I think this is a rather cool idea. I was wonding what happens if it is self defence, but you answered that at the end. ;)
Actually, that is a great way to ensure the proper people are punished, and that those that need aid will have the guard around shortly.
Might be cool to make somthing like that that people can use when they need to call the guard, if they use a weapon or not. Just a band that can be worn on the wrist, for example, for the elderly, childeren and others that can't defend themselves. Go to Comment
Quite an interesting idea. I liked it, overall. Be nice to know more specificly how it was made, or what happens if something goes wrong in the creation process. (I would think that it would have to be a very specific recepie to get the exactly correct chemical reaction each time.)
As far as how they explode without fire...Well, in battle blades, armor and shields often clash, causing sparks. And, there are explosives that will ignite without fire. Some react to air that way. Anyway, the way I picture it is more of a napalm type substance.
The reason I left the history is so open is because I prefer to tailor that to fit the party, campaign, and world. I find the players enjoy it much more when it actually relates to them, then some generic history that will not fit every world anyway.
In my game, the gloves were created by the mage in the party as a gift to the monk because he was having difficulty in battle. The Troll is an evil creature, so the monk had no issues using it's own weapons against it, and actually liked that he could use something that was once used by evil and turn it to the destruction of evil.
IMHO, the very best thing you can do as a GM is tailor everything to your PCs. I almost never use standard items in my campaign, and even when I use someone elses idea, I create a new histoy and description to fit the PC recieving it. I include thier name, god, where they got it, anything I can to make it special for them. Makes it hard for me to write a history that will apply to anyone, anywhere. :(
As far as the other ways of putting things, that I can do. Go to Comment
Quite nice. Not sure it is useable for me, but..maybe. I think I may try to come up with an event around it. Though I think I will use Loviatar in it somehow. (She is a goddes of pleasure through pain.) Go to Comment
Fell in love with this one. I can see a few uses for it in my campaign. Get the players there, have them enter the contest and tell a story so they can try to win the prize. That would make for some great RP. And, if they are smart, perhaps they will think to ask him about his maps. Perhaps they will find that rare old one they will need...
All the NPCs are brilliant. Funny, unique, but real, too. Excellent job. Go to Comment
I actually like this cloak a great deal. This is just the sort of item I like to give PCs in my campaign. Something that will make them think a bit, and just add a bit of flavor and role play to the game.
Not eveything needs to be awesome and of high magic. It has been my experience that it is those little items that really make the game. I mean sure, give someone an awesome sword or great armor, and they will appricate it and have fun with it. But, when they look back at the campaign, what they will really remember is the litte silly stuff that made it fun.
"Ha-ha..remember when so-and-so got that cloak, and it made him jump at every little thing. How long did it take us to figure that out?? And all the time it was right in front of us!"
I have the feeling that this will be showing up for my PCs rather soon...
Oh, and I have the feeling it take a real dry, tounge-in-cheek sence of humor to get what you were doing with the name. That is the curse of those of us with a Britt sence of humor..no one else gets it. Been there many a time myself. ;) Go to Comment
I do like this quite a bit, and may use something like this in the future. My only concern has already been brought up, that there is not a whole lot for the PCs to do if there is no cure or even way to know it has been used until it is too late. They could hunt down the demon, but that is only if they know he existis. Though, I suppose there are ways to work that in, too. Perhaps an old follower who has "mended his evil ways" alerts the PCs, or maybe one of the followers is a woman who gets pregnant and accidently (or not) ingests the poision so she wants revenge.
A good concept, and with just a touch of modification, I can easily see using it in my game. Go to Comment
This is the perfect little town situated in the middle of no-where that the PCs may pass thorough on thier way somewhere more grand. I can think up a few little plot hooks to use here. Nothing much, just some busy work for the PCs to do that may earn them a bit of coin n their way and give them a bit of RP. I think it would add a good change of pace to most any campaign. It can't all be high adventure, after all. More often then not, it is those little non-adventures that the players look back on most fondly. :-D Go to Comment
It is meant to be difficult to determine who is at fault. If it were easy, there would not be much game. :)
The servents do not hate Zaianna'athtria, they just do not like her much. The only one that hates her is the Lady in Waiting, and I did say that was due to a past occurence. I did not say exactly what, as I think there needs to be room for the one to run it to add thier own flavor. The other servents do not have anything directly incriminating, only cercemstatial evidence. That is why they do not volunteer it.
I did state that Aza'athran is the best friend of Zaianna'athtria. So yes, I would think it would be safe to say that they have had a great deal of personal contact. I also stated that it was a secret love, so no, no one knows.
Her knowledge of poison is due to the first failed attempt at killing a lover of Zaianna'athtria. And it really is about Az'athran, not Zaianna'athtria. That is the point, to mislead and misdirect the players a bit, make it a challenge.
And I did miss the bit about the king hiring the party..my bad.
But it isn't that no one is willing to share the information, it is just that it is not easy to get it. I like to challenge my players to the max, but that is just me. It can easily be made a bit easier.
Hmm..this one looks quite tasty. I need to train a couple new DMs on my server, and I think this will do quite nicely as a jumping off point. I will deffinately come back and let ya'll know how it goes.
((BTW..Have to say again how much I love this site when I don't have time to come up with my own idea's from scratch. Indespensable for someone like me who tends to run two games a weekend. :D Love you all!!))
*edit* I was going to run this on Saturday, but to really do it right I think that I need to build some new areas for my server/mod. So...give me a few weeks, then I'll let you know. Go to Comment
OK, ran this one yesterday. I did modify it a bit to work for a PW, but I must say, one of my best events ever. It was completely amazing. Basically came down to three hours of pure role play, they only had a few fights. Decided to have him hire the party to track down the assassins by going through the contacts that the letters had been delivered to, instead of having them delivered to the assassins outright. They then had to bribe the contacts in various ways to get to the assassins (That was quite interesting...one of the party members *coughs* slept with a contact for the info...), and then find a way to get the assassin not to do the job. Ended up paying one off with even more then he got to do the job, killing one, and catching the third in the act of trying to kill the man. They did ultimately kill her, but due to the actions of one party member, the man did wind up dead. That actually put a great twist on it, as now that party member is in jail for being suspected of being one of the assassins! Going to make his trail in to an event, as well.
Thank you, thank you, thank you for such an amazing idea...I did credit you in the sign up for it, too. ;) Go to Comment
Fedolf, the notorious headsman of Iddland, is known as much for his beheadings as for his operatic arias of doom. A tower of power, standing nearly seven feet tall, and weighing in at almost four hundred pounds, Fedolf strikes fear in all onlookers, especially when he dons his executioner's hood, and goes shirtless, wielding his gigantic double-bladed pole-axe, on his way to the headsman's block. He possesses a beautiful singing voice, and will often send off his charges into the next life, while belting out baritone dirges and antiquated arias, usually involving death, destiny, and duty, in heavy doses.