Strolen\s Citadel content. 
Lifeforms  (Fauna)   (Plains)
manfred's comment on 2009-08-16 04:48 PM
A nice little lifeform, full of color and (hard-to-use) potential, I do like it.

That was even before the Orcish bit about souls of cowards, that sealed it for me. Great bird, axlerowes! Go to Comment
Mul'Tals, The Siege Plant
Lifeforms  (Constructed)   (Any)
manfred's comment on 2009-07-28 05:23 PM
Whoa, nasty! I would imagine the Kel'Regar, if they wished to reuse the place, would shower it with a nutrient-rich rain, to help along regeneration and help any forgotten seed to sprout. So figure another bomb with some basic nutrients and elementar weather-control abilities.

They wouldn't use a nuke, now would they? Go to Comment
Battleleaf Armor
Items  (Armor)   (Combat)
manfred's comment on 2009-07-24 10:24 AM
A nice little item/resource, and a plus just for this sentence:

" can be dangerous to the uninitiated, and that's the way the Elves like it".

Speaks volumes about the race. :) Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-07-15 05:45 PM
(Psst, it's gambling, not gamboling.)

Quite a fun romp here, including the catch once they "lay the spirit to rest".

Come to think of it, the heroes may want to do exactly that if it isn't dealt with the first time. And to feed it a living victim may be also problematic (even if it's a powerful shady character - well, especially if it's a powerful shady character).

There is dubious fun, shady dealings and a lot of fighting - unless you know how to avoid it. It's pretty okay. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
manfred's comment on 2009-07-16 06:40 AM
If that is the contemporary term, then I must apologize, thought it was a typo. Okay, another old word to learn. :) Go to Comment
Staff of the Zythumancer
Items  (Melee Weapons)   (Magical)
manfred's comment on 2009-07-15 05:26 PM
Hah! Gets my little laugh for the day.

Simple, direct, logical, silly. All good things to have. Go to Comment
The Double Purse
Items  (Wand/Staff/ Arcane)   (Magical)
manfred's comment on 2009-07-01 03:06 PM
With that add-on about magic items, it is certainly a potent, but very usable piece. Good work. Go to Comment
Zhiatve's Chains
Items  (Jewelry)   (Cursed)
manfred's comment on 2009-07-01 02:07 PM
Mmm, an amusing punishment and discomforting to boot! Think twice, if you carry those and run into an enemy... they'll have a much easier time finishing you off. Thinking a bit more modern, some might attempt to enter a state of clinical death and have their chains removed in that way. Too bad the reviving is never as easy as it seems.

One word of caution though: not all criminals will last through this punishment in good mental health. Some will surely go crazy. Others will become unbalanced... and when they finally come free, will spiral out of control in attempt to enjoy their newfound youth. The wise captain of the guard will keep an eye out on the newly released charges. Just in case. Go to Comment
An Adventurer's best Friend
Lifeforms  (Fauna)   (Other)
manfred's comment on 2009-06-29 03:38 PM
Some of them are a bit too high fantasy for me, but it is a great list, plus I like doggies!

Watch out for those retrievers. Go to Comment
Crickets of Ziust
Lifeforms  (Constructed)   (Any)
manfred's comment on 2009-06-23 06:39 PM
Your theories are clearly flawed, I will put them to rest when the time is right. Go to Comment
Items  (Potion)   (Magical)
manfred's comment on 2009-06-11 08:08 AM
This would be the perfect item to let your magician use, with the player of course neglecting to read all on its background. Next time he boasts about being the good guy, let someone point out the source. Fun item. Go to Comment
30 Medical Texts
Items  (Books and Scrolls)   (Non-Magical)
manfred's comment on 2009-06-29 03:43 PM

Gotta love books in any form - and this is a collection most fine. (And please add the 'Healing' freetext, it does apply here... for most of them.) Go to Comment
NPCs  (Extras)   (Domestic/ Craft)
manfred's comment on 2009-06-03 05:33 PM
What a great guy! Short and sweet. Go to Comment
Daniel Andersson
NPCs  (Minor)   (Agricultural)
manfred's comment on 2009-06-08 03:03 PM
Farmer turned undead turned godling... an excellent character! Go to Comment
Manannan, God of the Sea
Society/ Organizations  (Political)   (World Wide)
manfred's comment on 2009-06-16 04:16 PM
Now this is a great god submission! Solid, with much detail, the occasional in-joke tickles as well. Me likey! Go to Comment
Tyraesa Square
Locations  (City)   (Water)
manfred's comment on 2010-02-24 05:14 AM
Maybe you should add a few decent businesses, to even out these 'hallmarks' - otherwise there is not much to do, except torching the whole area. :)

But this dark corner has something likeable... some of the locals may not be more than suspicious, while others are out in the open, tolerated to different degrees. I'd also wager the disease priests are the only ones to smile regularly at their customers. Go to Comment
Cathedral of the Black Dagger
Locations  (City)   (Any)
manfred's comment on 2009-05-22 06:04 PM
Besides women in black, I like the general concept, too. It is a good place with a few surprises. What do these women fight for? Go to Comment
The Hornless Goat
Locations  (Establishment)   (Any)
manfred's comment on 2009-05-21 04:28 PM
'Hornless Goat', what a sweet name for a human sacrifice. Nice club you've got here. :)

But that is also the part that surprised me - I was under the impression the Knitting Circle is a far more benign group. If they are sacrificing people on a regular basis, it becomes really hard to find the 'difference between good magic and evil magic'.

Good location though. Go to Comment
The Hornless Goat
Locations  (Establishment)   (Any)
manfred's comment on 2009-05-22 05:58 PM
Yes; but are these particular magi the good guys (okay gals), or the bad ones? Go to Comment
Anchor Spirits
Lifeforms  (Ethereal)   (Water)
manfred's comment on 2009-05-19 03:58 PM
Nice one! Deserves the Spirit freetext.

(Note: parts of the sentence "though the only spirits who posses them have been through many harrowing scenarios" should be probably turned around.)

It is written, how they answer on a certain question... do they actually manifest in some way? Or do they merely control the figurehead of the ship? Both options could be fun (the spirit actually moving on the ship as an unremarkable sailor no one can rightly remember; vs. the captain always having to climb to the figurehead to get a conversation and be laughed at by sailors).

Also, how do the spirits behave towards those, that are negligent to the ship or even endangering it? Would it act directly against a sailor that wants to torch it, for example? Things can get nasty on a living ship. Go to Comment
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