A solid if confusing idea has been done but I like how you set this up, limiting Meta gaming and adding an element of shook. I do however believe that the players may not always enjoy the loss of character control Go to Comment
A sentiment weapon that is very impressionable in terms of what is right and wrong, akin to a child. Currently, being ownerless, it is not very powerful. However, once it has found an owner, it can provide significant boosts to the wielder in an area or areas the wielder most desire. What adventures will this sentiment weapon go through? How will it develop itself in terms of power and personality?