Strolen\s Citadel content. 
Vastid
Lifeforms  (Unique)   (Water)
hylandpad's comment on 2011-08-29 05:22 PM
slightly Grudge-esque in nature. Sinister actions draw sinister consequences. I like it. Go to Comment
Forget Me Not
Items  (Melee Weapons)   (Non-Magical)
hylandpad's comment on 2011-08-29 05:11 PM
this was very fancy. I liked the dialogue; I felt it was artistically written, tasteful yet vulgar and gritty enough to evoke an emotional reaponse. That alone makes it a great sub. I did feel a bit lost with the storytelling. But I appreciate the attempt to do something new and different. The prose grants a good insight into the history of the weapon, though I wish I knew more about the weapon itself. Go to Comment
The Biv
Systems  (Societal/ Cultural)   (Defining)
hylandpad's comment on 2011-08-28 12:40 AM


Well, like you said, it's a very complex piece. The closest thing you have to radicals is the Fluxers vs Purist conflict. It's not religious extremism as we see it today - in fact, it's more akin to hyper-progressives (Fluxers) and stoic conservatives (Purists) The religious sects of New Terra have their own holy scriptures that may or may not coincide with the Biv, depending on the personal beliefs set in place by the religious institution. With that being said, conflict concerning the Biv are usually political in nature, if not scholarly.

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The Penitent Sea
Locations  (TransWorld)   (Water)
hylandpad's comment on 2011-08-27 04:17 PM


Solid, usable submission, entirely appropriate for a nautical themed adventure. I like the feeling of hopelessness, with a vague outline of forgiveness. Plenty of room here for adventure.


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Demon Spectacles
Items  (Wand/Staff/ Arcane)   (Magical)
hylandpad's comment on 2011-08-27 03:30 PM


You get a 4.5 from me sir. This is excellent.



I like the fact that it's a prototype. I could only think of what a final version could do. You could probablly work in some Paradise Lost-esq hierarchy into here, which would determine just how evil or good someone was by depicting them as one of the many ranks of angels or demons on the Divine/Infernal Hierarchy. Venial Sinners may appear as Imps, while mortal sinners sprout massive fiery wings like a Demon. People who do just enough good to get by might be depicted as a Cherub, while the true do-gooders appear as three headed Seraphim.



I'm getting ahead of myself. I really like this sub.


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Falcon Coins
Items  (Other)   (Magical)
hylandpad's comment on 2011-08-27 03:25 PM


Cheka Man actually aroused just one bit of worry for me:



A) You noted that this coin is royal currency - how much is it worth? Say I had a debt of 1000 gold or whatever the standard currency is. Will one coin fit the bill?



B) If it doesn't, how can I send them en-masse. Throw them all in a bag, and hope they all get to the right target?



C) I hope that this coin prompts a mage to make "Gloves of snatching" which can momentarily dis-spell the coin so one could swipe it from the air, while riding say, a broom stick. =p



 



Overall though, I really do like the concept. In my opinion the only tweak it needs is how it deals with the transport of hundreds of these coins. Sending a cloud of copper or gold or whatever they are made of, seems just a bit...silly. Otherwise, you get lots of points for creativity. I don't think I've ever heard of something like this before.



Good Jorb.


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Falcon Coins
Items  (Other)   (Magical)
hylandpad's comment on 2011-08-28 12:23 PM
I suppose this would have to be true, considering it's most likely a pretty hefty investment to have these coins minted in the first place. Go to Comment
The Arbiter - Two-Bladed Sword
Items  (Melee Weapons)   (Sentient)
hylandpad's comment on 2011-08-27 03:19 PM


Uber item. I, like several others have already stated, dislike Uber Items IN GENERAL, nothing against yours at all.



Well written, good physical description, excellent lore.



I have no opinion, good or bad, on the usage of stats. This is a site for resources, and in some manner I think that stats are certainly a good resource to have when running a game. You gave me enough information that, if the need arose and I had to adapt this from say, Pathfinder, to another game I could do it easily, which is an accomplishment.



3.5!



Welcome to the Citadel.



(I'm not so new anymore!)


