Strolen\s Citadel content. 
Lifeforms  (Intelligent Species)   (Any)
caesar193's comment on 2012-09-11 02:34 PM
Because I don't feel like making two replies to both echo's and scras's comments, I'll just do it here.

First, echo: I originally wrote this as a piece about a society that raises humans for milk like we do cows. Everything else I added with little thought towards to whole. So, yes, they pr obably wouldn't have bankers and such, and just farmers and basic craftsmen. Just the jobs that self-sufficiency requires. As for the breeding out intelligence, what I meant by that was more breeding out free-will. The Yothats did not develop with smart humans. The smart humans came across the geographical boundaries to meet them. At that point, culture and might just added the new humans to the flock. They have never witnessed a human culture, or society, and it never occurred to them that humans could create such a thing. And for war, the Yothats are big, strong, and organized. Think giants with military training. Assuming that a tribe of 50 would have 25 males, and thus 25 soldiers, they could fend off quite a lot. It would probably take upwards of 5 soldiers of mid level to one down. 25 soldiers could defeat an army of 125 mid level soldiers, or (probably) 200 low levels. And if the humans defeated two or three solitary tribes, then they might call a war meeting, or discuss it at the next Culmination, and send all the soldiers to crush the pests

Scras: The Yothats do not need milk. They only need to eat once a week, and they have Freats and large mammals to do the job. Instead, milk is a luxury. Yothats love the taste of it, which is why they raise humans. They drink it. Go to Comment
Lifeforms  (Intelligent Species)   (Any)
caesar193's comment on 2012-09-11 02:39 PM
Update: Fixed some stuff that was pointed out Go to Comment
How to Kill Painfully: A Compendium of Ancient Executions
Articles  (Setting Building)   (Gaming - Genre)
caesar193's comment on 2012-09-09 07:53 PM
well, thank you for pointing this out. As for the other stuff- I know that Vlad didn't like the Turks too much (though he wasn't so much a defender of Christianity as he was the Orthodox sect. His views on Catholics was that the only thing they were good for was military aid). But they did crucification x's too? You actually do learn something new every day. Go to Comment
Andrew 12
NPCs  (Minor)   (Technical)
caesar193's comment on 2012-08-30 02:32 PM
only voted Go to Comment
The 101 Festival Attenders
Items  (Art and Music)   (Sentient)
caesar193's comment on 2012-08-24 11:26 AM
only voted Go to Comment
The Walk
Dungeons  (Water)   (Rooms/ Halls)
caesar193's comment on 2012-08-28 03:55 PM
Thank you for the feedback.

Your first point, that of the orc wizard and the illusions- the wizard made those illusions to hide the dock. The escape boat was the orcs (they need something to go raid people and get food, supplies, etc). The traps were set by the orcs, and were to stop people coming from the dock to the library. I was thinking things in the nature of pit traps. They would slow the orcs down more than the PCs because the PCs would be to busy running than checking on traps, and would (probably) evade any traps they set off. As to the third thing, in my world orcs are smart and organized. If they aren't in yours, feel free making the monsters something a bit more organized.

And- Barrels? I know of The Hobbit, but I have never read it. What do barrels have to do with anything? Go to Comment
The Walk
Dungeons  (Water)   (Rooms/ Halls)
caesar193's comment on 2012-08-28 07:57 PM
They don't let the PCs escape down a known escape route. They pursued them, didn't they? The tunnel leading to the boats is presumed to be opposite the ladder down to the ladder. The PCs would either be in the middle of the library, or by the tunnel (or maybe in some place nobody but a player could possibly think worth investigating), so the orcs couldn't possibly get between the PCs and the exit.

And yes, if the PCs want to be covert, then let them use the boat. But nobody knows about the boat, because of the illusion hiding the dock (and they leave at night), so they would have to reconnoiter the area at night to even have a chance of finding it. Go to Comment
The Walk
Dungeons  (Water)   (Rooms/ Halls)
caesar193's comment on 2012-08-29 09:51 AM
The orcs are wagering bad jobs, like the duty shifts, latrine cleaning, and such. Or they don't have to play poker at all.

If you want to have some wizard in room 2 making the boulders invisible, go right ahead. My orc wizard is a bit lazy, and doesn't want to go to extremes to stop the intruders, and feels the walk and the boulders is enough. He just wants to make sure he lives, and so blocks attacks.

