I'd like to see just a bit of expansion on the idea. My first thought was to have the blade fragment on detonation but with traces of rare earth magnets to mess with everything electronic it is near. Then I also considered a martingale around the wielder's wrist so you could make several stabs with it, but once the stiletto is released, the martingale will pull a pin to detonate.
I like the need for such weapons being explained. Well thought out. Go to Comment
I like the depth of this character and the full story you have given her. She will make a good woman for my adventurers to meet. I would like to see a few options for torture she might use on my party. Go to Comment
It told me that The Books of the Holders already existed and I couldn't save that. I think it had something to do with how I originally set it up. I was doing it as an item (the screen when you create a new submission) then changed it to a location. When I tried to update it told me I hadn't filled out everything on the side so I did and then it wouldn't save. Go to Comment
Good point on that. In my mind the wand would need to be hidden by the individual, and the hiding place must be better than the last place. Eventually this should make it impossible to find. However, a group working together on this could circumvent the curse by helping each other. I'm good with that, however. Think of the drain on their resources. They also need to bring life to use the wand.
I am always concerned with using terms like HD or such, but I figure it's a generic enough term to allow anyone to translate it into the system of their choice. Go to Comment
A very usable idea and drive behind a story. I can see having a PC fall into this, then taking that PC from the player and making it the enemy of the group (might even let that player play two characters at first without explaining.)
Subnote: Minor word correction "Maybe their hungry for power" should use "they're" instead. Go to Comment
So many stories flooding my mind right now thanks to your article. This affected me philosophically: my ways of knowing. Thank you.
I would love to see further work here in the becoming of one of these. How does one become able to Ghost for instance. Is it innate, trained, or a little of both? Could it be forced upon someone, an implant or such? Maybe an accident like spilling your double latte onto a high powered RAM port and being killed by the power then electrocuted back to life by the machine "choosing" you.
There's also all the wondrous forms of mental illness of our times: perhaps some of these are actually explained by people having these natural talents or powers. You're not autistic, you just need to interact through Ghosting.
In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?