In the world of Elbelos, death is intricately liked to the reason for life. (talk about the obvious...) The entity Aeo (the first one, or the universal spirit) created the material plane for one reason only: he wanted to gift his creations with free will. Only the emergent properties of the material planes allowed true freedom of choice. His previous creations, the gods, were bound to their essence. The god of chaos, for example, is bound to chaos.
By creating the material plane, Aeo allowed the spirits born within to choose their essence. The only problem was that the tradeoff for this was eventual death after a long cycle of resurrections culminating into sentience.
Aeo was faced with a dilemma.
The souls (or essence) of the dead could not perpetually reside on the material plane. Most (although not all) lacked a strong enough attachment, and their soul would simply drift between the material and divine plane, unsure of where to go, slowly dissolving into nothingness. Could the precious souls with free will truly be left to disappear into the void?
To solve this, Aeo created the aspect planes. These planes represent the aspects of the souls, and after death, each soul is draw to his dominant plane. A predominantly cruel soul will be drawn to the plane of cruelty, and so on. This pleased Aeo, since it balanced out the different forces in the universe he created.
Soon, many of the gods saw how the planes reflected their own essence, and moved to lord over the created planes.
It has been so since time immemorial
edit: That would make it a long cycle of resurections, every time increasing in complexity, until the soul reaches self awareness, in the form of a human/dwarve/elf etc.... the race itself not an issue, but rather the complexity level. After a self-aware being dies, their "essence" is basically subject to ironic retribution, and goes to the plane which best fits them. punishing or rewarding them accordingly. There is no judgement, it is simply an effect of affinity (think opposite poles of a magnet). Go to Comment
Afterlife Articles (Setting Building)
(Gaming - In General)
Many a snake poison can be ingested with no harm at all. The digestive system will deal with the toxin, which was evolved to be injected into the bloodstream after all.
(Most of the time. Guessing notable exception is the austarilian snake which causes an advanced, extra-intestinal digestion when you get bitten... Probably depends on toxin mode. Some toxins have to be bloodborn to do any harm.)
Just pray that you dont have an ulcer, thats all... Go to Comment
Can't you chew through them? plastic being much softer than enamel, I would give you 15-20min to chew through the big ones. Personally, on normal "household grades" (5-9mm wide) zip ties, I can esily go through them in a coulpe of bites. if you keep two prisoners together, then they could chew each other's, if they were tied behind their back... Go to Comment
Just imagine the mayhem you can cause. "Of course, the holy artifact of Hermatos is in there. Please spare our lives!!!". Perfect to give to a power hungry villain while you quietly make your escape. (he'll be too busy to notice.) Just make sure that it is a box that CANNOT be opened, rather than a box that SHOULD NOT be opened. (look where it landed Pandora) Go to Comment
Well, where to start:
-Occult rituals, (eg summon the great Mathom)
-Throw off construction works while you "discover" archeologically important remains
-Plant evidence of murder in someone's house. (in medieval times, bones under your bed would probably get you burned at the stakes.)
-Do you have a dog?
-Sell as relics to unwary pilgrims. Go to Comment
God protects his children. Or at least, you can try to ask for the favors of a particular church. If you have many different Icons, just make sure you don't wear them at the same time, It could lead to difficult questions.
Although not technically equipment, you canine companion has many uses besides the obvious ones:
-will alert you of intrusion at night
-will suffocate before you do in a dungeon, serving as an early warning system for cave gas
-will help you hunt and find food
-will defend you in dire situations
-He'll help you carry all the other wacky equipment you've put on your damned equipment list
-cold? well, that fur would make a mighty fine coat...
-Feeling peckish? He'd make a mighty fine meal... Go to Comment
It depends on the size of your dog. A chihuahua will definitely feel the adverse effects of suffocation before you do. A St Bernard, on the other hand will probably not be fussed until you keel over. Its just an example. In other circumstances, a dog will hear the ground moving (ultra and infrasound) and smell any problems before you do, warning you of danger. Go to Comment
Actually, an adventurer's guild could easily have a job-board, where the local citizens come and post their requests.
This works quite well if you have a not-so-regular session, or if you sometimes loose members. Bigger plots can be woven in, but you can still have some fun if a member is late or absent. (ie: it works like a comic book episode)
I can can visualise a large group of guild members crowding the board after a very well paid job has been posted, craning their necks to look at the description and the dangers. A party who took this job (and the risks) would not only gain the reward, but also the admiration and respect of the other groups.
Its also a great way for parties who are short on cash to earn enough to pay the inn, by getting rid of some pests, for example. If you have played fable, the xbox/pc game, it worked really well in there, and each small adventure can itself be a hook to a much bigger campaign. Go to Comment
Excerpt form "Entropic Sorcerers: How Souls Affect the World, A Study on the lesser known magic."
