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The Island and Firth of Crueloar
Locations  (City)   (Water)
manfred's comment on 2009-03-16 06:03 AM
A nice location indeed! It is added now to the right codex.

There's a few typos, but the composition makes it easy to digest... speaking of which, I also like the cuisine and the 'un-sponsored mages', what a nice way to call a necromancer. The occasional undead mingling is encouraging for a visit as well. See the sights! Don't let anything kill you! Go to Comment
Items  (Materials)   (Non-Magical)
manfred's comment on 2009-03-14 04:06 AM
(Note: I have linked it here and posted a comment on that. Yep, you can link stubs to submissions as well.)

Oh, and we are used to that wonderlust... might be you got infected by it here. :) Go to Comment
Items  (Materials)   (Non-Magical)
manfred's comment on 2009-03-15 05:33 AM
It is indeed a good fantasy material to wrap your head around. ("So it is from ice? Like, from water?!") Nice work there.

What happens if it is exposed to fire or other form of intense heat? Would it simply turn into water again (and make a very expensive extinguisher :) )? Go to Comment
Murphy Cannon
Items  (Ranged Weapons)   (Combat)
manfred's comment on 2009-03-11 05:15 PM
It would suck to be in a spaceship in some alternate dimension and have a part of it ripped out for ammo. This feels like it is out of Hitchhiker's Guide to the Galaxy, oddly realistic, but still fun. Go to Comment
The Steeds of the Dead
Lifeforms  (Ethereal)   (Any)
manfred's comment on 2009-03-11 04:15 PM
There goes the horsey! Excellent work. Go to Comment
The Hangman's Twist
Items  (Other)   (Magical)
manfred's comment on 2009-03-11 05:10 PM
Short, but the comments make up for it. :)

Now, what would happen in this town full of working undead, if someone were to cut the rope... Go to Comment
The Ring of Cold Embers
Items  (Jewelry)   (Magical)
manfred's comment on 2009-03-11 04:46 PM
It's a nice start, but Mike did cover the missing parts quite well. It should be more than a ring of invisibility with a modifier. Go to Comment
Id.Y-11 Heavy Tank
Items  (Armor)   (Combat)
manfred's comment on 2009-03-07 04:32 PM
Me, I remembered playing Dune II ages ago, where the biggest tank of the evil Harkonnens could take a lot of punishment, and its explosion was able to take quite a few units with it. Oh yeah.

Maybe the reason for not using nuclear reactors are precisely the tank's weaknesses - the bulkiness of the reactor (needs strong plating that will last under fire), the thermal signature, the risk underwent by the crew and the possibility of leaks to downright meltdowns. Most of the time, you want to blow your nukes in very specific places if at all, not all over the place you want to capture. And this vehicle plays exactly upon that. Go to Comment
Id.Y-11 Heavy Tank
Items  (Armor)   (Combat)
manfred's comment on 2009-03-10 07:31 PM
Well, it doesn't seem 'special' to me neither. What is of interest though, is the tactical and strategic thinking behind it (and yeah, maybe it was just started on that nuclear angle, but that is no bad). There is this whole set of preconceptions on how things ought to be, then there is something which does it exactly the wrong way and is successful because of that. I like those turn-arounds.

What this gives is a very different option for its setting, and that is useful. Go to Comment
Bacon Elemental
Lifeforms  (Constructed)   (City/ Ruin)
manfred's comment on 2009-03-03 07:21 AM
Where is my gingerbread golem? I seriously had one, but someone must have eaten it again!

The Bacon Elemental seems almost like a Bacon Demon! It clearly needs to be put to rest. :) Go to Comment
The Land Dragons of Tevesage
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2009-02-15 10:53 AM
Where is that codex with alternative looks on dragons? (Note: there's some typos around.)

Are they swimmers, or adapted to this environment only? Meaning, is there a danger of their spreading into other locales? After destroying one kingdom, they could shake things up in other places too. If there are 'real' dragons around, they will become prey as well. Go to Comment
The Land Dragons of Tevesage
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2009-02-15 05:14 PM
Then there's the fun feature of them being 'friendly' for the first few days - then reverting to their true, predatory nature. How many trainers will it take, until it is learned that they are really this fierce? (Which is not to say, that they couldn't be bred into something remotely obedient... it will just take a huge effort.) Go to Comment
Edgar the Ever-Wandering
NPCs  (Minor)   (Travelers)
manfred's comment on 2009-02-17 06:52 AM
He doesn't necessarily have to be "nice" to move around... settling anywhere, knowing it turns into a disaster area, would take a particular S&M personality. Plus if anyone of those suffering would find that he is the cause (or even notice nothing bad happens to him), he might just find a torch-wielding mob at his door.

But he is okay with his persona, the bit about the backpack is especially amusing. :)

Just hope he doesn't get sick or something like that, forced to stay in one place for too long... Go to Comment
The Black Dust Wastes
Locations  (Regional)   (Desert)
manfred's comment on 2009-02-14 05:13 PM
I like the place, full of atmosphere and unanswered questions. Mostly I desire the answers as well, but here, an open mystery seems right. Go to Comment
Items  (Armor)   (Magical)
manfred's comment on 2009-02-14 07:10 PM
Why is it called Kierske?

Even the freezing of water, I think, will not be quick enough to support a person walking. One danger is breaking through a thin crust, the other is in not waiting until a sufficient area has frozen over - it could easily tilt and deposit the wearer in water. And once inside, getting buried in ice alive is not a very good prospect.

It is a potent armor with a serious downside - just as it should be. :) Go to Comment
Silt Sea
Locations  (TransWorld)   (Desert)
manfred's comment on 2009-03-07 04:38 PM
I must say I like the idea with all the details, places and the few creatures that call this beautiful hell a home. It would make a great target for a spirit journey.

(Note: you note at some point, that it is a Nether realm, and multiple times, that it is almost a Celestial one. Is the divide between those two so thin, or is this more of a place, where the strongly opposed characteristics meet and mix together?) Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-02-10 08:23 AM
Light is good for you - and there can be too much of a good thing as well. :)

I picture the sun setting on the sky, the light failing to dim a single bit in this area. The temperature will probably even out at some point, but the area may become a desert indeed... with some very wild weather around.

The magus can be easily a priest, which would complicate things further. Perhaps the god of Light wishes to impart a lesson, perhaps he just doesn't care.

A nice little one-off. Go to Comment
Holding Back the Night
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-03-10 07:14 PM
Traveling through a hellish landscape, the heroes would have to protect a shadowy creature, not knowing how dark it really is. When all is said and done, will it go its own way, stay around to cause havoc, or turn on them when they are vulnerable?

Could be a fun option! Go to Comment
Kera Duskweaver
NPCs  (Major)   (Mystical)
manfred's comment on 2009-02-08 09:35 AM
The Servant of Mercy then, bringing the Mercy to those that need it, even those who would resist it. I like that she was drawn to this fate from early on, as the chosen of gods should be - especially champions of the god of Death.

One thing seems a bit disjointed - first she was an orphan, then a gravedigger's apprentice, then she suddenly jumped into the position of a royal executioner, without a mention of where _those_ skills came from. That oughta be explained. Other than that, a solid exotic NPC, that can be both a friend and enemy, making for a good story. Go to Comment
Kera Duskweaver
NPCs  (Major)   (Mystical)
manfred's comment on 2009-02-08 11:27 AM
Well, one aspect of that is the psychical resistance needed for the job - there is one thing to see much suffering, and another to execute people indiscriminately with a sure hand.

The other aspect are the actual skills - one needs to be a good swordsman etc. to kill someone swiftly and cleanly. If actual torture is asked for, causing pain while keeping the target alive is also something to be learned.

(And yeah, both may be easy to learn for the right personality type - it just seemed like a too smooth transition.) Go to Comment
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