No hurrying has paid off and I could savor parts of it over several days. Great work!
What I like is, though they may be solitary, you get a feel of the community of these long-living creatures. At times it felt almost officious, which didn't feel quite right, but all other elements are in sync. All the expected ones and all the exceptions, they are brief and full of substance. Me likey. Go to Comment
Now this isn't my preferred game genre, but I can see it being put to good use. Mech units - really, most military units - have someone in the background to take care of things while they rise to their glory or death. It's a solid amount of information but not too much, suitable as a template for another game or even to take over most of it.
There are some minor typos and the formatting could be improved, as with any complicated list - but those are minor quibbles. (If you plan to build upon it, you should consider splitting it into a scroll.) I am tempted to add a bit more potential for conflict to the personalities, though I see it may be intentional to keep things run smoothly (also to be expected in an elite unit). In general though, it is a well-written aid few would want to write, but many would welcome to have. Go to Comment
A fun armor indeed. I particularly like, that it becomes so annoying over time, needing to get used to the wearer. Poor thing will always end up caring for whoever is inside, driving them crazy until they get rid of it. Care to trade one item for another? :) Go to Comment
You could say the ship is under control while the caster supplies the magical power, or something to that effect. This does not say anything about concentration, or what happens when the power runs out - some ships would just fall apart, others will find their existence acceptable enough to endure.
(Oh, and by the way: if such a ship is for long enough without control, it might well learn something about independence... and turn against its creator.) Go to Comment
...the lack of any story won't do forever, if he says he has business somewhere, inquiring people will want to know (PCs in particular). So pick some random boring interest - like history - he could claim to be interested into, even if he spends most of the time in inns and on the road.
Now that he has a much larger importance than the wasteful son, is he connected in any way to the 'official' secret service of a king? Of course can it be left open, but especially if he works on his own, can he provoke even more action. If the key people of the enemy are dying without your help, you should find out what's going on... especially if some of them are useful.
I like that he can provoke an entire spy campaign into existence. Go to Comment
What a cool monster - and what a cool remake Echo suggests! Please consider his suggestions. Alternatively, it could be a different monster, just for a change of pace. Will see if there are any changes and vote later. (Oh, and I cringed on the lizard-speak as well.)
The base idea of using animals against tanks is odd, but makes a certain sense... animals will have greater mobility (not speed, but more in control of their movements - take that, mecha freaks!) and will definitely have a knack for surprise and psychological warfare.
Oh, and, during the times of peace, if there are any, the beasts could be kept in hibernation, like so many other nasty creations. Go to Comment
Exactly! Wouldn't it be boring if new versions of weapons were just better than anything else in all respects?
(I'm thinking here more of the metagaming/storytelling balancing and the zero-sum principle. The important thing is, he loaded it with weaknesses and downsides, but made precisely that fun.) Go to Comment
And you know, even if the small tribe in question was destroyed, somebody would inevitably survive. If the news gets out, that humans have started eating orcish children and kill any witnesses, the characters may have just provoked a war into existence. Good playing, folks.
Agree with the compliments and: the last sentence was just mean, man. :) Go to Comment
Spell 7 Drinker's Palm
Passing with the hand above a liquid, the caster is able to sense its alcohol content. The estimate depends on the familiarity with the drink; this won't say much to the common drinker, but brewers can find it very useful. There is an unverified claim, that some poisons can be detected in this way. Go to Comment
Well, it is hard to recreate the fine complexities that constitute a taste of a certain food or drink. It's easy to do 'sweet' or 'bitter', but how to approximate the taste of hops and water from a certain region, and the processing itself, the recipe for which is most likely secret (along with any secret details or ingredients the master brewers keep to themselves)?
There is one way around it: the arts of illusion. The drinker can either supply his own taste impression, which may not work on anyone else; or may make "people feel good", in which case everybody will taste something different. And that only if the illusion doesn't dissipate, leaving a bland or completely tasteless brew. Some would call it cheating anyway.
So I'd say it would take a master brewer to make a magic brew as good as the real thing. Go to Comment