I like these things. I, like other, feel that the time claw is perhaps to powerful- perhaps they can latch on and suck the time out of you while you try to fight them off? Then you could have multiple rolls/saves to see if you still live, but have each progressive roll/save get harder because as your age get higher, your strength gets lower.
Great. Now I have an urge to research non-Euclidean geometry. Thanks.
Great sub. Great explanation of the whole mind-bending subject in simple ways even I can understand. Somewhat. And now I have an idea of making some castle where the courtyard is not your average Euclidean one, and you have to do a couple of laps while getting fired at before you reach the main (and barred) door... Go to Comment
A good idea for its purpose- annoying the players to death. That said, I personally would feel these would be better if they have some use, in certain situations, that they need to think about. I'd almost like them to be faster acting, maybe change in about an hour or something along those lines. I'd also make them detectable to highly skilled, and very experienced, jewelers and other people who work with gems.
I love Bodach. I just love the idea of him wearing corpses like a cloak, and creating new ones on his path to find the thing he searches for. But I guess my question is this: In your first story, the one where the country folk run into Bodach on the road, why didn't Bodach kill them? If he could reverse the decomposition process by eating their brains, why didn't he? Go to Comment
I like the idea of undead armor running around slaughtering armies. What I would like to know is the numbers involved. How much armor is out there? If there's a lot, it would take a while for that thief who put on the armor to put it all together. Go to Comment