I kind of want to tie it in to the Dreaming Chamber, perhaps as a way that the players can communicate with Prima before waking her. I also like my magical items to be more interesting than powerful; that way you have to actually play your way through rather than just hack everything in sight. Go to Comment
The bard is an interesting hole, I agree. She seems like a cheat. But that is leading my mind toward a new answer: she is, perhaps, a new NPC, perhaps a goddess. Someone who likes working behind the scenes, shadowy. She gave the man a push that changed so many others. I want to go there eventually.
As for Humblestaff's weakness, I think I did overstate it. I want him to be, in game terms, limited to about 3rd or 4th level, but having multi-classsed in every class possible. I'm afraid you're absolutely right: I failed to put that into the write up. Go to Comment
I like the feel of the races beneath the seas. I also like the conversational tone you strike for your narrator. I almost want a setting for the conversation, a reason why I'm able to hear it. It leaves me with a sense of a larger world and the narrator seems to be monologing. Go to Comment
I agree myself. I still have yet to see where things will go with Heathen's ghost. And Sar will continue the search which allows me to move the Tortoise Shell Tavern through a series of locations that tie in to Heathen's backstory.
I also want to tie the Werewolf's story (and the wench he loves who is still in the Tavern) into Heathen's and Faith's:
Faith wanted change. Despite her order's vows of celibacy, Faith took a lover, a common farm boy named Will. When she became pregnant, Faith began demanding change in the order, pushing Heathen for change, but she needed it fast if she wanted to keep her baby. When Heathen showed no signs of making any changes or even considering the idea, Faith grew ever more desperate. Her only hope seemed to be deposing Heathen, so she latched on to that one desperate idea and worked so fast she didn't even have time to consider the repercussions of her actions.
When the plague was unleashed upon the Coven, Faith could see the folly of her action. Her time to deliver the baby came close, but she felt the illness upon her; Faith had run out of time. She sent a letter to Will immediately, giving him a time and place to meet her. He came, of course, but instead of finding Faith, he found a newborn baby, wrapped in a blue silk cloak covered in runes and bearing a note that told Will of her foolish actions, and naming the baby Hazel.
Hazel grew and seemed immune to all illnesses that befell around her. She was also particularly adept at making herbal cures and potions, even though her father kept all knowledge of her mother from her. Hazel's skills became high in demand as she grew, and she gladly traveled to many towns with any variety of sicknesses. Then she was called upon to the sickbed of a boy who had been bitten by a beast in the woods. When she arrived, it was too late for the boy's family and neighbors, the boy was a young werewolf and was feeding upon them all. He tried to kill Hazel as well, but she managed to slay the boy-wolf with a silver knife her father had given her.
Hazel was infected. Unlike other werewolves, Hazel sought isolation, trying hard to keep from passing her foul illness on to others. She spent her years still seeking out the sick: those she could heal she did, and those who were too close to death to save, she took with her. She slowly became a bit of the folk lore of the region: a beautiful girl wearing a cloak of blue silk comes to the very sick, either healing or guiding the weak to the realms of the dead (close to the truth.)
Only three months ago, Hazel found Fjord, a young man almost completely dead from a deep sword wound. He was too far gone for healing, though still conscious. Hazel prepared to sate her hunger upon him, but he begged her, "Please, Lady in Blue, I must live. I must save my Lucy." Hazel could feel his desperation, his hope, and his belief in her. For the first time in her life, she passed her infection.
Lucy had nothing. Her family had nothing. Her father had sold her to Wenchkeep before she had even bled. She didn't know any more history of her family than that. If she could have followed her line back, far back into the darkest corners of history, she would have discovered that she was descended from witches back in the days of the Witch Wars. Her misfortunes were tied directly to the curse of the Dragon Lords: the offspring of all witches will forever suffer until the Dragon Lords again hold the Lich Scroll.
(Note: Heathen's decree of celibacy is directly tied to this curse and also ties to the suffering of Hazel.)
Lucy was regularly beaten and let out to the worst of Wenchkeep's guests, one's that either hurt their girls or could barely pay. Fjord was one of the latter. He was a virgin, having been dragged along to the tavern by his two elder brothers who hired the cheapest girl in the tavern to "make a man of him." He fell in love with her. Fjord vowed that he would return to her when he could buy her freedom, and he left his brothers and his family to do just that.
When the werewolf attacked the Tavern, chasing away all of the wenches, guests, and Wenchkeep, Lucy was trapped by the werewolf in one of the chambers. She was terrified at first, but when Fjord was finally able to transform back, she began to believe her hardships and foul luck might have finally come to an end. Go to Comment
Thank you. I can hardly wait to write out the Lich Scroll and it's background. My players already played through a portion of that story and uncovered (allowed me to discover) the rest of the history and the power of the item. Go to Comment
Only Sar still haunts the shell. That spirit is desperate to find resolve.
Heathen in Death
Heathen's protections and powers went far beyond her mortal frame by the time of her death. Her studies into evolution and life prepared her for the step. The Lich Scroll was never, in fact, lost. Heathen had hidden it and used her power to shield it from even the gods. For a time she even considered it to be her own next step, but she never rushed things. She studied. She considered. And in the end, Heathen rejected the scroll as a desperate step to avoid moving on, to avoid evolving into death. She saw the Scroll as a terrified child's desperate attempt to hide from the unknown. Unable to destroy it, Heathen took great pains to hide the scroll.
When death finally did come for her, Heathen knew that many of the gods would welcome her to their realms. She knew, too, that if she allowed this, the god that she accepted would gain her power, her shell of power. Heathen could not let that happen for she understood that the balance of the gods would be destroyed and she would be the cause of a war between the deities. Instead, she bound herself to the nearest unborn, a child she could partially shield from the very death that had killed her, a child she could silently guide and teach, and a child that would let her watch over witchcraft and see the world of which she was no longer quite a part.
Small identical wooden or metal discs with a strange pattern engraved upon them (do not appear to be coinage). The discs can be found all over the continent; a farmer typically overturns several dozen when ploughing a field. Though they are unnaturally hard to break, they have no known use and are widely used as good-luck charms: almost all households would have them on the doors and on mantle pieces; many people carry one or more on them, bound on to a belt, necklace or sewn on to their clothes.