Strolen\s Citadel content. 
Setrof Reyem
NPCs  (Mythic/ Historical)   (Travelers)
epsilon's comment on 2008-01-15 08:28 PM
Saffeena Tabee'a
The tale of the ship of nature.

My name is Setrof Reyem. I am "abumm walad", child of Setr and Reyem. As a young ibn, I walked the sands of the deserts of this world. At an early age I was introduced to a people called the Ynemn. I dwelt among these people for many sana and listened to the whisperings of the "layl ree'h", the night winds. The layl ree'h is spoken only at sunrise and sunset, the time of "aker". A collection of stories, words and phrases that is passed on from mouth to mouth within the Ynemn people. I find their fable, "Ilhahi rou'h shenalam", divine beginning of eternity on earth and that of our own, the ancient "Keetab Hayat" book of life, synonymous. What I tell you now is the "Saffeena Tabee'a", the fable of a ship that transported life to earth from the "divinity of ahrkeydeeuh", the heavens. It was that, which brought mother nature herself, the "Emn", to this terene.

Void was the terene, jujune and unspoken among the heavens. A vile place of boiling sand winds. Dune rose upon dune like waves upon the tempest sea, a sea of sand and lifeless rock. High above this insignificant terene were the heavens. Whilst spending time at pleasure in the firmament, the goddess E'ta (ay tah) plucked a seed from a heavenly tree and with vacant thought threw it from her eternal home. This seed of divine nature, sailed from the elysian world of the immortals, blown and carried on the ethereal winds. Like a ship traversing the great oceans it carried its precious cargo.

From the lofty places of the gods it fell, heading towards the terene and breathing fire into its sand laden sky's. Compared to this world it was a giant and with a mighty explosion and eruption it displaced the dunes of sand into molten, skyward plumes. Spires and caves of glass formed as the intense heat acted upon the sand, the seed ploughed further and buried itself deep. A glassy road, bubbled and cooled, it lead the way to the seeds resting place like a driveway to a great crystal palace.

But the palace did not last long. The sands returned, blown by the winds, in vengeance to smite and smother this new arrival to the terene. It filled the caves, frosted, then pitted the spires of glass, shattering some into worthless shards. The seed palace was engulfed in darkness and sunk below the great dunes. The seeds underbelly cracked and long tendril arms uncoiled, worming their way through the sand, ever downwards. Finally it found the very foundation of the terene, the crust that lay undermost to the depths. The tendrils made purchase upon the crust and after a time, the seed began to move, leaving the shattered remains behind. It pulled itself slowly over the terene crust with its tendril arms, rippling through the sands that had held it captive. Like a giant snail, the seed wandered the desert oceans searching for a shallow place.

This it found. With its tendrils still firmly anchored to the terene crust, its upper side, its back, now stood proud of the sand duned surface. For a time and again it laid there, its back baking under the all-consuming heat of the new born sun. Its surface, etched and ravished by the ever present sand storms. The tendrils searched the crust for water, long twisting arms probed and crept into every crevice of the terene's crust, until it found the life giving substance. Then a bump appeared on its upper surface, growing slowly in size, sprouting forth with the golden leaves and tendrils of the Yinnal tree of Emn. The leaves reflected the sun, shielded the tree, protected and nourished that which grew beneath. Emn howled defiance at the sands and the winds that blew.

More time passed until a clump of such trees populated the very centre of the seeds back. The plantation burst into life spreading in width and height. Mighty trees with leaves the size of a man, it threw a canopy of foliage over the seed, enveloping it in a protective layer of life, from the harsh elements of terene. Mother nature had conquered the void.
This happened in the first Tahmu.

The plantation spread, covering all the seeds upper surface, reclaiming the sands around itself and bringing the wasted lands to life. The Yinnal tree of Emn, seated at the very heart of the Yinnal plantation, protected by its canopy of life, brought forth a special fruit. Like larvae they hung beneath the great leaves of gold. The offspring of Emn wriggled and grew, emerging from their larvae sacks in a form that resembled man. And they called themselves the Ynemn. Traces of life, animals, plants, from those that crawl to those that fly were given birth from the Yinnal tree of Emn.
This was the second Tahmu.

Great seeds shed from the Yinnal tree of Emn. They fell to the sand and sailed the dunes like corks driven by the sea wind. They rolled to the vast corners of this terene, then rooted themselves and grew, just like the first Emn. The Yinnal trees flourished, the Ynemn people thrived and became numerous.
This was the third Tahmu.

