Strolen\s Citadel content. 
Ring of Iron
Items  (Jewelry)   (Magical)
ephemeralstability's comment on 2002-10-21 03:10 PM
A dark magical item which has distinct advantages. It's the kind of thing you want to use but know you shouldn't really, and that should make for some good roleplaying. I think the uncertainty about its cumulative effects (even for the GM!) adds the aura of dark, mysterious presence. Go to Comment
NPCs  (Minor)   (Combative)
ephemeralstability's comment on 2003-05-03 10:08 AM
Eh? Who submitted that? Nothing if not constructive.

Just had a thought about this character: maybe he made enemies in his career as a warrior, and believes that the best way to ensnare them is through disguise. He "injured" himself and is now renowned for being disabled, but in actual fact is just awaiting the arrival of his enemy vultures, attracted by the prospect of an easy kill, who he can then surprise and slay.

ephe! Go to Comment
NPCs  (Minor)   (Combative)
ephemeralstability's comment on 2003-05-06 08:04 AM
We weren't getting at you, Manfred! I think the submission's a great one. It was the not-so-insightful anonymous comment which attracted my attention.

And yes I'd agree about the secret training business rather than all out pretence. When I made my comment, I was thinking about Sherlock Holmes, and how he fakes his own death to lull his enemies into a false sense of security. Go to Comment
The Daedalus Factor
Plots  (Hired)   (Single-Storyline)
ephemeralstability's comment on 2004-08-05 06:28 PM
A variant trick I've only just considered. It's a "Turn your GM's creations against himself" version of this plot.

A GM is usually extremely glad when a PC willingly says he'll write a world and GM a game. It gives him a chance to be a player for a change. So he'll be more than happy to give the PC access to old worlds he'd created to give him some example material to model the new world on.

The PC takes the GM's world (preferably one no-one's adventured in before) and develops it (obviously worlds evolve, even if you leave them on a shelf), writing an adventure based in this world. See how much his old work the GM remembers when he becomes a player inside a world he created. Strangely, he's revered by a number of bizarre cults and sects who believe him to be the avatar of the Creator, and want to put him through a number of interesting rituals...

ephe! Go to Comment
Bells of Chaos
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2003-05-03 10:12 AM
Possibly, Anonymous, but wouldn't it be more interesting to devise a cunning and fantastical way for the thieves to make off with a gigantic church bell without anyone noticing? Or even hire the PCs to do it: maybe capture a giant eagle first, muzzle it and use it to lift the bell. All sorts could go wrong and provide for adventuring fun... Go to Comment
Plots  (Duty)   (Campaign)
ephemeralstability's comment on 2002-06-30 10:50 PM
4) Maybe Lord Hubert was being duped by the guilds: they could have found out about his little monetary scheme and hijacked the caravan themselves (via the less reputable guild), before sending in the collectors. The collectors would then be caught between the wishes of their nefarious employers and the will to do justice. They could even try and break into the guilds' headquarters to find incriminating evidence. Go to Comment
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-06-28 03:58 AM
That's great! That would fit really well with the campaign I'm running at the moment: lots of guilds and mafioso intrigue and basically thieves doing what thieves do best. I wonder where the inspiration for the name Rinaldo came...possibly a topical reference? Go to Comment
Edikthon Sarblash
NPCs  (Major)   (Natural)
ephemeralstability's comment on 2005-03-16 03:15 AM
Ah yes, one of my earliest posts.