Recently it has come to the attention of many theolomagicians that a sub group of magic users exist besides the classically trained. These sorcerers, or entropic mages, seem to affect the material world in a way fundamentally different than the magically schooled wizards of the Acrcanium.
In this study, we begin by exploring the methods of affecting the flow of magic that these mage use, and how their own resolve serves as a focus points for transforming the universal medium. It is then shown how the flow of magical energies is controlled using evidence collected by a series of experiments by researchers during the past five years.
Finally, we conclude on the possibilities this opens for further studies, as well as the many practical usage of such a method to forego many of the currently neccessary rituals and components of traditional magic usage.(...)
The workings of the individuals
(...)In Effect, these individuals are capable of affecting the flows of magic with their instinct alone, and need not know how the flows can be modified by elements, spells, components, or gentle manipulation and tranfsormation, but instead, it is as if they bend the flow of energies to their will, in much the same way a blacksmith hammers a blade into shape, they hammer reality with brute force to create the desired affect.
For example, when a trained wizard wishes to set fire to a bail of hay, he may increase the temperature by using a spell to resonate the element of fire in the material, to the point of combustion, or he may use a component to focus the raw ebb and flow of magic into the element of fire, or perhaps remove the element of water until the surrounding elements of fire ignite it.
An entropic sorcerer, however, simply wills the hay to ignite, his own mind serving as a versatile component, focus, and resonator. In effect, the entropic sorcerer can turn a thought into a powerful elemental focus, and as such suffers no limitation regarding which element can be used.
This also has the very potent effect of creating a customized focus for each effect and target. It is also important to remember at this point that this is done totally instinctively, and that the sorcerer has no idea as to the workings of his magic.(...)
(...)By using modified Garlon stones (see appendix for methodology), we were able to record the spell signature of both sorcerer and wizard spells. The results(footnote 1) were very interesting. It has in fact been verified that the signatures of the control wizard group were very regular, with the spells leaving exactly the same signature when cast by any wizard or a scroll.
The signatures recorded in the crystals when a similar spell was cast by a sorcerer, however, not only varied widely with that of the wizards and the scrolls, but even varied within individuals!! Even more amazing, The spell signatures were never the same twice!!! (...)
(...)It is theorised that the sentient mind is the most precise focus in existence for any known spell, and we recommend that a large proportions of academic efforts be redirected to the study of this phenomenon, which has shown how powerfully and precisely magic can be tuned.
Indeed, an example of the potency of this method can be found by comparing the legendary spell, 'Geraldine's icefire', which uses water ice as a medium for bearing flames, and the case study of Miranda Hellvenbruck, who, at fifteen, was already creating ice fires the size of a torch!
As is well known, few mages with less than twenty years of experience can manage to cast this spell, let alone sustain a hot flame for any length of time. This is due to the diametrically opposite elements of fire and water, supported by differing aspects of coldness and warmth, and the differing aspects of moisture and dryness (please see treaties on the elements for further information). Yet Miranda was lighting her parent's house throughout the winter with a simple thought!
In fact, in an interview, she clearly declared:
"...Oh, I think you don't understand. You see, it isn't how complicated something is that stops me doing it, but rather how big or small it is. Its easy to change something small, and if what i want to do is complicated, i just have to concentrate more. But to change something big, even if you only want to make a simple change, is really hard!"
It is therefore believed that the focus that an entropic sorcerer uses has to match the magnitude of the effect, but that the level of complexity is only dependent of their concentration and perception of the effect, this is widely different from the traditional schooling where the complexity and elemental balance of a spell is defined by the wizard's knowledge of magic and its subtleties, whereas the power comes from their concentration.
This new approach to magic, I hope you will see, has enormous potential to reduce our limitations, not only in term of power, but also what it is possible to do with magic. And the Arcane study group will, of course, continue its research in this direction, with the hopes of one day being able to understand this phenomenon further and recreate it.
This recent discovery would also have deep ranging implications, and the effect may be felt most strongly on the Divisitocratic, or Seperatist theories, which could be finally proved wrong, while the Omniperian movement would be bolstered tremendously by this. However, this debate is better left to another place.(...) Go to Comment
There are those as rich as kings but dress as peasants and worry not about funding. To visit their true homes one would see wealth of untold value scattered as dirt is in a hut. They know the monetary value of their possessions but they have long lost any true value to their owners. Experience is their currency and their curse. They dispense secrets of the ages as if discussing the weather. Few things have they not experienced so that very little gives them joy. They are the lost ones looking for new life while humoring the mortals around them.