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The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-14 01:04 PM
Yes, its the guy who gets sliced who's soul gets drained and thrown back at them. Of course, though, once it gets smart enough, the wielder's soul's in trouble... Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:07 AM
I don't do AD&D, so I wasn't sure how much damage a single strike would deal (nor am i familiar with other combat systems). Though the only killing blows up the intelligence is a good idea. Go to Comment
The Soul-Sucker
Items  (Melee Weapons)   (Sentient)
caesar193's comment on 2012-08-17 11:12 AM
Update: Slowed intelligence gain. Go to Comment
Dr. Adele Stirling
NPCs  (Scenario Based)   (Technical)
caesar193's comment on 2012-08-13 10:58 AM
I like her. But (yes, I'm being very picky with this unimportant detail), since most of her other projects have Greek mythology names, like Ariadne and Dionysus, 'Hercules' stands out (to me, since I pick over details and know about this). Hercules is the Roman name for Heracles, the Greek name for the guy who strangled the Nemean Lion. All in all, a great NPC. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
caesar193's comment on 2012-08-09 08:21 PM
I never actually though about that. I suppose the easy answer would be magic, which is why I'm not going to resort to it. I'll think about it. Go to Comment
The Great Tree
Lifeforms  (Flora)   (Any)
caesar193's comment on 2012-08-09 08:47 PM
Update: Added how the tree marking where the branch comes in is distinguishable. Also added a plot hook. Go to Comment
Cloning in the Cosmic Era
Systems  (Mercantile)   (Specific)
caesar193's comment on 2012-08-10 10:56 AM
only voted Go to Comment
Kingdom Coin
Systems  (Mercantile)   (Specific)
caesar193's comment on 2012-08-03 08:51 PM
only voted. Go to Comment
Wall of buttons
Dungeons  (Any)   (Traps)
caesar193's comment on 2012-08-02 04:38 PM
I like the simplicity of it, and the fact it makes the PCs hurt themselves. But what do the other buttons do? Just open the door, or do some do other things, like provide food, healing, etc? Another question- why would it exist? Whoever made your dungeon will not want to go to the expense of installing several traps in one room. A good first sub.

Welcome to the Citadel Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-02 07:24 PM
Yes, it should be possible to avoid combat. But it should be very difficult. Even with communication, you still have to account for if the other people view how your translating as evil ("a demon is in their metal case. They must be evil. Die!" or "it is unnatural for people to be able to speak my language without learning it. It must be devil magic. Die!). Even gifts could be taken as an insult (especially if you offer petty trinkets that both parties know are worthless). And a single, unarmed diplomat could appear weak, and easy prey. Yes, they are all ways too avoid combat, but they should not be taken as instant, automatic best buddy devices. Both parties must want to be friendly for lack of combat. All that helps, but if they think that you're a devil's spawn and must die, there's not much you can do about it. Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-05 04:06 PM
putting the scenarios for each possibility is a good idea. i'll throw in a few such examples when i come up with them. Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-05 06:49 PM
Update: Added a scenario Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-07 09:43 PM
Update: Added Peace meeting Go to Comment
First Encounters with an Unknown Tribe
Articles  (Campaign)   (Gaming - In General)
caesar193's comment on 2012-08-07 09:48 PM
I am not trying to force any outcome. I am simply saying that first encounters are not easy to do peacefully. If the PCs do something brilliant to get peace, then let them get peace. If they don't bother doing anything special, or do something that is simply a pathetic effort toward peace, then give them combat. History is littered with failed attempts at such first encounters (before europeans wrote books on the subject, as I wrote in the article) Go to Comment
The Hellephant
Lifeforms  (Fauna)   (Any)
caesar193's comment on 2012-07-30 09:52 PM
Nice work. Do the babies eventually grow into the huge version? And if they do, how do the communities that raised them deal with the full grown monstrosity? Do they kill it off before it grows too powerful? All in all, pretty good. Go to Comment
The Eight Gods
Society/ Organizations  (Religious)   (Local)
caesar193's comment on 2012-08-01 12:55 PM
Update: Wrote Summary and major beliefs Go to Comment
The Eight Gods
Society/ Organizations  (Religious)   (Local)
caesar193's comment on 2012-08-01 12:12 PM
MoonHunter- the gods are the traditional pantheon. They are just also the gods of a more rational and practical group of people, who see lightning as something that can set a tree on fire, not the divine wrath of some god. They have sacred animals/birds because they prize those animals above any other. Thus, those animals are viewed as sacred. For the next three questions, yes and yes if they want to (if they feel like telling someone something, they'll take a stroll in the mortal realm), like the Greek's pantheon (with Athena popping down for a contest with Ariadne, and Hermes giving Odysseus a magic flower). The appearances are there really for the special cases (like Mors is always a skeleton on a horse with a cloak, and Sitrof runs around with a wolfskin (like the norse berserkers). The weapons are for if the god wants to kill something (pesky human, pesky god, pesky monster, etc). And in this world, gods are not magic. They are more like an avatar of what they are god of, instead of some supernatural being who can do anything, with a speciality in whatever they are a god of. Like Poseidon being good with water, and Zeus being able to go lightning-happy. I'll throw this in there. Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
caesar193's comment on 2012-07-30 02:10 PM
I like it, though i do have one problem with the history of the Chimera. Animals require lots of resources (food, shelter, etc) to keep. And, with resources running out, people simply wouldn't be able to keep animals. And no one would even consider breeding a such a big beast as the Chimera Prototype MK-XXIII. Such a beast, even before it went on an unforeseeable rampage, would require lots of resources, especially if its constantly spawning more creatures, that, in turn, require resources. A creature like that would need a huge,+30 foot high living area, which would require either metal (which they wouldn't have in a resource-less world) or wood (which they also wouldn't have).
I like the idea, which is why i'm giving it a 4/5 Go to Comment
The Shadowbeasts
Lifeforms  (Intelligent Species)   (Any)
caesar193's comment on 2012-07-29 05:19 PM
Update: Added another section, and added a bit in other sections Go to Comment
The Shadowbeasts
Lifeforms  (Intelligent Species)   (Any)
caesar193's comment on 2012-07-31 02:55 PM
Thx, Dossta. Though the nest is secluded, and hard to reach by foot. I may have forgot to mention that bit. I'll throw that bit in, just to make things clear. And (reading your comment jarred this idea out of my skull) add runt shadowbeasts- five foot long beasts that guard the nest. As to humanity's defenses, they would try to make something. I'll think on that. Go to Comment
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