Updated: Out with ya! This was inspired by, of all things, "The Mummy". I watched it for like five minutes and wondered, how on earth would a small secretive society survive for three thousand years with its agenda intact, when there is no pressure to follow their goal (and the world doesn't stop turning either).
This spirit is an answer to this question - if you need it. Go to Comment
Recheck the plot hooks and the comments. If you use some long-standing group in your campaign that your PCs will interact with, you may consider 'equipping' it with this spirit. Then, endanger the mission and let it either attempt to recruit them or work against them.
Why, if they destroy some opposition group, copycats arise again, and again? Or, if they got drawn into 'the mission', how can they get out of it? Go to Comment
It should be noted, that in the temperate parts of a world may be only one season for a decent harvest - the other harvests would be weak or not present at all. But that's a regional modification - and this is indeed a calendar for a whole world.
I'd wager there will be a graphical representation of the year, with symbols for each 'month'; from crude circles with eleven parts for the common people, up to finely worked out pieces of art, detailed down to each single day. Would make a great prop to hand out to the players (and a cool picture here as well :) ).
Great world-defining piece! (Oh, and congratulations to the first submission!) Go to Comment
This is a fun little item outside of the usual rounds. Is it a self-contained idea, or do you intend to create more?
One thing, that could help it (or well, make more of it), would be to consider how this item came to be. I thought of a strange rift in spacetime continuum, created by the constant wishes of people for things, which are really impossible in our reality (like those psychics). However, the rift, once created, will start to make people's wishes come true in a way - calling for something supernatural via your phone? You'll get plenty of supernatural into it. Pity you are whisked of into some untold dimension in exchange.
I have read it now (after seeing Chapter 6) and must say there is indeed imagination and a lot of juicy content (sans those typos). The untrustworthy, well-groomed, proud Ivanvil would make for quite some encounters and tricky roleplaying. Good thing that.
Hope the other chapters will come too! (And hey, you can use a Codex to put them all together into a book, giving perhaps some more identity to the speaker.) Go to Comment
Okay, a priestly order focused on the sky instead of a specific god, why not. One point that comes to mind immediately is that most of them stay up late, all night long... and have a strangely inverted daily cycle if compared to most of the world. That could produce some nice quirks.
The devices, I'm afraid, need to be researched. You should decide, whether they have telescopes or not (don't have to be very advanced). Either way there will be your intricate models and the far descendants of Stonehenge-like recording of key stellar constellations. You could detect some fantasy additions like magic detectors to recognize the most important events, if it feels appropriate.
Then: Bronsial the Sleepy. An important figure, looks always tired, he famously retires for only one hour a day. Advisor of kings, patient observer and a frequent unofficial speaker of the order, he is all over the place. He resembles a long, slightly wobbling nail, a too large head with the body as an afterthought. Go to Comment
No hurrying has paid off and I could savor parts of it over several days. Great work!
What I like is, though they may be solitary, you get a feel of the community of these long-living creatures. At times it felt almost officious, which didn't feel quite right, but all other elements are in sync. All the expected ones and all the exceptions, they are brief and full of substance. Me likey. Go to Comment
Now this isn't my preferred game genre, but I can see it being put to good use. Mech units - really, most military units - have someone in the background to take care of things while they rise to their glory or death. It's a solid amount of information but not too much, suitable as a template for another game or even to take over most of it.
There are some minor typos and the formatting could be improved, as with any complicated list - but those are minor quibbles. (If you plan to build upon it, you should consider splitting it into a scroll.) I am tempted to add a bit more potential for conflict to the personalities, though I see it may be intentional to keep things run smoothly (also to be expected in an elite unit). In general though, it is a well-written aid few would want to write, but many would welcome to have. Go to Comment