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Cultist Cell
Dungeons  (Other)   (Rooms/ Halls)
dark_dragon's comment on 2007-09-22 07:59 AM
Only voted Go to Comment
Encounters in Outer Space
Plots  (Travel)   (Encounter)
dark_dragon's comment on 2007-09-20 10:00 AM
That rocks! If I ever have a space campaign, its going in. Go to Comment
Encounters in Outer Space
Plots  (Travel)   (Encounter)
dark_dragon's comment on 2007-09-20 10:03 AM
really good scroll. Very useful, and, as a bonus, gets you thinking too! cool! Go to Comment
Encounters in Outer Space
Plots  (Travel)   (Encounter)
dark_dragon's comment on 2007-09-20 10:30 AM
The wall

As the PCs vessel approaches a chartered, but unexplored star system, instruments warn of a very large, Class IV space station on their way. After some investigation, the orbit of the station is seen to be very unorthodox. Instead of orbiting around the nearest planet, the station orbits around the local star.

Here, clever officers will probably look at and scan the entire orbital path, finding a very large multitude of similar stations. what they have found is not an isolated station, but is part of a dyson belt.

Approaching closer, Gargantuan solar energy collection sails radiate around the central axis. Easily dwarfing the station, the diameter is well over 50 km, creating a zone of complete darkness behind the station. The engineering officer, doing some back-of-the-napkin calculation, works out that the energy captured in a month is the equivalent to the output from your power core for an entire year. He speculates at length bout what could be done with it: collection for somehwere else, asteroid mining, or weapon systems...

As soon as within decent range, several things happen at once. Firstly, the PCs realise that this station is uninhabited, The usual signature from a life support system being absent, however, instruments will signal that signature for weapon systems are present and unrecognised. Secondly, The station begins to hail them on practically all frequencies with a simple message in a multitude of language:

YOU HAVE ENTERED A RESTRICTED AREA. YOUR VESSEL IS NOT AUTHORISED BEYOND THIS POINT. STOP AND TURN BACK. WEAPONS SYSTEMS ARE ONLINE AND WILL FIRE IF YOU PROCEED FURTHER. THERE IS NO NEGOTIATION.

And thirdly, the multitude of local asteroid which up to this point have been recognised as harmless pieces of rock will begin to illuminate the vessel with targeting beams.

At least now, you know what all the energy is for...

The Parties's choice at this point is theirs, but attacking a system-wide defense grid might not be conductive to a long life.

possibilities
-A temporal anomaly is being protected for the exclusive use of one faction.

-The stations protect an extremely rare resource which occurs naturally in abundance in the system. (eg: palladium, iridium, osmium, deuteurium, tritium, gascloud dwelling microorganisms, naturally occuring carbon nanotubes, etc...)

-The system is protected for traveller's own good. It is there that new star-destroying weapons are being tested.

-Any other secret military or corporate research works too.

-The PCs have stumbled upon a very reclusive species of alien, who will do anything to keep themselves secluded.

-Beyond the defense grid lies a small and sparesely populated planet of desillusioned humans, who have decided to isolate themselves from the outside world(universe, rather).

-They have stumbled upon one of the biggest military exercise of the millenium, where a system-wide defense grid prototype is being tested by an invasive force, who will warp in within minutes, just behind the PCs. reactions up to GM. Go to Comment
Encounters in Outer Space
Plots  (Travel)   (Encounter)
dark_dragon's comment on 2007-09-20 05:41 PM
Well, a sun is a big source of energy, and until you're Kardashev II and you're building a dyson sphere, you can share with everybody, as long as you dont start casting shadows on each other. The large solar sails are made so big because those sattelites are rather far from the star, as well as to hint at the mega-huge weapon systems in there. (will go back and change the post to make it more obvious)

If the sun radiates particle X, you can still grab it outside the control zone, since the stations dont cover every inch of space.

I like the idea of the system containing a very rare resource though, and I'll add that when I edit the post. Go to Comment
Encounters in Outer Space
Plots  (Travel)   (Encounter)
dark_dragon's comment on 2007-09-20 06:33 PM
I can just see the gm taking out an hourglass eggtimer and saying in a machine tone:

-HULL BREACH IMMINENT---INTEGRITY LOSS IN 3 MINUTES---SYSTEM DECISION REQUIRED IMMEDIATELY- Go to Comment
The Gunman
Articles  (Fiction)   (Gaming - Genre)
dark_dragon's comment on 2007-09-28 08:51 AM
Awesome Sauce! I would see it woven into the fabric of the world, with people in bars talking about it. In terms of plots, you could always have to rescue the mechs from theft, or steal them yourself for a wealthy collector (the logistics involved would be so much fun!). Go to Comment
The Nobleman's Daughter
Dungeons  (Other)   (Puzzles)
dark_dragon's comment on 2007-09-13 08:04 AM
I like it! Its a nice plot, with lots of scope for depth and flexibility. (the journey to the island can be made into an adventure, as can the search, and Maxom's island.) The twist is nice, and allows the PC to use their brains to solve a situation. The addition of a second group can be a great source of roleplay, and the two groups could devlop a long term partnership or enemity, which would come back later during the campaign.

