Strolen\s Citadel content. 
Ethertallow
Items  (Tools)   (Magical)
hylandpad's comment on 2011-09-27 10:06 AM
write up an idea scroll! Go to Comment
The Moadi-Bird
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
hylandpad's comment on 2011-09-25 03:53 PM


a fearsome dragon-beast-lizard-psychic-bird indeed. Violent in the most feral of ways too. I like it. Solid 4.


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Sylvan Incubus Tree
Lifeforms  (Flora)   (Forest/ Jungle)
hylandpad's comment on 2011-09-22 08:08 PM
well, incubi and succubi , as you may or may not know, capture their prey using the power of attraction, however, they need not be physically attractive themselves. As far as the tree is concerned, it too captures it's prey using that same type of strange, deep and inexplicable attraction. I chose for it to be a sylvan incubi simply because the hipster within me said that succubi are too mainstream. Go to Comment
Sylvan Incubus Tree
Lifeforms  (Flora)   (Forest/ Jungle)
hylandpad's comment on 2011-09-23 02:34 PM


Sylvan Alp Tree



Alp trees are a member of the Necrofoenae family, and a very close cousin to the Sylvan Incubus Tree. Like the Sylvan Incubus, it produces a fungal growth that i much like a nondescript yet alluringly  aromatic fruit. However, the fruit of the Sylvan Alp Tree kills in a very different manner. 



Those who partake in it, fall deeply asleep into a catatonic state, filled with vivid, surreal dreams. These may be nightmarish in nature, or perhaps dreams of carnal lust. They are equally as likely to be dreams of penitence or glory - all depending on the persona of the victim.



Whereas the Sylvan Succubus Tree sweeps it's quarry underneath it's roots and digests it that way, the Alp Tree uses dexterous, vine like extensions to pick it up, and wrap tightly around it. From here, the tree produces micro-needles (about the size of a jellyfish's stinger) which slip into the pores of the prey. The sleeping prey is hoisted up into the thick branches of the tree to be digested, while it's still living; thus earning the tree it's vampiric nickname.



There are records of those who are strong enough of will to wake themselves from the dream the fungus induces - but only once the dreamer acknowledges that he is sleeping and his/her surroundings are in fact, immaterial. Not an easy task - considering that the poisonous fungus stimulates the persons mind in such a way that he is convinced that those around him are in fact real, by appealing to his personality through the use of familiar places and faces.



Those who wake have a slight struggle to writhe free of the prehensile grip of the Alp Tree, though the vines offer only token resistance. From here, the victim suffers no ill, except for a weeks worth of red, spotted sores covering all of his/her exposed flesh.



 



While the Incubus Tree fits into my world, I acknowledge after reading your comments that it's not entirely conducive to anything less than a party of UBER PCs. So this is my offering to all of those who want to use the basic idea of a carnivorous tree, in such a way that the PCs entire experience doesn't simply ride on a single save. 

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hylandpad's comment on 2011-09-23 02:36 PM
I will make sure MADDS is Codexed Go to Comment
Rubikon RT-4 Modular Tank
Items  (Transports)   (Combat)
hylandpad's comment on 2011-09-21 10:01 AM


I can see it now: A Tank being assembled ten minutes before battle; giant crane arms pull components from large steel truck boxes and slap them together like legos, finally the cockpit, complete with driver is inserted, and a conveyer belt sends it out of the garage - ready to be driven to the front. Very cool, very futury, well balanced and pretty original. I like it.


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Callandor Smart Torpedo
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-09-20 05:24 PM
ooooooooooooh. I like. And I haz an idea to make it even better :-) Go to Comment
Callandor Smart Torpedo
Items  (Ranged Weapons)   (Combat)
hylandpad's comment on 2011-09-20 07:38 PM


Callandor Torpedo, Lucient Series;



The Callandor Torpedo has seen heavy usage in assaulting planets with MADDS, utilizing X-Ray waves to effectively fry the organic cryo-brains that control the cohesive and multilayered defense systems both in orbit and on the ground. 



However, the Callandor weapon system has floundered in the past when assaulting heavily defended skybases. While the initial approach and tactic of using the planet's star as a shadow has been effective, once the torpedo becomes tracked and locked, it's simply a matter of speed and luck that determines whether or not the torpedo reaches the Skybase.



The makers of the original ClearSight project saw that the Callandor weapon system was typically able to breach Skybases with smart manouevers that would tilt the success in favor of a well planned offense. However, these options came rarely, especially when dealing with a defense system that was veritably omnipresent and all seeing. 



From this, came the Lucient Series Callandor Torpedo, equipped with a host of onboard defenses that gave it's already surgical precision, an even sharper edge.



Firstly, the Lucient Series Torpedos were equipped with two rotary flare generators, which launch over a hundred flares per bandolier. Combined with it's already formidable manouverability, and powerful engine the torpedo can rocket past point defense drones with little fear. At six bandoliers total, these flares are instrumental in creating a smokescreen of light and heat so thick, that heat-seeking cluster missiles are rendered virtually ineffective. 



On the same tangent, the rear mounted engine has been reformulated to a pulse engine and with a cold-core reactor. Should there ever come a time when the flares malfunction or run out, the droid brain can enable a "Stealth mode" at reduced speeds, running off the pulse engine while keeping internal temperatures low.