And the dock protection- they think that the illusions hiding the dock and the traps in the tunnel are enough. If you want to throw a couple of orcs in the dock, go right ahead. I just think that it might be unfair to the PCs to have to ready the boat, defend the dock from the horde coming down the tunnel, and kill a couple of orcs on the dock. Go to Comment
Divine One Kolou
Systems  (Divine/ Spirit)   (Specific)
caesar193's comment on 2012-08-22 09:42 PM
What Ted said. Describing a god's (or Divine One, whatever) personality is fine, but I too would like more. I'll restrain on voting till I see whether or not you decided to add more, and flesh out the idea. Go to Comment
Divine One Kolou
Systems  (Divine/ Spirit)   (Specific)
caesar193's comment on 2012-08-23 07:48 PM
Me too. But since this one seemed the bare bones of something, I decided to wait. Till now. Go to Comment
Divine One Kolou
Systems  (Divine/ Spirit)   (Specific)
caesar193's comment on 2012-08-23 07:49 PM
only voted Go to Comment
The River of Sorrow
Systems  (Mystical)   (Defining)
caesar193's comment on 2013-05-01 10:21 AM
Great idea. I love this idea.

Is the human suffering needed for a flooding of the River proportional to the total human population, or is it a numerical number that needs to die? If its all percentages, then I'm sure there would be a few floodings earlier on. Also, is it just human deaths, or any species? Go to Comment
Groggar the Genius
NPCs  (Campaign)   (Political)
caesar193's comment on 2012-08-22 11:15 AM
The goblins, as I have them in my world, the goblins have a strong tribal identity, because they are the weakest race, and thus can only hope to survive by sticking together. Thus, Groggar would not be outcasted, because they would need every fighter they can get. Groggar was simply outcasted from his peers, not the actual tribe, because of his genius. Go to Comment
Lifeforms  (Fauna)   (Water)
caesar193's comment on 2012-08-20 11:52 AM
The saliva is an acid of sorts, as I put in there. The Shnickel's predators are pretty much anything that eats toads, from the everyday to monsters. The Shnickels possess no special characteristics that would make foxes, herons, snakes, etc., not want to eat them. Their predators are the normal creatures of the wood, not anything special. Go to Comment
Lifeforms  (Fauna)   (Water)
caesar193's comment on 2012-08-20 02:33 PM
Update: Added plot hook and added tadpol Shnickel's food Go to Comment
New to Strolen's Citadel
Articles  (Rules and Advice)   (Citadel Help)
caesar193's comment on 2012-08-18 05:58 PM
Strolen- In the line where you say don't do errors, you spelled errors wrong. Just throwing that out there, cause bad grammer and spelling, as you write, "Nothing screams I don't care than submittting someting with lot erors!" Second bullet, top. Otherwise, a good sub for newbies. Also, one question (seeing as I am new), when do I stop being "Dazed and confused?" Go to Comment
Not Sure What To Do?
Articles  (Rules and Advice)   (Citadel Help)
caesar193's comment on 2013-05-27 10:23 PM
A good place to come for writing techniques. Go to Comment
The Iron Ghost
NPCs  (Major)   (Mercantile)
caesar193's comment on 2012-08-17 11:01 AM
Only voted Go to Comment
Averoth the Barbaric
Locations  (Country/ State)   (Plains)
caesar193's comment on 2012-09-12 02:46 PM
The thing that keeps the Raiders from raiding other countries is that the border would (probably) be fairly well defended. Why would you let such Averothian violent riff-raff into your nice, pristine country? So the neighboring places would probably set up walls and patrols and such. And as for the peasants, well, this is there home. They have buried generations in this soil. They know nothing of the outside world, so they have no idea whether or not the Averothian conditions are the norm, or even better than most. All they know is what they do. Added to the inherent danger of moving (getting past the baron, the raiders, and the border), they mostly just suffer in silence. There are some groups who have tried and succeeded, but they have no way of telling their buddies about how great this new place is. Go to Comment
A Village in Turmoil
Dungeons  (Mountains)   (Rooms/ Halls)
caesar193's comment on 2012-08-14 03:00 PM
Update: Finally, out of my 'In work' folder. Go to Comment
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