Idea for Rhy: When Mienmyr was founded, its settlers had some sort of disagreement about how to run the settlement. The dissenters founded Rhy, hence its distant location.
OR: Rhy is a research settlement on the island. They split off from the Mienmyr settlement to do tests on different ways of sustainable living on the island. Perhaps they discover the island's secret? Go to Comment
This is very cool. I especially like the infra-vision bit. This would be a great twist for any PCs to deal with while going through the Yakaram's woods.
Three "why?" questions: Why do they segregate the sexes? This seems to be a very important aspect of their soceity, but there's no reason for it. And, Why are they respectful to the Novotie alone? Do they owe them some kind of debt, or are they, as the quote above suggests, readying to take over? And: What makes them such good advisors?
The extra .5 is, of course, for their very very cool eyes. ;) Go to Comment
My favorite parts of this are that the armors celestial form is linked to the trinket. I see infinite possibilities here for people finding a seemingly innocuous coin or tidbit that they just can't bring themselves to get rid of.
I also like how the armor will change appearance depending on who's wearing it.
Idea: maybe the armor can become "bound" to a person weather the person wants it to or not. Perhaps the binding process causes the bearer pain? And speaking of which, how is "binding" initiated? Go to Comment
This is a great idea. I love that they set out illusions for people to see past to weed out the unobservant.
Still, there's more I'd like to know. What's the greater purpose of this guild? To what purpose do they worship and train illusionists? How do they move people over from painting to knowing the true purpose of the guild?
As far as a means of spying, perhaps (since the illusion could be a coin) they could place some kind of "alarm" spell on it - whenever the coin is moved, someone at a nearby guild outpost is alerted. Perhaps one of the guild overseerers/recruiters uses coins that he has magical ties to so that he can track it anywhere it goes?
That could be a cool twist as well - someone/some kid picks it up because they are collecting rocks to heat the local bath house, and the guild recruiter follows them thinking they have seen through the illusion when they haven't. Still, this person/child is an excellent painter, and ends up a member of a guild in which he/she has no talent. The longer he goes without displaying any talent, the more convinced the guild elders become that his/her talent is going to be absolutely overwhelming when it finally does emerge, and are unwilling to let him/her go. What a mess! Go to Comment
This is very nice - a partnership between men and dragons isn't something you see very often.
I'm curious, though: a "true society" and "justice" are concepts that can vary as much as there are people to talk about them. What kind of morality does the Order promote? Freedom of choice, or a morality imposed by military and authority? Do they see themselves as paternal? How do they look upon society as it is? With disgust or sadness or a sense of duty?
The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by "rewarding" them with an insane magical weapon
Agrophobic, refuses to come out of the scabbard without a strength check to draw it.
Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc
Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion