Is that an extradimensional hole in your pocket or are you just pleased to see me?
Interesting idea, but why not just sew a bag of holding onto the inside of your existing pockets? And who is Jin Kalib? Would you really be able to buy an item like this? I'd imagine it'd be more the sort of thing thieves made for themselves, patched together out of stolen magical items or enchanted by a seedy backstreet mage. Is this item endorsed in the statutes of the Thieves' Guild, or is it considered "ungentlemanly" to use such magical items?
* A thief steals the royal crown from the palace. It is all over the news, everyone knows it is missing. The thief leaves the crown in his extra-dimensional pocket (noone would expect to find such a large item in such an incongruous place). Meanwhile the PCs have been mugged and their clothes have been stolen. When they have recovered they find the next passerby (the thief) and mug him, to steal his clothes. Shopping the next day, one of the characters reaches into his pocket to find his purse and pulls out... Go to Comment
I really like this item, I like the potential it has for getting unsuspecting characters into interesting situations...
Charlie doesn't know the marble's trying to help him. Suppose he gets into trouble with the city guard for doing something wrong (obviously he's a child, so this couldn't be too severe, maybe shoplifting). The marble might try to protect him by smiting all the guardsmen who are talking to him, landing him in more trouble for assaulting officers...
I like the idea of a personality trapped in an object, especially if it is a powerful magical object. Just think of the havoc a well-intentioned but not particularly bright orb could cause while trying to set right the wrongs of humanity. Go to Comment
Yes, a complex fellow indeed. Imagine what a terrifying regime could ensue from this man's being in power: political enemies conveniently being devoured by mythical beasts, it's like an allegory for Stalinism. Go to Comment
More sinister? How about it being carved with strange gothic designs, or maybe it could have a particularly eerie figurehead (like one with a stump for a head, or a very demonic face). What else did you have in mind? I'd be interested to hear.
Ooh! An inventory of herbs in the making! I do like mundane-seeming items like this, which come in surprisingly useful to the player who notices them. It all adds depth to the campaign world... Go to Comment
Why now? Why didn't the spirits awake earlier?
What will they find? Lots of undead?
What happened to the boiling oil? (Actually that all seeped away into the ground of the catacombs)
History: why was the King persecuting the Lamezzites? Why did the priests have sympathy for them?
I thought there I'd written too much already, so these are just left as open questions. Go to Comment
Poses an interesting moral dilemma. I do like this idea.
A similar idea could be used for the following: The playfully chaotic character becomes a King and decides to ethnically cleanse his kingdom. He orders a massive slaughter of all Izakrians in the land. He awakes in the morning, mysteriously transformed into an Izakrian (by the will of an angered god), and has to face his own misdeeds... Go to Comment
Or maybe the whole scheme is a fake: the PCs are told they are supposed to be "testing the new security system", when in fact they are breaking in and stealing items for the fraudulent "SA". They might realise this at some point while they're exploring the armoury and find themselves in a compromising situation with the security guards ("We're not thieves, we're supposed to be here")... Go to Comment
I like this idea a lot. In England there's a lot of debate at the moment about blood sports and how they should be banned (of course they should) and it would be an interesting metaphorical parallel that war was the bloodsport of swords, and that men were driven to it by the cruel iron masters which they themselves forged. Go to Comment
Superb twist. There's room for some really good roleplaying here. I can just see my PCs cringing as they figure it out for themselves. You would need a good group though, because otherwise the subtleties could go over their heads. It would be a shame to have to explain what was going on. I really like this idea.
Well knock me down and call me Faust! I can imagine this happening in an old rambling university, deep in the bowels of the library, where the Emeritus Professor of Necromantics with Potion Science prises open the lid to the awaiting crowd of wizards, who all stare agog at the box, knowing what it contains, and knowing they've taken all the right precautions, or at least _almost_ all the right precautions...How much would they be willing to pay if the PCs could clear it all up without causing too much fuss so the wizards don't loose face? And how would you explain the catastrophic events away without implicating the wizards? Go to Comment
Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.