I can see playing an entire campaign here, especially with a system that's heavy on interpersonal politics. I would love to play out the decisive final moments of the prinson camp at the Twelve, when things really hit the fan and either the Eleven are finally crushed or the Heretics' Revolution begins. Go to Comment
Scattering these throughout a setting with just the name and no other explanation would really give a sense of veiled history. Good job on making doors into interesting artefacts in their own right. Go to Comment
As they travel they notice a horrible rotten smell. As they travel it gets stronger and stronger forcing them to cover their noses and mouth less they choke on the horrible smell. Stream full of dead fish. Spawning trout die in mass quantities after they spawn littering areas with dead fish dying and deteriorating in the sun.