Very nice little item. Just a question: where did the item come from: was it the result of an enchantment gone wrong by an unqualified mage trying to create a bag of holding? Or is it a practical joke created by some naughty bard? Go to Comment
Superb! Instead of just saying "this item is cursed" you have given a hypnotic account of hatred and suffering to back it up! This item really has atmosphere.
The only suggestion I can make is that the negative effects of the item should be more gradual, with them becoming possessive of the werewolf's hand, and that they should eventually contract lycanthropy and flee to the North. I think if the effects were more gradual then the impact of the item would be more sinister and evil. Go to Comment
I like the idea that they have to find it and then take it to somebody: having braved a dungeon-full of monsters they then face the same creatures reanimated as they leave!
Consider locking it in a box which can only barely contain its power and sending it via a messenger on horseback to a victim. The messenger has a harrowing journey as he is beset by shadows and half-animated corpses. Upon delivery, the victim opens the box. While he is looking aghast at the beating heart, something unpleasant arrives, summoned by the heart, and kills him...Good for assassination purposes. Go to Comment
I like it a lot, but as hopfrog16 says, it is a little skeletal. Where do the PCs fit in? Maybe one is aiding the wizard-investigator, maybe one is a castle bard who secretly adores the queen, maybe one is an envoy from the free cities...
And who is the old wizard: what business is it of his if the King is dead? Is he the Mage Royal?
What is the order of Ancient Dragons? Why does their cleric want civil war?
What is the queen's view on the enemy demands?
Just a few more ideas I would consider before using this plot.
Nice character. I like the idea that he is awaiting the Death Spirits, it gives him a sense of wistful resignation, the idea that he maybe his encounter with the god made him party to understanding that we don't have about the nature of life and death. I also like the way he was introduced to the adventuring lifestyle.
The only flaw I can see is that he is a little too stereotyped. He resembles Terry Pratchett's caricature of Conan. Maybe give him something that other barbarian heroes don't have... Go to Comment
I think I'd better explain this item, as I've had a few comments from people saying it's a bit weird. In designing it, I was trying to encapsulate the desperate, cruel nature of the ghettos of Erezi (see forum thread) and the idea that the poorest thieves will even stoop as low as this to earn money. As for metal teeth, they may indeed provide good biting power, but the operation to insert them would be dangerous for both surgeon and rat, so would probably be very rare. As for faeces I'll admit the rat would get pretty dirty, wrapped in rags, but that's a risk some thieves are willing to take... Go to Comment
I can imagine a cruel mage arriving at a castle, bearing this gift for the King. When the King falls asleep the mage can take control of his lands. Since he is the only one to know the word which will wake the King no-one wishes to anger him, so his usurpation is easy.
He leaves the King in a hidden chamber of the castle with a cryptic riddle to the word of awakening... Go to Comment
That's a really nice idea. Perhaps when the players had worked out how the harness summoned axes, the GM could have fun each time the player plucked an axe from the harness, describing how three miles away, in the dense old forest, a lumberjack was protecting a young red-cloaked girl, facing down a wolf, menacingly wielding his axe at the beast. Suddenly his axe vanishes. There is a glint in the wolf's eye. "Oh sh...."
Maybe after the twentieth axe has been summoned it starts summoning old, rusty axes with splintery handles that do the bearer more damage than the defender. Go to Comment
Good idea! A deep character who's suffered great loss. Very thorough too! Only one real query: does he have any aims or goals? Someone who'd been through all that would, I'd imagine, desire revenge (although Morgoth is now dead) or would want to cure Orc-kind from their dreadful affliction.
Just a quick question: is a habbit anything like a hobbit? Go to Comment
Good idea: an extremely powerful item! It might be better to come up with your own abilities for the different colours though: I'm sure you could invent some more interesting ones than the prismatic wall ones! Perhaps if the artifact was god-given then its abilities would pertain to the god who gave it... Go to Comment
It's good, but it's not as strikingly original as the first. It's not as compelling an idea: it's a very linear plot, starting here and ending there with a single evil entity, whereas the prequel was not structured. Part I provided a novel situation from which many possibilities sprang, whereas this one has less adventuring potential. Go to Comment
Perhaps the King actually believes that what he is doing is the right thing to do. Think Danegeld: the Orcs threaten to attack and the King avoids conflict by granting them certain powers. It's a coward's way out, and open to abuse by the Orcs...
Or maybe the King attained his glory by a pact made with some chaotic otherworldly being, and this is the toll exacted from him.
It's a nice germ for a plot, but needs fleshing out with possibilities... Go to Comment
Well yes, maybe a local Duke held a party in the gardens of his high mountain palace and the barrels of sour wine were disposed of in the forest below and they've started to leak into the pools: result, one tipsy nai(hic)ad who shlurs her shpeech. Go to Comment
Eminently useful, but do you not think it's a little bit cheaty to let thieves execute their craft through powerful magical items? Surely any thief successful enough to be able to afford these boots would already be skilled enough not to need them?
How about a defective pair of these boots, more within the price range of ordinary PCs, which were perfectly silent, but which had an unfortunate side effect (like they were white or glowing and therefore easily spotted, or they smelt horrendous).
Do they still work if they get wet? That could really annoy thieves on rainy nights. When they get old and worn do they start to become noisier? How would you get them resoled? Surely any old cobbler would shy away from such work, so obviously associated with thieves: maybe they'd have to be threatened... Go to Comment
The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.
Excerpt from "The peoples of the world" By Taklamarian court-scholar Guliman Amon.