I like this a lot, I think you could post it as is, but as for advice, I think some of the spells are a little redundant-the slave map, sibiling maps, signal charts all seem to be variations on the exact same power. But maybe writing it up this way is clearer than describing in general the powers a cartogramancer will have over the maps he or she creates. As trade items that adventures might equip themselves with while not themselves practing cartogramancy,slave maps and signal charts and the items that go with them are all useful descriptions.
I like the mount weazel concept, could a powerful enough cartogramancer use this to make islands at sea or streams or lakes in the desert? Could he put a forest over a road or a bridge over a river?
Another area of power you might explore are small scale maps. Could he/she make a map of door or gate to find the weak point? Could he make a blueprint of a puzzle box to find the traps? Could he use his maps like voodoo dolls, if he has a map of a person: there is plot idea the evil cartogramancer is kidnapping important people, drugging them, carefully mapping their body then sending them back in the world. If they fail to obey to he removes their eyes or cuts off circulation to their brain for awhile.
Can he use his power over maps to travel back in time, or at least age the map? Looking at an over grown jungle valley could he map the city that was there 400 years ago? Would this map include who lived where and what buidling were used for what?
Finally I can see having cartogramancer player as being challenege for game planning. You will have to have bunch of hand outs, you can forget the maze or traps you drew up...unless you really want to frustrate your PC by muting his powers so you can drop him in a pit or something.
But I think the idea is great, I had an order or map making clerics once, but they were no where as developed as this. Well done sir.
This is fantastic. I don't have enough praise for it, but I find it interesting, complete and inspiring, I going to vote for it as often as I can.
However, the "articles of note" section seemed to be poorly edited. I am not faulting you for this, it is no small task to get all the errors out of piece of prose. This is why "editor" and "proof reader" are still paying jobs. I hate it when I read one of my old posts and find errors. One of the greatest things I ever got from this website was detailed edit by Moonlake. I am not nearly as strong as she, but I have these notes
I don’t like the subheading “articles of note”, it is too vague, I know we want headings to be general but this is a little much. Famous Examples of Cartiomancy or , while less dramatic would be clearer.
structured conjured-should be “structure”
chose land-should read “chosen land”
and connecting the land to the map-should read “connected”
Abyss of Yaksha-I am unclear on what her goal was, was it to create a metaphysically isolated patch of land that exisisted only on the map (I like that idea) or to build a giant moat?
I hope this doesn't distract from praise for this piece. It really is wonderful, I wish I had written it.
Really good stuff. A great corner stone to a plot or a even better yet an unavoidable red herring where these to be worked into plot. The reason I suggest these would make great red herrings, is because for all their fluff, chrome and power, they are not villains, at best they are victims and worst they are forces of nature at this point (or slave to their nature). Ultimately, unless you were develop the roles of the gods or the lost priests order, these are not roleplaying tools. These knights are tactical challenges or puzzles, but their is nothing innately character driving or developing in this for the PCs that will interact with them.
I like this one, yet at the same time acknowledge everyone critiques as accurate and valid. I agree this write up makes no sense and relies so much on the suggestion of information as to be almost devoid of information, yet I think it tells a story and sets a tone. The contradictions (though some them may be typos) and the gaps only help to set that tone and they tell you about what is unknown and as well as known.
Many world views ascribe to the forces of nature personalities. Indeed, some world view personify everything, now that is not the way the actual universe works, but what if it was? <b> What if thought was indeed to the core of existence? Then nothing could exist without thought? </b> If that was the case then everything that is or was could be traced back to a thinking being. I think, and maybe I have it wrong, this is the type of the universe describe here. And if this is the case then the human form is not just a product of evolution (or not at all a product of evolution) but a product of an intellect (in this case existence and the universe that was), and this would explain the human centric nature of the universe and why it is personified as an old man.
I think I understand it I think it is daring and interesting take on roleplaying.
Corran could have just gone outside and used the woods, and I bet he would have too had his wife not been ashamed or embaressed that her husband was squatting in the reeds like a dog. I guess the moral of this story is that you can't please you wife all of the time and to attempt it is to raise the monkey's paw.
Poop jokes. toilet humor, a lament for the married man and unconvential magic items. You cover a lot here sir. Well done.