The outer plantations, those far from the Yinnal tree of Emn, lost their way with the natural order of the Yinnal canopy. Their thirst to survive saw them leave the cover and protection of the Yinnal trees. The great sand storms of the terene had long been conquered and almost extinct. The Yinnal people of the outer plantations travelled far from the canopies of life, learning to live a new way as nomads upon the deserts. Some settled by the rivers of the terene, where life had become abundant and rich in its variety. Building cities of stone and wood they travelled ever further from their roots in nature.
The Yinnal trees were left without tenure, their complex life cycle broken by the self removal of the Ynemn themselves. The canopies of many of the outer plantations withered and died. Some plants thrived in the new environment and overran the Yinnal trees, while other plantations underwent total collapse and were reclaimed by the sands of the deserts. Some plantations, still growing, were revisited by their lost people and harvested for the raw materials needed by this new industrious breed of Ynemn. Emn was forgotten, replaced by the god of earth who they called Atum in a land they called Egypt.
This was the breaking of nature, the becoming of man.
This was the fourth Tahmu.

With their ties to mother nature broken, they were leaderless. Squabbling amongst themselves. Their reasons for life ebbed and flowed as a stream is forced through rocks and cannons from one to another. It was at this juncture, in the history of the Ynemn man, that the stream took a free fall. One man rose above the others and called himself King of Egypt. He was named Sek Shen Nahar and he ruled for twenty years.
This was the fifth Tahmu.

Pyra splinter group king
Narmians splinter group

resources Go to Comment
Society/ Organizations  (Agricultural)   (Area)
epsilon's comment on 2007-12-18 12:44 AM
This one was pretty close to completion too, you may as well have it :)

dont hold your breath for the others tho.. tis that time of year Go to Comment
Society/ Organizations  (Agricultural)   (Area)
epsilon's comment on 2007-12-19 01:24 AM
Yep no doubt my brain to fingers nor my ability to describe what's in my head has been successful.

"""The other question is why?"""
"Skills and points of interest
Tenders to the vissewort"
thats it, the rest is "glue" for the other subs.

I have had trouble with this current spat of subs, some not finished, all are linked. Do you double up explanation on things so that a sub can stand on its own. Or like a wander through a dungeon do you assume that sense will only prevail when all is revealed, all has been explored.
I suspect I should have waited and released all of them at once.

For example... "There are inconsistencies in the description - they can be any species, but they are descended from a specific group?" will hopefully become clear when the Ynemn people sub is read.

The flow isn't best ;( I was bouncing from one sub to another to another as the ideas flowed and as things in one sub affected another. I was attempting to reign them in. Like a bunch of subroutines in a piece of software there were dependencies. Like a "bad" programmer I wanted to run the program to see where the bugs were.

Spelling , yeah well its not through want of trying I can tell you. 10/10 for effort as I spend allot! of time spell checking and in the dictionary. You should see my normal writing :) I can guarantee to always loose a few marks here but again not for want of trying.

Obviously I will have another look, Thanks Go to Comment
Society/ Organizations  (Agricultural)   (Area)
epsilon's comment on 2007-12-19 07:21 PM
Updated: found some spellies, fixed some commas etc Go to Comment
Items  (Melee Weapons)   (Combat)
epsilon's comment on 2007-12-17 08:37 PM
I suspect this will qualify for the current quest, Im just not sure how to make it so. I worked on it a few times as a hidden sub and it would no longer allow me to select quest.

The sub is part of a larger and is background information.. of which is not yet complete. Thus there are links which may not work as they link to still hidden subs that I'm working on. Hopefully it will all one day mesh:) Go to Comment
Items  (Melee Weapons)   (Combat)
epsilon's comment on 2007-12-19 01:34 AM
Will that not upset the links? The Id numbers wont match the "new" sub.

Copying will mean I will also have to redo the formatting, mind you this one isn't too bad as it doesn't have much. I always end up in right mess when cut n pasting into these forms. Go to Comment
Items  (Melee Weapons)   (Combat)
epsilon's comment on 2007-12-19 01:40 AM
It seems my desire to do and my time in which to do, are worlds apart :(
I'll see if I can time share :) Go to Comment
Items  (Melee Weapons)   (Combat)
epsilon's comment on 2007-12-19 08:53 PM
Updated: Fixed some punctuation and spellies. Go to Comment
Aher Wolfhound
NPCs  (Minor)   (Knowledge/Lore)
epsilon's comment on 2007-12-03 07:27 PM
I too initially thought it could do with some, how to use, ideas. But then I realised what would be required of someone to gather all this information, the histories collected and written. All though he seems like he is on his own and interacts little nowadays he must of at some stage known all sorts of people. Like any historian in order to uncover the facts one must dig into peoples thoughts, travel vast distances, collect scrolls and stories.

So for our PC's, here we have a great wealth of information but his mental state keeps us from finding things out. Like a magical lock on a treasure chest, that in its self is a hook, save Aher, find the treasure. Go to Comment
Aquurian Caravan Beetle
Lifeforms  (Fauna)   (Desert)
epsilon's comment on 2007-12-03 06:53 PM
Big bug beasties of the desert, neat! Go to Comment
Elvish Songblades
Items  (Melee Weapons)   (Magical)
epsilon's comment on 2007-12-03 07:12 PM
I answered this before but the netether ate it all :(
I haven't said much lately:( its summer here and the extra light drags me away to other distractions and chores so it was nice to read a cool sub on my visit.