Trouble is that although you say he could do with fleshing out, he is just an idea (as are all entries on this site). It is not always helpful to write reams of detail if it will obscure the kernel of the idea. As it is you could muse for hours on the reasons for him being the way he is; all that was really relevant for the scenario in which he was to be used was that he was an environmental fundamentalist.

ephe! Go to Comment
The Dash
Plots  (Travel)   (Encounter)
ephemeralstability's comment on 2002-06-22 09:52 PM
A sticky situation. Not one I'd like to be in. But certainly one that, as an evil DM, I'd like to put my PCs through! Go to Comment
Golden Trouble
Plots  (Discovery)   (Single-Storyline)
ephemeralstability's comment on 2002-06-06 06:59 AM
Ah! A tale with a moral. Not enough dungeons have that: a sure move away from the traditionalist "roleplaying" values of plundering and fame-seeking. Nice narrative delivery too, manfred. Go to Comment
Spirits Without
Plots  (Duty)   (Single-Storyline)
ephemeralstability's comment on 2002-05-27 10:27 PM
A gloriously confusing situation for them to work themselves out of (though they might find it a little difficult to work out what's going on. But what the heck: let them suffer!) Go to Comment
Talon Trails
Locations  (TransWorld)   (Any)
ephemeralstability's comment on 2002-05-27 10:27 PM
Innovative and rather spooky method of revealing new and hitherto uncharted territory. Thanks, Strolen! Go to Comment
The Blue Books: Part I
Plots  (Discovery)   (Multi-Storyline)
ephemeralstability's comment on 2003-12-15 04:05 AM
The question of how they come to be on the ship I left open so as to make it easier to fit into GMs' campaign worlds without modification. It could be they're emigrating; maybe they're troops being transported to a faraway city, or being returned home from one; maybe they're merchants.

The question of how they get off the island is a good one: perhaps one of the evil spells in the Blue Book would help? Or maybe they'd be better off just making a boat out of wood from the island (or even repairing the little boat at the jetty). Basically, leave it up to the players' ingenuity (or lack of it).

The Blue Book I imagine as being full of crazy chaotic patterns and evil spells. Look up some fractals or hyperbolic tilings and modify a few standard necromancy spells if you don't want too much work.

The exact nature of the hybrids I leave to your imagination. It shouldn't be too hard to weld together a few creatures from the Monstrous Manual (or game-equivalent!) and create a truly abhorrent individual...

ephe! Go to Comment
Plots  (Hired)   (Side-Quest)
ephemeralstability's comment on 2002-05-15 09:22 PM
I like this idea: it's very original and would lead to some really good roleplaying. I'll try to try it out sometime. Go to Comment
Jousting with Sky Wolves
Plots  (Nature)   (Single-Storyline)
ephemeralstability's comment on 2004-07-08 06:15 AM
Ah yes, this was one of my earliest attempts...I'd forgotten about it to be honest! Looking back it certainly needs some reworking...

ephe! Go to Comment
Found Lost
Plots  (Discovery)   (Single-Storyline)
ephemeralstability's comment on 2003-07-19 06:25 PM
Maybe there's something in the wine which permeates through the barrels into the atmosphere and gradually overpowers those nearby. The barrels could be leaking this substance into a river which supplies the local peasants with water. At the same time as the strange goings on in the cellar the peasants are experiencing a hitherto unheard-of plague.

Encounters in the cellars could then be with mutated creatures which had been contaminated by the substance in the wine. Go to Comment
Items  (Wand/Staff/ Arcane)   (Heroic)
ephemeralstability's comment on 2003-10-16 03:51 AM
To build on Manfred's comment, maybe overuse of the staff will lead to a form of lycanthropy? After all, surely an item begat by such tragic circumstances would have a darker side...

ephe! Go to Comment
Angered Sprite
Plots  (Travel)   (Side-Quest)
ephemeralstability's comment on 2002-10-01 05:00 AM
There's always the age-old possibility that the sprite was confined for a good reason and that letting him out will have bad consequences: maybe he was a thief or murderer. Maybe the sprite is a carnivorous scavenger and wants the mage to fall into the gorge and die providing him with a tasty meal. Go to Comment
Jamil's Bain
Items  (Melee Weapons)   (Magical)
ephemeralstability's comment on 2003-07-03 05:09 PM
A nice item: although short it establishes its sinister personality and abilities well. I like it. Go to Comment
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       By: Strolen

The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is.

May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.

Ideas  ( Society/ Organization ) | January 4, 2002 | View | UpVote 3xp