This does, however, strech the definition of 'dungeon' quite a bit!

good one! Go to Comment
Loverboy-Cybernetics
Items  (Other)   (Combat)
dark_dragon's comment on 2007-09-11 06:11 PM
Ok, so, waddyou think?

May add a testimony section eventually, in the form of a medical review/interview with an augmented operative. Go to Comment
Servitor Imps
Lifeforms  (Constructed)   (Any)
dark_dragon's comment on 2007-09-13 08:15 AM
I like it, although a bit more flesh would probably improve the post quite a bit. What this does is remind me of the imps in the dungeon keeper series of game (this is a good thing!) and it would be quite fun to walk into a dungeon filled with these guys running around on various errands.

The demonic name is ace by the way!

I could definitely see them being treated like slaves by the summoners. I Think this is why they are so rude and obnoxious. Perhaps defeating the summoner would grant the PCs a host of willing servants? (eg: Dobby in Harry Potter) who knows.

Kudos, even if it needs fleshing to tickle the top marks, a nice springboard for ideas. you've convinced me of including a modified version of these in a future game... Go to Comment
Bedizens Traveling Dungeon
Dungeons  (Plains)   (Rooms/ Halls)
dark_dragon's comment on 2007-09-21 12:44 PM
Superb. If I had an HoH to give, you'd get it.

Edit: rightfully remedied! Go to Comment
Establishments of the Future
Locations  (Establishment)   (Any)
dark_dragon's comment on 2007-09-25 12:41 AM
Really useful scroll! good idea! Go to Comment
Magic as an Attribute
Systems  (Mystical)   (General)
dark_dragon's comment on 2007-09-21 09:27 AM
I will echo Muro's "WOW, speechless."

The scope of this piece is amazing, and is superbly executed. I would give the story of the apprentice and the master 5/5 on its own just for the tone and background. Used like this, your post is simply awesome. Go to Comment
Clochardshire Shambler
Lifeforms  (Constructed)   (City/ Ruin)
dark_dragon's comment on 2007-09-21 09:11 AM
To think I missed this. Excellent piece. 5/5 Go to Comment
30 Princes
NPCs  (Minor)   (Political)
dark_dragon's comment on 2007-09-25 11:42 AM
Oooh, nice list Ria... They could lead to some interesting plot hook

*schemes to challenge the PCs forming themselves in dark_dragon's mind.*

Thankyou for that! Go to Comment
5D Shunt
Items  (Other)   (Campaign Defining)
dark_dragon's comment on 2009-10-26 06:44 PM
Maybe this is the campaign defining event, propelling the world into a post scarcity economy, and brining in turmoil beyond measure.

Could be a great plot hook: destroy the prototype and kill the team to stop the change, or protect the team at all cost to usher in a new world order (cue religious fanatic, secret societies, and government organisations.)

I think though, that if you have free energy, the entire gameworld economy will shift drastically. The very concept of warfare is skewed, since building new ships is essentially cost free: Just equip a few robots with 5D shunts, send them off to the asteroid field, and hey, presto, a brand new fleet. Might be an interesting article to write. Go to Comment
The Company of Stars
Lifeforms  (Ethereal)   (Any)
dark_dragon's comment on 2010-09-01 03:36 AM
I really like that sub. I was pulled in by the title (haven't logged on in months) and don't regret having made the trip back through the net to read it. Nice post Ria! 4.5 Go to Comment
30 Druids
Society/ Organizations  (Natural)   (Area)
dark_dragon's comment on 2007-05-24 06:01 AM
Very cool 30 druids! go Scras! well linked too! I like the different species too, you dont ususally see a druid giant or ogre, but they came out really well! Go to Comment
Field of Silence
Items  (Clothes)   (Non-Magical)
dark_dragon's comment on 2010-05-10 02:24 AM
5/5. Awesome write up. Agree with Val, It Remind me of some of Arthur.C.Clarke's short stories.

Nice evolution from current noise cancelling technology. Excellent write up.

HoH! Go to Comment
Saint Yandrick the Waggish
NPCs  (Mythic/ Historical)   (Religious)
dark_dragon's comment on 2007-05-16 07:24 AM
Very good trickster saint, and manfred is right on with the air of melancholy on this post, it give Yandrick a really good depth. 5/5 Go to Comment
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