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I love the suggestion of the two brothers. The relationship between the two could be a wonderful source of drama, tension and pathos. The PCs would have to make morally ambiguous decisions when dealing with Bill, knowing full well his intentions are essentially good and that he acts out of fraternal love. It could make for some wonderful storytelling and roleplaying.
The submission feels somewhat incomplete because it originally grew out of a scroll submission, but I didn't want to leave it as "Old fashioned pub that hides terrorist network fighting transhumanism". It was late at night so I ended up going overboard and writing a sub for it instead.
That said, I think the juxtaposition of "Bill as a nice guy" and "Bill who blows up clinics" is both realistic and interesting.
If we're talking of Hitler, there are several reports of him playing fondly with baby Helga Goebbels, or of being uncommonly attached to his dog Blondi and her puppies. Being a loving, caring family man does not stop someone from being a militant bigot. Casually murdering people as part of their role as an organised crime enforcer does not stop someone from being respectful, compassionate and caring towards their parents. A soldier can enjoy shooting "some guy in a turban" as part of his tour of afghanistan and then return home to patiently teach his son to read and make love to his wife. Your best friend at work and occasional drinking buddy could be beating his wife or molesting his children. Humanity is more complex that we make out, and while our fiction tends to use a lot of black and white, the real world is built more from a palette of grey, which is why I like the dissonant image of Burly Bill running a terror campaign.
I like it, and forganthus's suggestion with battle optimisation is a great idea. I've had to solve these kind of problems before, and analyse the outcomes. It's interesting to note that if you carry out this exercise with nations prior to the breakout of the second world war, the lowest conflict states are almost identical to the Axis/Allies split (except for one country, IIRC.) It turns out this a remarkably complex problem (Combinatorial Optimization) and is NP-complete. It's an excellent problem to push onto your gamers! As a general rule, NP-complete and NP-Hard problems make for quite good games. Have a read of Ralph Koster's GDC 2009 talk for more.Go to Comment
Dossta, thanks for keeping up with this collection. Each item alone is a great sub, but taken together they are exceptional. I really like the concept and the execution.
This horn is formidable, and I particularly like the subtle twist that could easily be the downfall of the horn's wielder, as he erodes away the inhibitions of his own men, slowly ebbing their humanity away. So far, the darkest of the seven item. I like!
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- Adelheim's Seven Favours
- King Mosanggar's favours/tokens/gifts
- Adelheim's Aegis (with the implication that all the items are only facets of the aegis)
- The Steward's Prizes
- The Seven Sentinels
- The Seven Keys to Adelheim
- Mosanggar's Seven Legacies
- The Princes' Birthright
- Mosanggar's Wards (as in, protective spells)
- Mosanggar's Binding
- The Prince's Circle
- The Princes' Chain (a chain is only strong as...)
- The Stars of Adelheim
- The Adelheimian Unity
- The Princes' Pledges
Nice to see one of the sinblades come up! I wonder how someone with an iron discipline would react with this blade. It seems that the wielder would always be walking the line between self-control and all-consuming rage.
I like that you've included a section on the relationship between blades, and look forward to seeing how the oother blades interact with one-another.
Go spacebats! I think I quite like the Cynopterid. I could see them being a galactic underclass, everywhere due to their natural abilities, but never on top of the foodchain, so to speak. I think I might enjoy a campaign where humanity is at the point of bootstraping to spacefaring and they meet the Cynopterids, opening a whole can of worms and moral dilemmas:
They're weaker than us and their colonies are biocompatible with earth life. Are we willing to exterminate the species that gave us spaceflight?
How do we interact with the rest of the galaxy? Will we be frowned upon because our space flight tech was scavenged? Do uplifted species have a bad rep in the galaxy, with an attached stigma?
What if the Cynopterids had to be our mentors in galactic diplomacy? How would we handle a species that has rights over us when we're technologically superior to them? Would we risk the wrath of galactic legal bodies by defying our mentor species?
Does a culture have responsabilities in case of accidental uplift (like Chirotar could be responsible for.)?
I'd probably drop the eldricht-ness, I've never been any good at putting those and sci-fi together.
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Interesting character. I'd like to hear more about her species, and it has triggered an entire campaign idea. Cool!
I love the writeup. It's probably not very useable as-is in a game without more ties but I loved reading your sub, Scras.
Dragonlordmax: I don't know that I've ever seen a vampire that can fly
You ever saw one that didn't? You sure? How much did you have to drink? :-)
I really like this item. I've been reading your series of the seven artifacts and found it really enjoyable, but this one is my favorite so far.
It's probably not something that I'd actually give to PCs, but it's a brilliant item. I really like the imagery of the flame wreathed crown, and having the judgement be a willpower contest is a wonderful idea.
I can see an entire campaign built around these seven artifacts, with a failing kingdom, and a band of adventurer tasked with finding all seven tokens and match them to seven worthy descendants of the original seven kings to restore the kingdom to its former glory.
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Looking forward to the other artifacts.
I would not like to be on the receiving end of those...
I could see them used by an antagonist, with the PCs having to choose an indirect manner of subduing the owner. Good item to make combat-heavy parties try different strategies when faced with the big bad.