I love the idea, but unfortunately not, he started out as a demon, then became a god, worshipped by mortals. Complicated, I hope I managed to explain it ok. But his initial role would have been something quite close to it. He was the enforcer of demon contract, before diversifying into the mortal business, so to speak.
I must say, though: Your idea ROCKS!! You should definitely write it up. Go to Comment
Updated: Ok, finally finished this baby! tell me what you think. I can see a couple of things I could have done better, and find it very verbose when re-reading. Go to Comment
I better explain that while I use the terms celestials and demons, they should not carry the D&D associations about chaos, law evil and good (I've never played D&D). A demon is a creature born of the demonic planes, while a celestial is a being born of the celestial planes.
Chaos and law are really choices in the demonic world, just as in ours. the fact that most demons are chaotic and unpredictable is due to their conscious choice, based on millenias of experience as to what works in the demonic realms. Since the environment is rather chaotic (swirling vortexes of eldricth energy, stroms of fiendfire, etc...) most demons become chaotic, but not all.
Surprisingly, evil and good are choices too, even for a demon. We must however take into account their perspective:
For example, demons feed on souls the same way wolves feed on deer. Are wolves evil? from the standpoint of the deer, they are, but WE, as humans, know better.
There are good demons and evil demons in the lower planes I describe (In the same way that there are good and bad human beings. But from the standpoint of farm animals destined to the slaughter, we're pretty much all evil), So from our standpoint, all demons look evil. Its a perspective thing.
Durmenthir's perspective changed when his soul was confined to his body and the connection to the demonic planes severed. so he stopped behaiving like a demon (soulmunching, painfeeding, etc...) but the respect for the laws was his choice. Go to Comment
Thanks a lot Muro! And thanks to all of you guys who read it and voted!...
When I started, I really didn't expect it to get so long.
Glad that you all like it though! Go to Comment
Thanks a lot Dragon Lord! You're right about this, I should've added some explaining on the stats. Although I'm sure glad you did, since I have absolutely no RQ experience. Bump to you, Dragon Lord. Go to Comment
The Grey Company Society/ Organizations (Combative)
(Country/ State)
Moon, those seem like pretty logical steps, but I will not change the original. So in time, new post may spring up as you suggest, But for the time being, It'll remain as it is untill all the other submission have been build around it, then, I'll delete it and add a link back to the original on all the others.
To be honest, I felt bad about doing what you suggested (i did think about it) as it would mean changing the author's original work.
I like it, the plot is nice and simple, and can be expanded to be as atmospheric as you like. The possessed child is pretty classic, but it works really well here, and should prove to be difficult to handle for the PCs if the don't want to harm him.
I'm not sure that the ghosts would simply leave, though, and I might have had some other way of stopping the haunting, say, figuring out what killed them and promising that the world will be informed of the injustice. For me that seems a bit weird, which is why i'm going to vote 3.5 instead of the 4.0 I would have given it otherwise. Go to Comment
Items (Home/ Personal) (Magical)
brilliant to put in a campaign when you're doing a funny one off, eg: chrismas holiday special, or even better: Talk like a pirate day special!
I can just imagine what would happen should his men find out! no enchantment can possibly be strong enough to stop his entire life being ruined...
...perhaps the fate that the adventurers reserve fro him is nicer!
brilliant! Go to Comment