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Well, like you said, it's a very complex piece. The closest thing you have to radicals is the Fluxers vs Purist conflict. It's not religious extremism as we see it today - in fact, it's more akin to hyper-progressives (Fluxers) and stoic conservatives (Purists) The religious sects of New Terra have their own holy scriptures that may or may not coincide with the Biv, depending on the personal beliefs set in place by the religious institution. With that being said, conflict concerning the Biv are usually political in nature, if not scholarly.
You get a 4.5 from me sir. This is excellent.
I like the fact that it's a prototype. I could only think of what a final version could do. You could probablly work in some Paradise Lost-esq hierarchy into here, which would determine just how evil or good someone was by depicting them as one of the many ranks of angels or demons on the Divine/Infernal Hierarchy. Venial Sinners may appear as Imps, while mortal sinners sprout massive fiery wings like a Demon. People who do just enough good to get by might be depicted as a Cherub, while the true do-gooders appear as three headed Seraphim.
I'm getting ahead of myself. I really like this sub.
Cheka Man actually aroused just one bit of worry for me:
A) You noted that this coin is royal currency - how much is it worth? Say I had a debt of 1000 gold or whatever the standard currency is. Will one coin fit the bill?
B) If it doesn't, how can I send them en-masse. Throw them all in a bag, and hope they all get to the right target?
C) I hope that this coin prompts a mage to make "Gloves of snatching" which can momentarily dis-spell the coin so one could swipe it from the air, while riding say, a broom stick. =p
Overall though, I really do like the concept. In my opinion the only tweak it needs is how it deals with the transport of hundreds of these coins. Sending a cloud of copper or gold or whatever they are made of, seems just a bit...silly. Otherwise, you get lots of points for creativity. I don't think I've ever heard of something like this before.
Uber item. I, like several others have already stated, dislike Uber Items IN GENERAL, nothing against yours at all.
Well written, good physical description, excellent lore.
I have no opinion, good or bad, on the usage of stats. This is a site for resources, and in some manner I think that stats are certainly a good resource to have when running a game. You gave me enough information that, if the need arose and I had to adapt this from say, Pathfinder, to another game I could do it easily, which is an accomplishment.
Welcome to the Citadel.
(I'm not so new anymore!)
This seems to be very useable, and would fit in with any modern action RPG/Cyberpunk/40kesque tabletop game. Nice and broad, well outlined, but not without sufficient detail. Good, quality submission - I'm eager to see what submissions might be linked to this one.
Well, I was thinking of calling them something different. I chose to stick with Sorcerer simply because it was something people already knew, and it wouldn't be confused with the distinctly different "Wizard." But "Sorcerer" is simply the terminology that the Secta Arbite denotes to them. I'm sure the fearful populace has a number of colorful names to cakk them.
And to be honest PoisonAlchemist, I'm not entirely certain what happens when they die. I would assume that since the Prophet draws it's life force from the soul of it's host, when that soul vacates it can no longer sustain itself. However it is also bound at a physical and spiritual level as well, so the trauma of a "Real" death might simply kill the prophet as well.