What is enjoyment? What is happiness? Why do you like the taste of pizza? Why do you like the color blue? Adam Smith has no motivation to kill. If you want to say that it makes him feel more powerful than everyone else, fine. If you want to give him a reason to kill, fine. But my Adam Smith enjoys, for hobbies, making bird houses, cooking and decorating cakes, and killing random strangers. Go to Comment
I thought about doing graphics for each runelet, but decided against it. The players would just say that they draw this outer circle runelet with this noun runelet, and that verb. They wouldn't bother with picture, just the names. So I saved some work. If a DM sees this and decides to make some graphics for it for there game, they can.
Though I had originally thought that only wizards can do it (actually, it was more like a 'common knowledge' or assume thing- I never actually thought which class it should to), now I think that anyone could do it. I would say that if you arean't a wizard, you should have to dedicate a certain amount of time (maybe 2-3 months, to practice art, and to memorize the basics), and not do anything in that time frame. A wizard would just start with the knowledge, because it would be assumed that they had taken a class on it at some point.
And where the magic comes from... I'll ponder on that. Go to Comment
Could you possibly separate all your arrows? Its kind of hard to read. Other than that, I like the idea. But i have one question- why not use a string for your crossbow? Using magic to fire it seems wasteful. The magic in the crossbow thats used to fire the arrows would probably have a limited amount of uses, or would wear off after a while. Whereas a crossbow with a string would keep firing for far longer, if good care was taken of it.
Another idea: instead of using the feathers in the arrows, why not have a slot or something to attach the feather to the crossbow itself? And then use regular old quarrels. That way, the PCs wouldn't have any motivation for a bird-killing rampage, since all they needed was a single feather. And you could have the magic in each feather wear out after a month, with each use taking a day off how long it can last, or something like that. And with putting the feather on the crossbow instead of the bolt, you could add an increased range of affects, such as increased accuracy, binocular-like vision, etc, while still being able to keep all the affects you have all ready come up with. Go to Comment
Well, for the second thing, i didn't fully understand that the feathered bolt flew on its own. I thought some magic in the crossbow itself sent it at the foe. My mistake.
For the next thing, the versatility of the crossbow wouldn't be effected much. You'd simply stick the feather in a slot or something, and then the bolt would get that ability. I'd imagine that you might have to forgo a chance to shoot the bow during the first round of combat, but could do so later on. Or get a shot if you didn't have a feather in, and were simply sticking it in then firing.
As for the overall idea. The crossbow itself would work much like a regular crossbow, except for a magical power that the user got to chose, through sticking a feather into a slot, that power. This would get rid of the price of having to get custom made quarrels- no fletcher would pass up the opportunity for extra money from having the use this feather.
An errant thought: it could be possible on the rare crossbow to have multiple slots for feathers, so that the bolt got to make you fall in love (Lovebird) and make you confused (Cuckoo), so that maybe you fall in love with your nonpreffered gender, or even species... Go to Comment
Because I don't feel like making two replies to both echo's and scras's comments, I'll just do it here.
First, echo: I originally wrote this as a piece about a society that raises humans for milk like we do cows. Everything else I added with little thought towards to whole. So, yes, they pr obably wouldn't have bankers and such, and just farmers and basic craftsmen. Just the jobs that self-sufficiency requires. As for the breeding out intelligence, what I meant by that was more breeding out free-will. The Yothats did not develop with smart humans. The smart humans came across the geographical boundaries to meet them. At that point, culture and might just added the new humans to the flock. They have never witnessed a human culture, or society, and it never occurred to them that humans could create such a thing. And for war, the Yothats are big, strong, and organized. Think giants with military training. Assuming that a tribe of 50 would have 25 males, and thus 25 soldiers, they could fend off quite a lot. It would probably take upwards of 5 soldiers of mid level to one down. 25 soldiers could defeat an army of 125 mid level soldiers, or (probably) 200 low levels. And if the humans defeated two or three solitary tribes, then they might call a war meeting, or discuss it at the next Culmination, and send all the soldiers to crush the pests
Scras: The Yothats do not need milk. They only need to eat once a week, and they have Freats and large mammals to do the job. Instead, milk is a luxury. Yothats love the taste of it, which is why they raise humans. They drink it. Go to Comment
well, thank you for pointing this out. As for the other stuff- I know that Vlad didn't like the Turks too much (though he wasn't so much a defender of Christianity as he was the Orthodox sect. His views on Catholics was that the only thing they were good for was military aid). But they did crucification x's too? You actually do learn something new every day. Go to Comment
Your first point, that of the orc wizard and the illusions- the wizard made those illusions to hide the dock. The escape boat was the orcs (they need something to go raid people and get food, supplies, etc). The traps were set by the orcs, and were to stop people coming from the dock to the library. I was thinking things in the nature of pit traps. They would slow the orcs down more than the PCs because the PCs would be to busy running than checking on traps, and would (probably) evade any traps they set off. As to the third thing, in my world orcs are smart and organized. If they aren't in yours, feel free making the monsters something a bit more organized.
And- Barrels? I know of The Hobbit, but I have never read it. What do barrels have to do with anything? Go to Comment
They don't let the PCs escape down a known escape route. They pursued them, didn't they? The tunnel leading to the boats is presumed to be opposite the ladder down to the ladder. The PCs would either be in the middle of the library, or by the tunnel (or maybe in some place nobody but a player could possibly think worth investigating), so the orcs couldn't possibly get between the PCs and the exit.
And yes, if the PCs want to be covert, then let them use the boat. But nobody knows about the boat, because of the illusion hiding the dock (and they leave at night), so they would have to reconnoiter the area at night to even have a chance of finding it. Go to Comment
The orcs are wagering bad jobs, like the duty shifts, latrine cleaning, and such. Or they don't have to play poker at all.
If you want to have some wizard in room 2 making the boulders invisible, go right ahead. My orc wizard is a bit lazy, and doesn't want to go to extremes to stop the intruders, and feels the walk and the boulders is enough. He just wants to make sure he lives, and so blocks attacks.
And the dock protection- they think that the illusions hiding the dock and the traps in the tunnel are enough. If you want to throw a couple of orcs in the dock, go right ahead. I just think that it might be unfair to the PCs to have to ready the boat, defend the dock from the horde coming down the tunnel, and kill a couple of orcs on the dock. Go to Comment
What Ted said. Describing a god's (or Divine One, whatever) personality is fine, but I too would like more. I'll restrain on voting till I see whether or not you decided to add more, and flesh out the idea. Go to Comment