Thank you that you care. We all should certainly comment more... it is the flow of our lives that allows us to drift towards or to be carried away from the Citadel. It is at times like these when the it becomes clear how strong the community is - a few people turn away for a while, and there is suddenly silence in what seemed to be a crowded marketplace.
Allow me to take at least your post from the darkness, to show it is not unwanted. Go to Comment
Just an aside, one thing I have noticed here now: if a submission has views, but no votes or comments, it doesn't have to mean anything bad - there are various spiders and crawlers out there, that keep searching automatically, and those are counted among the views (I think). There is also the Barbarian Horde factor, a group that may be quite silent for its (undetermined) size. Lastly, there are the various members, who may just breeze through a post and skip it due to a lack of time, or read it thoroughly, and ponder for minutes (or hours?) before commenting.
To put it shortly: if you post a submission, and it has views, but no comments, don't panic right away. :)
And you know, sooner or later will some wizard think about reversing the effect, turning random things back into the mist, so that its properties can be better studied and used.
Little does he notice, that such experiments could be used to cause horrible destruction, or unravel the whole of creation. Who will stop the well-meaning wizard, and his dubious associates? Go to Comment
"Thus being in love can help the PC kill opponents and take their stuff."
Now, is that the ultimate reason why a player should attempt to roleplay a serious love interest? For some perhaps, but that sounds simply horrible to me. See a few threads on nonmonetary rewards, and think of all the plot hooks, changes in social standing and acceptance that may come with love.
Also, it is a great opportunity for a player to change his character, whether for a time, or permanently! Anything can change, from daily habits to that which is dryly summed up as alignement (thus the rogue becomes a good guy, the noble knight finds himself doing not quite so noble deeds, principled people become chaotic, wild guys may settle down, etc.). Love can shake up one's emotions quite a lot, so the character may be actually nervous before a battle he would actually handle easily - not nervous of the battle itself, but more of the impression it leaves on the chosen.
So granted, game-wise there will be bonuses to rolls (especially if it is defending the loved one), but also penalties - for instance the character should be often distracted from the mission by thinking about matters unimportant.
All in all, love could be treated as a kind of addiction, along with changes of moods, and changes in the character's behaviour as well. Being under the influence of this potent drug, the PC may suddenly not be afraid of the worst monsters, and at other times be grasping for words which usually come up so easily. Go to Comment
Ack! I really didn't notice the sarcasm in the brief post I considered too sparse to cover the topic. It is nicely started in places, with warnings on how serious such an engagement is, fickle fate and more... and all that comes of it are bonuses and penalties to ability checks. You have started to peak my interest, then abruptly cut it off.
But, I do have humour. Really. It just didn't turn on this Friday afternoon. :( Go to Comment