Lastly, the Lucient Series Callandor Torpedo, boasts a new function from which it recieves it's title. If the Torpedo is in imminent danger of being interrupted, the droid engages a last ditch "hail Mary" attempt. A nuclear "Shaped Charge" in the body detonates a controlled but powerful explosion, creating a massive, halo shaped blast which catapults the warhead foreward. The light is blinding, but is more bluster than blast. This brilliant, halo explosion is often mistaken for the decimation of the torpedo, when in actuality it the warhead is still plummeting in the direction of it's target. Reaction to the blast by MADDS can be varied - Skybases determine immediate threat by determining a series of complex algorithms, including last known projectile velocity and angle, as well as distance from the closest skybase, and whether or not nearby cryo-brains were affected by the cast-off radiation from the halo blast.



This addition has increased the to-hit rate of the Callandor Torpedo by 25%, though the entire suite of these innovations has skyrocketed it's price well over 250% making it a worthwhile, but expensive gamble.


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hylandpad's comment on 2011-09-21 09:55 AM
Update: Took advice from Scras and Echo, made the VD-TD significantly less uber.
Added a section about Dispatching VD-TD threats.
Amended it's physical appearance and defense capabilities.
Changed the way it's jump jets appear and function. Go to Comment
Mid-Orbital Active-Defense Deployment Systems (MADDS)
Systems  (Combat/ Warfare)   (Defining)
hylandpad's comment on 2011-09-18 01:50 PM
I haven't done much Sci-fi work. But I really like the way this sub came out. I don't have a fleshed out world or setting like I do for my "New Terra" stuff, but I think I'm gonna do more stuff like this on the side because I have so many cool high-tech ideas that I want to use, but just won't fit on Greatland. Go to Comment
Mid-Orbital Active-Defense Deployment Systems (MADDS)
Systems  (Combat/ Warfare)   (Defining)
hylandpad's comment on 2011-09-18 09:15 PM
yeah. Understandably. I have a couple more subs I could post for a MADDS codex. Maybe I'll just do those and see what happens from there. Go to Comment
Mid-Orbital Active-Defense Deployment Systems (MADDS)
Systems  (Combat/ Warfare)   (Defining)
hylandpad's comment on 2011-09-21 09:18 AM
Thanks for the feedback!

Well, dodging an attack is not necessarily the primary objective of a fortification. It's a matter of weathering an attack, staunchly trying to shoot down whatever comes close to the atmosphere, and being able to coordinate an assault against any attacking forces that breach a perimeter. Physical defenses are but a single piece of the MADDS puzzle.

As to the Cryo-cyborg brains, I will be posting another sub, so stay tuned =] Go to Comment
Mid-Orbital Active-Defense Deployment Systems (MADDS)
Systems  (Combat/ Warfare)   (Defining)
hylandpad's comment on 2011-09-21 10:58 AM
Well, there is no fleet, at least not in the traditional carrier-corvette-frigate sense, at least not integrated into MADDS. However, each skybase has a host of drone-controlled spacecraft, that serve as interceptors, bombers and orbital artillery which are designed to combat fleets. If artillery has unlimited range in space, yes, but that goes both ways mind you. MADDS could just as easily send ordinance towards the attacking fleet, too.

I'm not saying it's as good as traditional fleets, but there is certainly the means to combat it. And these mega-corporations that own entire planets certainly have the means which to create space-faring fleets. I just haven't outlined anything for those fleets yet.

As for the fortress argument, even dating back to Roman and Medieval times, the besieged party usually lost out. Very few things can stand a siege, even today. The methods have changed but the rules have not. Besieged defenders usually have a very hard time of things, without relief.

The point of MADDS is to make the enemy think before he/she attacks. Could you breach MADDS? Conceivably. Scras already came up with a really cool weapon to scramble my cryo-cyborgs in their bases. But, you would only do it if you were willing to concede that you would incur heavy losses. Go to Comment
Mid-Orbital Active-Defense Deployment Systems (MADDS)
Systems  (Combat/ Warfare)   (Defining)
hylandpad's comment on 2011-09-21 04:18 PM


From your perspective then, orbital defenses are pointless?



I see you are trying to tear apart the usefulness of static defenses but... to be honest I haven't invested the time or effort into researching FTL comms or drives or any of that. I just took the idea of a networked superfortress spanning the entire orbit of a planet and ran.


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Haemorosa
Lifeforms  (Flora)   (Other)
hylandpad's comment on 2011-09-16 10:46 PM
I bet you have an idea waiting to be published. =] Go to Comment
Haemorosa
Lifeforms  (Flora)   (Other)
hylandpad's comment on 2011-09-18 03:19 PM
Update: Added a powdery anti-coagulent to the submission, to ensure that liquid blood would always flow to the flower. Thank you Echo. Go to Comment
Haemorosa
Lifeforms  (Flora)   (Other)
hylandpad's comment on 2011-09-18 03:20 PM
Update: Added a powdery anti-coagulent to the submission, to ensure that liquid blood would always flow to the flower. Thank you Echo. Go to Comment
Fler
Lifeforms  (Unique)   (Underground)
hylandpad's comment on 2011-09-15 03:58 PM


Gross, but very cool - swarmy, locusty, just as Cheka said, nasty.


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The Singing Mines
Locations  (Other)   (Mountains)
hylandpad's comment on 2011-09-14 10:50 AM
Update: Fixed some spelling errors Go to Comment
The Singing Mines
Locations  (Other)   (Mountains)
hylandpad's comment on 2011-09-22 05:21 PM
vibrosteel mines aren't an adventure centerpiece... I just needed a unique way to introduce vibrosteel as a crafting element for future posts. :-) Go to Comment
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