Moonhunter, your articles are exceptional. As a player, I know this kind of information at the beginning of a campaign would help in character developement, having the knowledge gained in the young, pre-adventure life of the character. As a GM, it makes sense helping the characters as already mentioned. I'll be using the ideas in the future. Go to Comment
I like this weapon. It has a solid history and although cursed, is a very usable item. A quest to tear down the castle could be one of the thoughts the axe instills in the owner. The possibilities... Go to Comment
Nice plot. The history is good. Lots of possibilities for getting the players involved in either stopping a reuse of the sword or simply investigating the lost city's region and the city. Go to Comment
The PCs come across a wild thicket of luscious looking blackberries. They eat the berries and become drunken fools. Later they find out that the berries were part of a fae garden and were intended for fae wine. In payment for stealing the berries, the mischievious fae make life inconvenient for the PCs. Horses are untied, water skins are drained, spare clothing is drug into the water, etc.