A fun armor indeed. I particularly like, that it becomes so annoying over time, needing to get used to the wearer. Poor thing will always end up caring for whoever is inside, driving them crazy until they get rid of it. Care to trade one item for another? :) Go to Comment
You could say the ship is under control while the caster supplies the magical power, or something to that effect. This does not say anything about concentration, or what happens when the power runs out - some ships would just fall apart, others will find their existence acceptable enough to endure.
(Oh, and by the way: if such a ship is for long enough without control, it might well learn something about independence... and turn against its creator.) Go to Comment
...the lack of any story won't do forever, if he says he has business somewhere, inquiring people will want to know (PCs in particular). So pick some random boring interest - like history - he could claim to be interested into, even if he spends most of the time in inns and on the road.
Now that he has a much larger importance than the wasteful son, is he connected in any way to the 'official' secret service of a king? Of course can it be left open, but especially if he works on his own, can he provoke even more action. If the key people of the enemy are dying without your help, you should find out what's going on... especially if some of them are useful.
I like that he can provoke an entire spy campaign into existence. Go to Comment
What a cool monster - and what a cool remake Echo suggests! Please consider his suggestions. Alternatively, it could be a different monster, just for a change of pace. Will see if there are any changes and vote later. (Oh, and I cringed on the lizard-speak as well.)
The base idea of using animals against tanks is odd, but makes a certain sense... animals will have greater mobility (not speed, but more in control of their movements - take that, mecha freaks!) and will definitely have a knack for surprise and psychological warfare.
Oh, and, during the times of peace, if there are any, the beasts could be kept in hibernation, like so many other nasty creations. Go to Comment
Exactly! Wouldn't it be boring if new versions of weapons were just better than anything else in all respects?
(I'm thinking here more of the metagaming/storytelling balancing and the zero-sum principle. The important thing is, he loaded it with weaknesses and downsides, but made precisely that fun.) Go to Comment
And you know, even if the small tribe in question was destroyed, somebody would inevitably survive. If the news gets out, that humans have started eating orcish children and kill any witnesses, the characters may have just provoked a war into existence. Good playing, folks.
Agree with the compliments and: the last sentence was just mean, man. :) Go to Comment
Spell 7 Drinker's Palm
Passing with the hand above a liquid, the caster is able to sense its alcohol content. The estimate depends on the familiarity with the drink; this won't say much to the common drinker, but brewers can find it very useful. There is an unverified claim, that some poisons can be detected in this way. Go to Comment
Well, it is hard to recreate the fine complexities that constitute a taste of a certain food or drink. It's easy to do 'sweet' or 'bitter', but how to approximate the taste of hops and water from a certain region, and the processing itself, the recipe for which is most likely secret (along with any secret details or ingredients the master brewers keep to themselves)?
There is one way around it: the arts of illusion. The drinker can either supply his own taste impression, which may not work on anyone else; or may make "people feel good", in which case everybody will taste something different. And that only if the illusion doesn't dissipate, leaving a bland or completely tasteless brew. Some would call it cheating anyway.
So I'd say it would take a master brewer to make a magic brew as good as the real thing. Go to Comment
Zerlen was a man known to handle little drinking, he'd buy a mug or two and go home singing. It was only after his death, that the effect of his favorite mug was discovered. Once filled from a certain source, it would continue to refill itself if the drinker so wanted. All this without the knowledge of the innkeeper, one could steal quite a bit before becoming suspicious. Zerlen would 'nurse his drink' and save a lot money, until one mean bartender decided to teach him a lesson. Giving him a dose of a mildly poisoned beer to give him the 'runs', Zerlen drank his full and died of the poison. The bartender was hanged and the thievish mug was lost. And that is the end of the story. Go to Comment
A nice location indeed! It is added now to the right codex.
There's a few typos, but the composition makes it easy to digest... speaking of which, I also like the cuisine and the 'un-sponsored mages', what a nice way to call a necromancer. The occasional undead mingling is encouraging for a visit as well. See the sights! Don't let anything kill you! Go to Comment