I really like the back story, the legend of the blades, however, I agree with Chaosmark, knowing more about the blades, their power, appearance and their temptations would be really interesting, and if the quality of the writeup on the blades is the same as the backstory, you'll be in HoH territory.
Consider approaching a Strolenite whose work you like and propose a collaboration, if you're drying up on ideas/motivation for the blades.
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I actually like this hammer. It's a good, solid sub, but I would have liked to see more story hooks and background. Maybe a description of the current wielder.
I quite like the twist, the ability to break down social barriers would be surprisingly useful. I guess that because of its size, magic and the enhanced social abilities of the wielder, anyone who owns this would have a far ranging reputation.
I could definitely see the hammer's reputation, if not its actual power, being a great source of plot hooks and GM mischief.
3.0 base +0.5 for twist.
I like those locations, even if some seem to follow the same template somewhat. In particular, the valley of the doomed lovers would be something that I'd love both to roleplay and to GM.
I like how you've tied a lot of these location to their surroundings too, explaining how the locals interact and live around them.
I love the backstory, but would be keener to have the magical effect be more subtle and music related:
Otherwise, nice item! I like that the horn gets its own legend, and that bards make song in an attempt to attract it.
I like those! I would totally see this being a campaign side-track, ith the five rings separated across the kingdom, to be reunited by the plucky PCs before taking on the big bad or going up the mountain to query the trhunder god.
Good work Dossta!
Nice piece, and I like they way it reminds me of all those serious looking lone gunmen in western movies. I can also see this gun working really well in a noir setting, with a morally ambiguous owner that the PCs have to either befirend or circumvent.
It's surprising how much this item implies about its owner. Nice work!
I really like this weapon, and the twists mean it can be integrated into your campaign and gives it potential for great story telling.
If your gaming system has a way of compelling PCs to act in a certain way, it would be great to have biter slowly transform its wielder as it becomes hungry.
I really see it as a quiet parasite, slowly chnaging the behaviour of its owner to further the axe's purpose, in the same way as Toxoplasma gondii makes rodents seek cat pheromone, Biter would make the owner pick fights with the races that Biter likes.
It could be really fun to GM, with a few "You know, this guy is really getting on your nerves, and you have no idea why..." dropped every so often.
I like the halberd as a magical item, while powerful, I think its power is fairly well balanced.
What I like best about this post though is sparky's backstory. I can see him fit into the almost any fantasy world and he'd make an interesting character to meet while RPing, regardless of which side of the halberd the PCs find themselves on.
Brilliant post!, that I've only just found.
If these guys were a problem though, I'd imagine that people would have quickly moved to non-comestible stores of knowledge. Clay tablets would probably be my first choice, as they're cheap, easy to use and once baked, fairly durable. (bar the clumsy apprentice.)
If you have cheap metalurgy, you could also use sheet metal embossing to defend yourself from the niyotts.
I can totally imagine how a wizard's wealth and prestige could be measured by the instruments he uses to record his knowledge, with paper at the bottom of the ladder and magical crystals at the top, with clay and metal in between. Rich wizards could scorn poorer ones over their crude tools, while the gift of a crystal, or a sheet metal book, could be a right of passage in a magical academy.
Great post, that stimulates ideas and makes me want to roleplay an encounter with them.