I can see the elf swinging this sword of song and its devilish vibration, shattering the opponents sword on contact. Acoustic assault is indeed a wonderful thing. Or its fast vibrating saw action chewing its way through some heavily armoured champion. Go to Comment
101 Villages
Locations  (City)   (Any)
epsilon's comment on 2007-11-14 06:57 PM
Truly amazing and an inspiration to us all. Nicely displayed with excellent but concise detail.This will certainly make the "building the world" juices flow for any GM. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
epsilon's comment on 2007-11-12 10:31 PM
22. Candle of Interrogation. - Anyone seeing this candle and being asked questions will see and feel their most feared artefact/monster and be desperate to spill the beans. The closer the candle the stronger the fear and feeling to tell all.

23. Toxic Candle. - Unlit its non toxic, but once lit and the wax melts the toxins encased within the wax are released. Numerous toxins can be released in this way . Toxins that give off poisonous gas to narcotics. Some are not released into the air but remain poisonous to the touch (percutaneous absorption). This is left lying around as drips of the melted wax. Letters sealed with a wax seal(made from said candle) have been known to kill the opener or fill with them with such euphoria they agree etc to the contents of the letter. Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
epsilon's comment on 2007-11-12 10:48 PM
Nice list, a standard common everyday item wonderfully twisted. Love it.
You see an old backpack on the floor covered in dust. After looking inside you find a bunch of candles and some cheap trinket jewellery GM "wooohhaaa gotya" Go to Comment
Magic Candles
Items  (Wand/Staff/ Arcane)   (Magical)
epsilon's comment on 2007-11-13 02:34 PM
Must have got a whiff of one of my narcish candles :) Go to Comment
Harmless potions
Items  (Potion)   (Magical)
epsilon's comment on 2007-11-12 11:01 PM
11. Evapure - An extremely expensive and potent alcohol beverage. Slightly yellowish in colour it completely evaporates as soon as you open the lid.

12. Chocarange Liquor. This glass ampoule looks gorgeous. A dark rich brown chocolate coloured liquid is broken up by orange swirls. On opening a rich aromatic waft, drifts upwards and smells of delicious chocolate orange. Unfortunately on opening it turns to a solid mass and you cant pour it out no matter what you try. Go to Comment
Harmless potions
Items  (Potion)   (Magical)
epsilon's comment on 2007-11-13 02:31 PM
good point and done.Mine anyway. Go to Comment
Disgusting Treasures
Items  (Other)   (Non-Magical)
epsilon's comment on 2007-11-08 04:31 PM
46. A pigs bladder bag stuffed full of someone or some things intestines.

47. Rations of toad jerky.

48. A jar full of troll spittle. Labelled "mouth wash".

49. An amphora of stinking, bubbling, fermenting fruit. On closer inspection it also contains half submerged and deteriorating goblin testicles.

50. At first glance it looks like a bag of very long blood red worm skins. It is in fact miles of removed arteries and veins, kept in a blood solution to prolong deterioration. Go to Comment
Disgusting Treasures
Items  (Other)   (Non-Magical)
epsilon's comment on 2007-11-08 04:33 PM
Nastiness of the extreme, just what the PCs deserve. Go to Comment
Landscape Description
Articles  (Resource)   (Game Mastering)
epsilon's comment on 2007-11-08 05:34 PM
Camp Spot.
After a long days walk, fending off monsters, we all need a nice spot to layup and rest.

Each step requires purpose and strength of mind, tired, dusty and sodden, you traipse onwards. The track twists to the left in muddy misery, its seemingly sole intent to cause you languish. With the bend now turned, the ebb of life begins to reverse. Appearing around the corner, what was dirt brown and monotonous, is replaced by a lush, green centered, glade. The sun, having lost its fight to remain in the empyrean, concentrates its final energies on the surrounding foliage. Rays, soft shafts of fading orange light, glide through the gaps in the branches and leaves and nestle on the thick tall carpet of grass. Butterfly's, the size of a mans hand, flitter in the warming glow, dancing in and out of the shafts of light, fluttering from grass blade to tree trunk to flower. The murmurings of a brook and the sweet smell of nectar drift gently on the still, silent and clement air. Go to Comment
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       By: CaptainPenguin

The Water-Rift is a massive crater in the center of the desert, in the center of which sits a large, unfathomable machine that produces water. Thusly, it is a veritable paradise in the center of the burning desert, and a unique culture exists there.

Ideas  ( Locations ) | February 21, 2004 | View | UpVote 2xp