Strolen\s Citadel content. 
Devouring Beds
Items  (Home/ Personal)   (Villanous)
dark_dragon's comment on 2007-05-11 03:13 PM
I really like the idea (Thom sounds like a great character) But to close the deal, i'd have to know why these beds were made (necromancer, curse, evil bedmaker) Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
dark_dragon's comment on 2007-05-11 03:18 PM
I agree Demagogue, I really like the tone and feel of this! *shudder* Go to Comment
The Rephatians
Society/ Organizations  (Mystical)   (Local)
dark_dragon's comment on 2007-10-10 12:45 AM
This is a fantastic sub which has sat in my favourites for a long time. I can now finally give it a vote and a well deserved BUMP! Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 11:41 AM
Absolutely no idea how the inhabitants bypass it. Perhaps there is a secret bypass door in the corridor between the two rooms? Or maybe the basins can be drained remotely form inside upon recognition, with somebody inside looking at the first room's entrance through a firing hole... Go to Comment
The Spider's Basin
Dungeons  (Any)   (Traps)
dark_dragon's comment on 2007-05-07 01:32 PM
Updated: Added the bit about the spiders
(was a great idea, by the way!) Go to Comment
Stoneshadow
NPCs  (Minor)   (Combative)
dark_dragon's comment on 2007-05-08 02:49 AM
Nice Assassin! I also second Wulf about the patron. That would add some depth to this characater. Personally, though, I really like the back story, and love the idea of his death in a pool of demon blood to find himself transformed on awakening. I will probably use that idea, although it may not be with a goblin/insect. Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
dark_dragon's comment on 2007-05-06 07:55 AM
Very cool! (although not particularly nice edit: as in revolting.) A practical application of the running Undead Economy ideas! the diary entries are nice too, although the journal's author doesn't sound quite disturbed enough from the horrors at first. I guess the primary target for the adventurers is the chronicles themselves.

I'm still not sure why the lich king would need a human chronicler though... Go to Comment
Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
dark_dragon's comment on 2007-05-06 12:01 PM
I meant "not nice" about the city, not the sub! I liked the sub. But the city would give me the creeps! Not somewhere for mortals.

I like the diary entries too. Log entries always enhence a sub I just think the guy would be a little more creeped out. (aside: The presentation is spot on. ) Go to Comment
Abligurion
Items  (Other)   (Non-Magical)
dark_dragon's comment on 2007-05-06 08:02 AM
A packet of skittles please....

Quirky coin, with many possible plot hooks and trouble for the PCs. Substituting a fake duplicate (eg gold plated lead) could be fun too! Go to Comment
Akratek's 40mm Pistol Launcher
Items  (Ranged Weapons)   (Combat)
dark_dragon's comment on 2007-05-04 09:31 AM
Short, sweet, I like it. (like the merc talk too!) looking forward to more Akratek goodies! Go to Comment
A Selection of Silly Hats
Items  (Clothes)   (Magical)
dark_dragon's comment on 2007-05-04 07:26 PM
Yeah! cool Scroll! You so have to throw some of those in your games! Go to Comment
Morgellon Mantengase
NPCs  (Mythic/ Historical)   (Mystical)
dark_dragon's comment on 2007-05-11 03:33 PM
Excellent! A bitter, semi-sentient entity wrecking havoc... What can you dislike! Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-04-27 10:02 AM
Hey all.
This is a post meant to define the belief system and mythical history of my in-work setting, ELbelos. Please tear it apart as much as you can!

I am wondering whether I should continue this post in the direction it is going in now. Your input is more than welcome!

Of particular note:
the format: should it be in this format? Could a staight expository post be better?
the tone: Is it right?
Clarity: Is what is written so far clear? Too convoluted?

More to come in soon to fill those subheaders...

MOON: Sorry about taking the names of the Elventi, I'll try and change it for the next post. Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-05-06 07:26 AM
Will do! Currently working on it for plot lines and content! Go to Comment
Phineas Clavius's Tract on the Myth-time
Items  (Books and Scrolls)   (Campaign Defining)
dark_dragon's comment on 2007-09-19 10:10 AM
hey muro! thanks, its part of a full setting I'm fleshing out. I'll get to add more as time progresses, but it will probably take a while before completion. Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
dark_dragon's comment on 2007-04-25 04:08 AM
So let me get this straight, This guy basically steals from his own customers using his special bags of holdings? Cool! It would be a fantastic plot hook to have the pcs purchase a bag and loose an item! cruel plot twist.

The bags could also have some unusual uses if the PCs find out. They could be used as doorways from one place to the next, a la teleport gate, allowing for some hillarious gateways:

"We're surrounded, we'll never get out of this one!, Everybody: Jump in the bag!"

or, if the chest is opened at the bottom of a lake, the bag could be used as a makeshift waterhose(ok, maybe not sid's own, but the idea of a two entrance bag does allow for that.)

oooh, the mischief that can be caused by this item! probably not a good thing to give to the PCs, then, but can lead to all sorts of trouble! Go to Comment
Sid's Bag of Treasures
Items  (Equipment Listing)   (Cursed)
dark_dragon's comment on 2007-04-25 12:03 PM
Sid shouldn't be presented alongside the bags of holding. They should be separate stories, not linked at all.

Maybe you should do two separate writups then, one which fleshes out sid fully, with backstory and motivations, and another on the bags of holdings, listing some possible uses, hooks, and quirks, fleshing them out separately. Maybe that would work better.

(I still like it for the million+1 things you can do with a two ended bag of holding...) Go to Comment
City Image - UnderSkyWater
Locations  (City)   (Water)
dark_dragon's comment on 2007-04-25 03:55 AM
This is a great city! i really like the concept of a city under the waves like this... the atmosphere is very well described.

The visual element is quite intriguing, with the blue tint on every objects.

I still wonder how the walls work. do they simply keep water at bay, so that you may put your arm through it if you wish, or do they act more like a membrane, which flexes... what about the fishes (the real ones), do they sometimes end up inside the corridors by mistake? How do the elves get fresh water?

I also wonder what the city would smells like? (ok, weird but I still do...)

Intriguing... will certainly make some pcs come across this one! Go to Comment
City Image - UnderSkyWater
Locations  (City)   (Water)
dark_dragon's comment on 2007-04-25 11:53 AM
Doh, forgot about the fresh water! in a world where the entire ocean is kept at bay, fresh water and ventilation are going to be parlour tricks!

The magics of the cairns, I suppose, rather that the membrane, also keeps predators at bay then, I would have definitely seen a shark munching on an elf otherwise. Mind you, that would make an interesting scene...

The visuals of the fishes crossing the corridor would be fantastic!

I still perceive the smell to be different though, with the kelp, fish materials, ocean floor, etc... as well as any smell from the processes in the city.

Very cool... Go to Comment
City Image - UnderSkyWater
Locations  (City)   (Water)
dark_dragon's comment on 2007-04-25 12:02 PM
Absolutely brilliant! That would be just spot on! You can definitely see the dolphins and Elventi cooperating like this... Go to Comment
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