I do: I think it conveys the feeling of horror quite aptly. It's also a lovely idea. The only problem I can see is this: how do you tell your players that each of them sees s/his comrades dying without the others knowing? If you just said it to them all they'd get what was going on. So while it's a superb idea, the only way I can see it working is in one-player campaigns when you have NPC allies whose unpleasant deaths you can describe.
Have to say I don't agree with the Captain here: we always ask for detailed background and that's exactly what's been given here. I really like this item, it's got a feeling of fairytale history to it. It could be adapted for any setting, the town being invaded by just about anything.
How might the legend of the scissors be incorporated into the culture of the town? Might their coat of arms be rampant scissors d'or on a rouge background? Maybe there is a statue to Sao holding his scissors.
I must say I really love this idea too. There's something about the inevitability of the scenario which I think is quite awesome: it would reinforce the power of the gods to skeptical players. As the others say there are dozens of possibilities for development: we should start up a forum thread to discuss some more!
I like the idea of a rope appearing: this could be a curse or a benefit. Imagine firing at the Tarrasque or a Balrog and suddenly finding yourself holding its lead... Go to Comment
"Here's Johnny...Hey! This axe isn't hacking down the door!"
I really like this dark and brilliant item. Its existence is justified, it's not just another magical axe +1, it has a raison d'etre and a history (and an interesting and twisted one at that!). Nice one Agar! Go to Comment
I like this: I like the idea that the farmer is fated to carry out the quest. It would provide an interesting group dynamic to introduce an NPC with no adventuring experience but who was crucial to the success of the mission ("Oi'm not walking o'er that rope bridge!" "Yes you are" "Oi carn't!" "Carry him, will you, Normric?").
Nice one! I can see why a weak, nerdy wizard might want to invent one of these... :) I love the idea of the effect it might have on the city guard. Imagine trying to get through customs unchecked wearing this!
Nice idea, but didn't Agar post something like this a while ago?
The idea that it works for anyone or anything seems to be open for abuse by the evil GM, who could certainly convince his characters that any NPC can be fooled by their elixir, before making saving throws for key NPCs. Sooner or later they'll get too cocky and get noticed...
What happens if they murder someone while using this potion? Do they suddenly become noticeable again? Go to Comment
Nice item. I can definitely see me using this one. There could be a mechanical reason for it not screeching when the owner opened it: maybe there's a knack, or even a key?
I like it, the characters' actions coming back against them to bite them in the back. But why is he so determined for revenge? Maybe one of the slain bandits was a close relation? Go to Comment
Interesting. It adds a new level to the whole Pulca scenario. What were the ruins originally? How extensive are they? Does anything still live there? Why was Dro'Hizzir's family assigned to guard it?
Brilliant! Hints of Terry Pratchett's walking luggage. I especially like the comical downsides of the item: just imagine a character's dismay when his party stops to avoid an imminent rockfall and realises his chest is nowhere to be seen (later they try to salvage the bent nails from the rubble...).
When these nails are not in use do they wriggle and writhe around? I can imagine they'd be hard to carry around. Go to Comment
Interesting...maybe the rival lords are plotting against the players precisely because they know what is going to happen...
I like the idea of interacting with these anachronistic soldiers, trying to explain the modern (medieval!) world to them and get them to understand why the promises were not kept. It'd be great to see some more of your plots, Melvin's Cat.
Items (Art and Music) (Magical)
ephe! Go to Comment