AG, You don't need to stop being honest... maybe just send a PM with ideas on how to improve. Personaly, I don't care about the VOTE I am looking for advice.
As for not commenting or HoHing a sub of someone that doesn't give the same consideration to others: I understand your postions, but remember that a newbie (like me) doesn't have a HoH to give and many new people might be too intimidated to vote or comment (especialy if they haven't chated with anyone).
Wulf was all over my 1st Sub. But, he did it all in PM and waited to vote/comment publicly until I had made a lot of much needed corrections. (A favor which I appreciated and have tried to pass on.)
I love the direction you are taking with this sub.
We are often so bent on having "real evil" in our games that we forget that many things/people are hunted down and destroyed simply becuase of bigotry, greed, and ignorance. Those that understand the true nature of the thing and try to defend it are likewise condemened.
You describe the unfortunate creature as "preying on livestock and hapless wanderers alike". It makes me wonder how old it was when the villagers that cared for and protected it were killed. Is it violent by nature or as a result of being left to its own devices to survive?
A nicely thought out sub Ria! In true mass murderer style he is inteligent but has had a break with reality. No reason is needed to justify his actions. The reasons exist only in his mind and only he would understand them.
Never underestimate the power of a mundane character in a game. I had my PCs perplexed for 10 hours while they tried to figure out what magic, curse, etc was causing their troubles.
Moral: when you are playing games that have everyone predisposed to fantasy, it is the mundane options that are rare and often overlooked. Go to Comment
My intention was that this could be a nice snag for a party with a bard in the group. They would remember the effect that the song had on the crowd. What bard could resist?
If it is only the young bard's "suicide note", then no harm will come of another bard taking and using it. If it is either of the other two options, then he will be using the song at his peril. If it is the last option, they would have to find a way to undo the curse (maybe find the old man, a mage who could undo it, get someone else to take the song, etc...) but this has been left open to the discretion of the GM.
Since this was written for Wulf's "Tales of the Road" I will await his input before expanding further.
As always, I appreciate your input AG and your comments and observations are well taken. Go to Comment
Appearance: Manerva is a thin old women bent with age. No one in the village remembers her ever being young and she is believed to be close to, or just over, a century old. Her eyes were once brown but now have an eerie white cast due to cataracts. Her long grey hair is wild and unkempt. She is rarely seen preferring to keep to the solitary confines of her home. She journeys into the main part of the village only when absolutely necessary and is always mumbling to her self.
Family and Life: Manerva was once a well respected herbalist and "healer". 50 Years ago, an epidemic struck the village which she could find no medicine to ease. The old and the young were hardest hit (though no group was spared entirely). She lost her entire family (her husband, daughter and two sons) within a month of each other. In spite of this, her continued health kept the villagers coming to her door. Her sorrow deepened as she watched those that turned to her for help die around her.
She is, in truth, a rather amicable old woman though her long solitude has left her social graces sorely neglected. Her only friend in town is Morda, who makes frequent visits (always being sure to bring a treat such as hot bread and fresh churned butter). Morda's mother was once apprenticed to Manerva, and she fondly remembers Morda and her brother Milder playing on the kitchen floor during their mother's frequent visits. She enjoys Morda's company and conversation and is always eager to hear the tales of the "new medicines" that Morda tells.
Though it would be inappropriate for a woman of her age, and a widow, to consider a gentleman a "friend" she is fond of Morda's brother Milder who is always sure to stop by on his way in, or out, of town to inquire is she is in need of anything.
Special Equipment: Manerva has nothing of value. Her home and belongings are tattered and worn with age. However, she has continued to collect herbs over the years and has a rather impressive collection.
On her infrequent visits to the village Manerva is given a wide berth. If a villager must interact with her they are cordial and brief. More often than not, they cross the road to avoid such interactions.
Though the older, and more logical, members of the village know her to be only an eccentric and sad old women there are rumors among the younger and less wise members of the village that Manerva is a witch. Her constant mumbling has lead to rumors that she is casting spells.
If one were to over here her mumbling she would be heard to say such things as: "What a pity, that used to be a nice rich field... what does the world need with another shop."
OR "Irreverent children, they should be taught to respect their elders... it isn't polite to stare so."
Due to her age; she tends to view most now living in the village as "children". She is unaware of the rumors about her and believes the attitude of the villagers towards her to be poor manners. She frets often that people aren't what they used to be. If one were to ask, they would find that she blames this "new" behavior on having a far too easy life. Go to Comment
A wonderful monster. A PC might be able to remain cold and distant when fighting most creatures; but, when the creature absorbs the PC's friend and that friend takes up arms agianst them.... a "horror check" is in order!
Thank You for the advice AG. I am working on spicing this location up, and will take your advice and put the more "interesting" stuff in the block quotes. I will also be adding a plot idea.
I apologize for the warriors sounding like football teams; but, that is what the Aztecs called them :)
I had originaly only intended to submit 3420 and 3421 as NPCs (or possibly color) for a game. I started the city to answer the questions I had been asked. To make it more interesting, I will elaborate on the culture and behavior of the people who live there.
Thank you again for the advice. It is greatly needed and appreciated. Go to Comment
Very twisted and disturbing. Especialy from the perspective of a female DM. But, I really like it.
My only concern is, I'm not sure that humans would tolerate them just because they controled the mosquito (or other bug) population since they are more detremental to the humans than the bugs are.
I love the idea of using them to over through the monarchy. (Or as any form of revenge, etc.) I would just make them more rare and remote. Go to Comment
In a crowded marketplace, a man is standing on a soapbox, orating. Some of the crowd are cheering, some hissing, some standing around saying "I can't hear a bl**dy word he's saying". It's a hustings for an election. The PCs can either leave, or stay and listen. If they do the latter, then they can vote too, and they might get quite involved in the cheering. Depending on who wins they might get quite involved in the post-election brawl too...
There are numerous possibilities with this encounter: the PCs might end up talking to one of the nervous candidates before their speech, and offer encouragement and support. Of course this candidate may well turn out to be someone with outspokenly unorthodox views, and the crowd don't take kindly to s/his supporters. Or maybe the seemingly innocuous candidate turns out to be a complete racist, and the PCs wander off embarrassedly, pretending they weren't talking to this person five minutes ago.