Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
Nice Assassin! I also second Wulf about the patron. That would add some depth to this characater. Personally, though, I really like the back story, and love the idea of his death in a pool of demon blood to find himself transformed on awakening. I will probably use that idea, although it may not be with a goblin/insect. Go to Comment
Very cool! (although not particularly nice edit: as in revolting.) A practical application of the running Undead Economy ideas! the diary entries are nice too, although the journal's author doesn't sound quite disturbed enough from the horrors at first. I guess the primary target for the adventurers is the chronicles themselves.
I'm still not sure why the lich king would need a human chronicler though... Go to Comment
So let me get this straight, This guy basically steals from his own customers using his special bags of holdings? Cool! It would be a fantastic plot hook to have the pcs purchase a bag and loose an item! cruel plot twist.
The bags could also have some unusual uses if the PCs find out. They could be used as doorways from one place to the next, a la teleport gate, allowing for some hillarious gateways:
"We're surrounded, we'll never get out of this one!, Everybody: Jump in the bag!"
or, if the chest is opened at the bottom of a lake, the bag could be used as a makeshift waterhose(ok, maybe not sid's own, but the idea of a two entrance bag does allow for that.)
oooh, the mischief that can be caused by this item! probably not a good thing to give to the PCs, then, but can lead to all sorts of trouble! Go to Comment
Sid shouldn't be presented alongside the bags of holding. They should be separate stories, not linked at all.
Maybe you should do two separate writups then, one which fleshes out sid fully, with backstory and motivations, and another on the bags of holdings, listing some possible uses, hooks, and quirks, fleshing them out separately. Maybe that would work better.
(I still like it for the million+1 things you can do with a two ended bag of holding...) Go to Comment
This is a great city! i really like the concept of a city under the waves like this... the atmosphere is very well described.
The visual element is quite intriguing, with the blue tint on every objects.
I still wonder how the walls work. do they simply keep water at bay, so that you may put your arm through it if you wish, or do they act more like a membrane, which flexes... what about the fishes (the real ones), do they sometimes end up inside the corridors by mistake? How do the elves get fresh water?
I also wonder what the city would smells like? (ok, weird but I still do...)
Intriguing... will certainly make some pcs come across this one! Go to Comment
Doh, forgot about the fresh water! in a world where the entire ocean is kept at bay, fresh water and ventilation are going to be parlour tricks!
The magics of the cairns, I suppose, rather that the membrane, also keeps predators at bay then, I would have definitely seen a shark munching on an elf otherwise. Mind you, that would make an interesting scene...
The visuals of the fishes crossing the corridor would be fantastic!
I still perceive the smell to be different though, with the kelp, fish materials, ocean floor, etc... as well as any smell from the processes in the city.