal in question
- has even more rapid healing, but wounds may open later, from stress or chance
- can control bodily hair... always a good haircut

A Question of Animal - what is specific for the animal form?
- is a smaller, more agile version than typical
- is larger and slower, able to withstand more punishment
- no matter the current actions, looks like a 'friendly animal' (for dogs it would mean the 'smile', a wagging tail, orderly fur, etc.)
- no matter the current actions, looks like a 'bad animal', downright to rabid (bares teeth, much saliva, tends to growl, etc)
- there is a thing or person, that has a deeply soothing effect on the beast
- there is a thing or person, that has a strong enraging effect on the beast
- needs to roam a lot, nothing but large expanses of open land or wilderness will do
- tolerates enclosed living well, for a lycanthrope
- tends to adopt orphaned young (not necessarily of own species), may include the offspring of own kills
- has definite sexual preferences, figure them out yourselves, you perverts :) Go to Comment
30 Mecha Pilots
NPCs  (Scenario Based)   (Combative)
manfred's comment on 2009-07-01 02:45 PM
Not much for mecha stuff myself, but this is a solid collection of jockeys, that may be transplanted into similar roles with some ease.

Now where's the guy that completely hates mechas but is forced to ride them? :) Go to Comment
Spennymore's Skating Boots
Items  (Clothes)   (Magical)
manfred's comment on 2008-12-30 12:07 PM
There is silliness, but it is alright; just the right side effect most magical items should have. Me likes! Go to Comment
Ring of the Pure
Items  (Jewelry)   (Cursed)
manfred's comment on 2008-12-28 04:03 AM
Nice and perfectly plausible indeed! I would imagine that a monk can put it down when in perfect harmony - either during meditation or after achieving the status of a true master. Sadly, most don't find out quickly enough. ;)

For a third, the ring could be mischievously placed on someone shortly before their wedding night... it could be a fine joke, or actually ruin the marriage. Go to Comment
Ring of the Pure
Items  (Jewelry)   (Cursed)
manfred's comment on 2008-12-30 12:00 PM
Added to Generic Magical Items as well. Good reminder. Go to Comment
The Star Hammer
Items  (Ranged Weapons)   (Campaign Defining)
manfred's comment on 2008-12-25 03:13 PM
Where is that Siren guy when we need him? I like this delicious evil thinking on such a cosmic scale, but there are two questions that need answering:

- how much iron is needed again? I find it hard to believe, that a random asteroid out of its orbit couldn't deliver the same dose of iron or more. Suns should be dieing left and right. Or is it in the method of delivery, that it has to reach the core of a star?

- how long does it really take? I would rather imagine it works in geological timescales... giving the fuse a duration of millions of years. Go to Comment
The Star Hammer
Items  (Ranged Weapons)   (Campaign Defining)
manfred's comment on 2008-12-27 08:49 AM
Thanks to Siren and Kassil.

Now, of course throwing lots of iron may be more effective when applied on a planet. But there may be other reasons. Maybe the attackers wish to make a truly lasting impression, destroying a whole solar system instead of just a planet. Or the planet is too well protected, but its beleaguered inhabitants don't protect the sun. Even if whole planets are hurtled into the star, this is still a fairly crude method of attacking, so it could be used against a more advanced civilization by a primitive race that doesn't mind the expense. So it is usable. Go to Comment
How to Write Fictional Military Hardware
Articles  (Character)   (Gaming - Genre)
manfred's comment on 2008-12-25 02:31 PM
Not sure if I find use for it, but it seems like a pretty exhaustive checklist and a guidebook for writing up military hardware. It seems as well, that the recent technical submissions from Scras could serve as examples of following it. A list to remember. Go to Comment
How to Write Fictional Military Hardware
Articles  (Character)   (Gaming - Genre)
manfred's comment on 2009-04-01 05:20 PM
This article has been featured on, Issue 440. Congratulations to the author - may your machines be ever as functional!

See it here. Go to Comment
The Circle of Pharisrak
Society/ Organizations  (Criminal/Espionage)   (Regional)
manfred's comment on 2009-01-13 06:08 PM
Now that is an interesting idea. Smashing old bones may not be enough, of course, but a proper ritual, burial or the like should do. Though Scrasamax' warning applies... Go to Comment
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