I was going to do that at the end, and write up some of th gritty details of how things work, but I got tired of seeing it in my "in work" folder. So here it is. I'll probably go back and put a couple of things at the end at some point. Go to Comment
Yeah, when I wrote up potens, I had originally named it poena. I must have forgotten to change the name in the paragraph. I'll do that now. As for the use... I'll admit, I didn't write up Sanguis with a pack of PCs in mind. Sanguis Isles can be used as a hometown for the pcs, or as a place they gotshwrecked on while traveling by boat. You could use Pravus Isle as a way to get them there, but other than that, I wrote this with no intention of forcing pcs to it. If you want, send the pcs villain to a particularly storm cursed rock Sanguis, but it isn't necessary. Use Sanguis as a footnote, or a place the pcs sail by on some quest.
If you really feel that I need plot hooks I'll add them, but does every single country need to be pc-oriented? Can we not have one place that doesn't need a group of homicidal maniacs to fix there problems? Go to Comment
This should be a cartography guild sub, not the dumb strolenatis! Its got the whole flavor of cartography- maps, Here There Be Dragon signs, and maps. Anyway, great 10. One question- for the Labyrinth, why couldn't somehow just fly over the maze? The simplest thing would be to put a ceiling on it, but you said that people could see the glint of the gold, which means there's a hole in the ceiling. You could have the dragon kill the "cheaters," but for me that doesn't match the dragon's- someone who spent the time to make a giant maze- character and personality. Go to Comment
By the line, I meant that the Bloodmaw isn't a thing to be solved. There are no special McGuffins to end it, and save a couple of sailors. Its purpose is just what you said- a mysterious spot. That kills people. Go to Comment
Adam Smith's an actual figure in history? I guess its true that you learn something new each day. I actually just thought of two random, common names, not the Father of Modern Economics. Anyway. Right now, Adam Smith is defined by his murders. Maybe I should make a list of crimes he's committed, or a short bio (detailing the huge inheritance he got, sustaining all his plans- what, you thought napalm came cheap?). But if I do do that, it will happen tomorrow. Or the day after that at the latest. Go to Comment
What is enjoyment? What is happiness? Why do you like the taste of pizza? Why do you like the color blue? Adam Smith has no motivation to kill. If you want to say that it makes him feel more powerful than everyone else, fine. If you want to give him a reason to kill, fine. But my Adam Smith enjoys, for hobbies, making bird houses, cooking and decorating cakes, and killing random strangers. Go to Comment
I thought about doing graphics for each runelet, but decided against it. The players would just say that they draw this outer circle runelet with this noun runelet, and that verb. They wouldn't bother with picture, just the names. So I saved some work. If a DM sees this and decides to make some graphics for it for there game, they can.
Though I had originally thought that only wizards can do it (actually, it was more like a 'common knowledge' or assume thing- I never actually thought which class it should to), now I think that anyone could do it. I would say that if you arean't a wizard, you should have to dedicate a certain amount of time (maybe 2-3 months, to practice art, and to memorize the basics), and not do anything in that time frame. A wizard would just start with the knowledge, because it would be assumed that they had taken a class on it at some point.
And where the magic comes from... I'll ponder on that. Go to Comment
Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.