The Splenden variety is an amazing relative of the common visse plant. Not as hardy, and requires special nurturing and high maintenance. But its ability for the various shoots to 'communicate' with each other can produce extravagant results. Mesmerising displays of colour and intricate pattern weaving on such a grand scale has been accomplished by a few grand visse yeomen or 'Vissealists' at say, a kings coronation celebration. Go to Comment
of the Vissealvia Vinea species vissewort.
The Yinnal vine is known only to occur in the Yinnal Canopy. Its possible that it relies specifically on the Yinnal Tree and can not grow elsewhere.
The vine helps provide the strength required by the branches to support the enormous leaves. In return the tree provides the water and nutrients, the vine needs to grow and the structure on which it clings too. In its early life, the vine tendrils are flexible and have specialized shoots that adhere strongly to rock or the bark of its supporting tree. The tendrils are also capable of producing a very caustic secretion. This may help them to adhere to various materials.
While the vine has no flower or seeds to speak of, it perpetuates itself from rhizome nodes and its thought to be one single plant. At these nodes clumps of grape like berries are found. The berry's pale brown skin is like the outer layer of a banana or ginger. Its leathery, fibrous, fairly strong and is not considered edible. The watermelon red insides however are fleshy like a grape and as mentioned, contain no seeds. The fruit when juiced provides a very refreshing and sustaining drink. If left in the open air it will self ferment producing a slightly intoxicating fizzy drink within 12 hours. Not only is the fruit, a major part of the Ynemn diet but it also provides them with various products.
The mash of grated fruit skin and vine tendrils, when mixed with small amounts of aged and fermented juice, creates a very strong glue. Once dried, the glue withstands rain and weather, it will adhere to most biological compounds such as rock, animal and vegetation skin, wood including tree bark. It can be made soluble once again by addition of copious amounts of fermented juice.
By altering the amounts of glue, skin and other material, the result is used for many purposes such as water skins, food containers and pouches.
When mixed with Yinnal tree sap, it transforms the sap into a very hard resin. Materials, including the vines skin once again, are formed to make sections of hard, shell like, armoured clothing and artefacts.
Items like these have only ever been found or written about. No "outsiders" have ever been allowed access to the plants or processes by which such things are produced. Go to Comment
Hollywood heroism at its finest! None shall pass, even if you chop both legs off. Speaking of passes thats about where id stick this fellow. The Spartans may very well have won if such armor had been available at Thermopylae. Go to Comment
Nothing better than to conjure up, and spark, in the recesses of the players minds, the fear of fire. But the fear of fire as a being or simply as a pet?!!
I just love it.
While others toil away at their flint, Jermain removes from a small metal box a flame that dances with delight as it is placed upon the pyre. It wildly breaths in oxygen and consumes the camp fire wood in a feeding frenzy. Providing light, comforting warmth and the intense heat needed for cooking. The happiness if finds in providing for its protector is only surpassed by the joy it gains in its own feeding. The initial gluttony passes and the fireling returns to its controlled state. Jermain found this smoldering , dying, ember in the stone fireplace of a completely burnt out house some weeks prior to joining up with this party of adventurers. The house was entirely gutted, black, burnt to the bare rock that made its walls. Whisps of smoke were all but left and even they only emanated from the last remaining source of fuel left in the buildings fireplace. Jermain, cold and weary, fed the ember, carefully and attentively. Breathing new life into the dying charcoal remains. And life it was! Astounded at the eventual eruption of flame, Jermain threw himself backwards, away from the pending conflagration. But the flames sensed his fear and although it was still thirsting for fuel, it subdued itself. Jermain did not know it then and still even now is unsure of what he has but a learned wizard would recognise this, as a fireling. Jermain only feels some bond, a closeness that goes beyond the warming touch, a coalition with this fire, a desire to maintain and keep it .....alive! Go to Comment
Woosh woosh woosh woosh woosh woosh the monotonous, tedious, woosh woosh woosh woosh. The false tranquility my mind had tried to create, in an effort to silence the constant mind numbing woosh woosh, was suddenly broken by a scream. Not a scream of horror, not a curdling blood call but a gasp. A last cry of life, for life. It was over all too quickly, the cry swallowed by the trees and fields of grass. I turned every which way in an attempt to locate the direction from whence it came but all that remained and lingered was imbibed, by the returning to my mind, of the incessant woosh woosh woosh. Go to Comment
Strange you should mention that. I had in my scratchings some specific nastiness towards fey types. (not that dwarves are) But when I went to type it up properly I couldnt remember why or what led me to that reasoning. Hopefully it will come to me one day. Go to Comment
This is indeed the weak link ;) I specifically wanted no magic attached, as I was tired of "detect magic' finding my deepest secret and I believe the "its so magical you cant detect its magic" to lack depth. So I wanted a trap which wasn't really a trap as in "detect trap". Its not as if there are springs or trigger mechanisms to find :) I really wanted the "if i cant have it neither can you" feeling to come across, ie Not able to convert it back to iron. The only avoidance was to simply leave it be. Of course a mage could always toss a convert to metal spell at them or something :) Go to Comment
Brings a new meaning to "put his lights out" :)
Powerful dudes cat fighting, love it :)
A few things we can twist too, which always makes it or them "available" for any campaign.
Nice work Go to Comment
Love dragon tales and this is a neat one. Again something I can bring to the younglings in my party. Ill need to re read and absorb the details but thats for me to do and you have already done :)
ripper mate Go to Comment
For some reason I preferred the drunk on the other sub. Maybe as Manfred suggests the spark is missing. However an interesting sorcerer, solid and usable.
O what trouble I would be in if I were in his stead. Without a dictionary, thesaurus and spell checker to make my words ring the bell my mind sounds. Who knows what could eventuate if he made some grammatical mistakes in his stories ;) Go to Comment
Oo I like this one Ria nice work. Has so many places that it can be taken too. Left as a minor encounter to gleam some info from or used as a minor NPC that slightly effects the main plot or taken, well, well beyond that!
Nothing overly new or unique but the little subtle traces of, what if? meander through my cerebral vortex and awaken the deeper processes within. Go to Comment
Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.