Strolen\s Citadel content. 
The Land Dragons of Tevesage
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2009-02-15 05:14 PM
Then there's the fun feature of them being 'friendly' for the first few days - then reverting to their true, predatory nature. How many trainers will it take, until it is learned that they are really this fierce? (Which is not to say, that they couldn't be bred into something remotely obedient... it will just take a huge effort.) Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
manfred's comment on 2009-02-17 06:52 AM
He doesn't necessarily have to be "nice" to move around... settling anywhere, knowing it turns into a disaster area, would take a particular S&M personality. Plus if anyone of those suffering would find that he is the cause (or even notice nothing bad happens to him), he might just find a torch-wielding mob at his door.

But he is okay with his persona, the bit about the backpack is especially amusing. :)

Just hope he doesn't get sick or something like that, forced to stay in one place for too long... Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
manfred's comment on 2009-02-14 05:13 PM
I like the place, full of atmosphere and unanswered questions. Mostly I desire the answers as well, but here, an open mystery seems right. Go to Comment
Kierske
Items  (Armor)   (Magical)
manfred's comment on 2009-02-14 07:10 PM
Why is it called Kierske?

Even the freezing of water, I think, will not be quick enough to support a person walking. One danger is breaking through a thin crust, the other is in not waiting until a sufficient area has frozen over - it could easily tilt and deposit the wearer in water. And once inside, getting buried in ice alive is not a very good prospect.

It is a potent armor with a serious downside - just as it should be. :) Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
manfred's comment on 2009-03-07 04:38 PM
I must say I like the idea with all the details, places and the few creatures that call this beautiful hell a home. It would make a great target for a spirit journey.

(Note: you note at some point, that it is a Nether realm, and multiple times, that it is almost a Celestial one. Is the divide between those two so thin, or is this more of a place, where the strongly opposed characteristics meet and mix together?) Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-02-10 08:23 AM
Light is good for you - and there can be too much of a good thing as well. :)

I picture the sun setting on the sky, the light failing to dim a single bit in this area. The temperature will probably even out at some point, but the area may become a desert indeed... with some very wild weather around.

The magus can be easily a priest, which would complicate things further. Perhaps the god of Light wishes to impart a lesson, perhaps he just doesn't care.


A nice little one-off. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-03-10 07:14 PM
Traveling through a hellish landscape, the heroes would have to protect a shadowy creature, not knowing how dark it really is. When all is said and done, will it go its own way, stay around to cause havoc, or turn on them when they are vulnerable?

Could be a fun option! Go to Comment
Kera Duskweaver
NPCs  (Major)   (Mystical)
manfred's comment on 2009-02-08 09:35 AM
The Servant of Mercy then, bringing the Mercy to those that need it, even those who would resist it. I like that she was drawn to this fate from early on, as the chosen of gods should be - especially champions of the god of Death.

One thing seems a bit disjointed - first she was an orphan, then a gravedigger's apprentice, then she suddenly jumped into the position of a royal executioner, without a mention of where _those_ skills came from. That oughta be explained. Other than that, a solid exotic NPC, that can be both a friend and enemy, making for a good story. Go to Comment
Kera Duskweaver
NPCs  (Major)   (Mystical)
manfred's comment on 2009-02-08 11:27 AM
Well, one aspect of that is the psychical resistance needed for the job - there is one thing to see much suffering, and another to execute people indiscriminately with a sure hand.

The other aspect are the actual skills - one needs to be a good swordsman etc. to kill someone swiftly and cleanly. If actual torture is asked for, causing pain while keeping the target alive is also something to be learned.


(And yeah, both may be easy to learn for the right personality type - it just seemed like a too smooth transition.) Go to Comment
Cloak of Dusk
Items  (Clothes)   (Magical)
manfred's comment on 2009-02-08 09:44 AM
As a weapon, it might be overpowered, or just a generic magical tool with yet another attack type.

As the symbol of a champion of Death, it has much more meaning. (And is way better as a cloak.) Me likes. Go to Comment
Ice Maidens
Lifeforms  (Intelligent Species)   (Other)
manfred's comment on 2009-02-07 07:57 PM
You could say that Elves, being so special and all, rarely die of certain deaths. But when it happens, it is such an unnatural event, that it disturbs the forces of nature and some curious spirit may take action at that moment... and prevent waste of a perfectly functional body.

The Ice Maidens could arise, when Elven maidens die of freezing, or of any unnatural death in winter. (There could be also different types of past-Elven beings.) Go to Comment
Janim
Lifeforms  (Third Kingdom)   (Desert)
manfred's comment on 2009-02-07 04:31 PM
A fun creature (though Siren may be on to something here).

How smart are they really? One could imagine some to learn to coexist with a nomad tribe - trading protection for their fruit and guard duty (these things probably don't sleep). Just think of the nomads traveling the desert with their trees following them... Go to Comment
The Seven-Fold Flame
Systems  (Mystical)   (General)
manfred's comment on 2009-02-07 04:47 PM
I like it as well. But somehow it seems incomplete, like a page torn out of a book. Certainly usable and easy to transplant elsewhere, it would be still nice to learn all the other details.

Is the Seventh Fire able to heal? Go to Comment
Kazimiera
Lifeforms  (Unique)   (Water)
manfred's comment on 2009-02-07 05:38 PM
Like the stuff in italics as well. An avatar worth using. Go to Comment
Quickfoot Quagmire
NPCs  (Minor)   (Mercantile)
manfred's comment on 2009-02-07 05:59 PM
I'd actually say his boots have become magical on their own (one too many magical wines poured into them), or some lesser godling blessed him for a timely delivery of the right alcohol.

Good one! :) Go to Comment
Order of the Iron-Shod Boot
Society/ Organizations  (Combative)   (Area)
manfred's comment on 2009-02-03 04:50 PM
Harsh men with a harsh fate, you have to respect their bravery - or understand their desperation. The cruel writing here is admirable.

---

Raise the Stakes
Covertly, the Brotherhood has to attack their powerful neighbor, who until now avoided the fray, having an agreement with the Duke. But he keeps a large army close, which could be provoked into action by a few well-executed crimes of war, or if the Duke's units would trespass the border. Done wrong, it would only expedite the defeat. Done right, the conflict would escalate, perhaps even buy freedom to this small patch of land. The chances are terrible, but sometimes there isn't anything else to try. Go to Comment
Deacon Rogue
NPCs  (Minor)   (Criminal/Espionage)
manfred's comment on 2009-02-02 04:49 PM
Not that bad. I wonder about that chance moment with the Bishop though - was it really an accident? Go to Comment
Kosuranda, Princess of Albatrosses
NPCs  (Character Sheet)   (Political)
manfred's comment on 2009-02-02 04:10 PM
This one's actually funny! Princess Chaos in all her beauty. Meet her and weep. :) Go to Comment
Runaway bride
NPCs  (Character Sheet)   (Travelers)
manfred's comment on 2009-01-30 08:59 AM
A nice minor NPC, she could provoke a little family drama (did that 'true love' woo her for other reasons?) and even be turned into a fledgling adventurer.

I like that she relies on her dog to learn about people, a good detail. Go to Comment
Helk the Hatchet
NPCs  (Minor)   (Combative)
manfred's comment on 2009-01-30 08:53 AM
Yeah, it's an okay NPC. The "falling in with a marauding horde" sounds a little improbable, perhaps someone from the group recognized him, or he was recommended to do it before by his "friends" from the jail, if there is such a thing.

And we wanna know about those hatchets. :) Go to Comment
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       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 2xp