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The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-22 10:33 PM
If you could imagine a bow placed vertically on either side of a block, and then imagine a steel dowel that rests and slides up and down the top of the block, pushing back the bowstring. That's the best explanation I can offer. I'm not good with physics, so I don't know if two bows would ACTUALLY amplify the power or distance projected, but it's also for aesthetic purposes - I just more or less figured it would look cool. =]
Thanks for the comment. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-23 12:49 AM
Update: Added a bit of historical background. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-23 12:22 PM
From a simple physics standpoint, I see the issue. Maybe not the most well thought out solution. Perhaps I should ditch the interior rifled barrel and just opt for the traditional on-the-top channel for the bolt to slide? Maybe even shorten the bows a bit to make it a bit less unwieldy?

And if you can imagine that both bowstrings fire simultaneously, and the bolt is in effect moved by basically a horizontal bar, attached to the middle of the both bowstrings, that's the effect I was going for. That horizontal bar is gripped on either side and drawn back, where it locks into position, much like a regular crossbow, except that the bar simply draws back two strings at once. The winch is implemented on the higher-tension bows, to make the reload a bit less taxing. The crossbow would indeed need a foot-loop, which I should probably add. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-23 03:53 PM
Well, while "high tech" weaponry does exist in this fantasy setting, these weapons are far more common, so naturally they would be lower tech, so as enthralling as a "guass crossbow" sounds (and that does sound RADICAL) it wouldn't fit your somewhat run-of-the-mill type weapon.

I think I'm just going to make it more crossbowish and remove the barrel and just make the bolt glide down a hollowed channel in the stock.

Not sure what you mean by "Technological Solution"

And magical weaponry, like high tech weaponry exists, but those sorts of things are handcrafted and made to order, as it were. Again, just not appropriate for more common items in this particular setting. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-24 02:50 AM
my sister actually happens to be a tournament archer. I'm fairly well versed in the poundage of bows. A longbow is somewhere near a 300 pound bow, or more in some cases. Perhaps I should also toss the long bows, and just make them two 150 or 175 bows. Probably more functional as well.
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The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-25 11:01 AM
I thought it was a pretty cool idea myself. I'm finding my grasp on simple physics to be fairly dubious as well, but I thought it was an interesting take on an old trick.

And Echo, to answer your question, why use two inferior bows when you could just use one superior bow: 2+2 = 4, 4+0 = 4, 3+1 = 4. You can stack the numbers however you want, but you get the same result. I just found the mental image aesthetically pleasing and bad-ass.

I do have a friend who is a physics major and coincidentally a hunter who uses compound bows pretty regularly. I'll see if I can't get a more solid answer from him whether or not the tensions of two bows are multiplied by an even two, or if the multiplier is something more on the order of 1.5 or 1.75. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-08-27 04:00 PM
Update: I simplified the weapon a bit, hopefully putting some of the physics debate out of the way. I also detailed how and why the weapon is better than contemporary arbalests by giving comparisons of effective killing distances. Hope this helps. Go to Comment
Classified Genetic Material
Items  (Other)   (Campaign Defining)
hylandpad's comment on 2011-08-22 09:39 AM


This seems to be very useable, and would fit in with any modern action RPG/Cyberpunk/40kesque tabletop game. Nice and broad, well outlined, but not without sufficient detail. Good, quality submission - I'm eager to see what submissions might be linked to this one.


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Classified Genetic Material
Items  (Other)   (Campaign Defining)
hylandpad's comment on 2011-08-22 11:43 AM
I did like that little bit about how opening the vial is more likely to contaminate the contents rather than unleash an endemic virus. Thought that was clever. Go to Comment
Classified Genetic Material
Items  (Other)   (Campaign Defining)
hylandpad's comment on 2011-08-22 01:47 PM
My answer to that is "not enough." Go to Comment
Classified Genetic Material
Items  (Other)   (Campaign Defining)
hylandpad's comment on 2011-08-27 04:21 PM
Good call. I think I meant epidemic. Go to Comment
Prophets and Sorcerers
Lifeforms  (Ethereal)   (Any)
hylandpad's comment on 2011-08-19 11:49 AM


Well, I was thinking of calling them something different. I chose to stick with Sorcerer simply because it was something people already knew, and it wouldn't be confused with the distinctly different "Wizard." But "Sorcerer" is simply the terminology that the Secta Arbite denotes to them. I'm sure the fearful populace has a number of colorful names to cakk them.



And to be honest PoisonAlchemist, I'm not entirely certain what happens when they die. I would assume that since the Prophet draws it's life force from the soul of it's host, when that soul vacates it can no longer sustain itself. However it is also bound at a physical and spiritual level as well, so the trauma of a "Real" death might simply kill the prophet as well.


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