Solid Advice, this is generally how I prefer to run combat, with diagram of possible outcomes and NPC choices based on the likely PC choices. Of course in the best games they always surprise you don't they...
Very nice, again I like the imagery of your settings, and I like how this was written with a purpose to expand another list,
I won't change my vote but this seems to have lost something since my last reading of it.
Articles (Rules and Advice) (Game Mastering)
I find it hard to see how this can be that useful, it is just a fluffing up of nothing. "Make villain a superman, or make your mayor behave like Miss Havisham. " It would be better or more useful generate a list of archetypes, that states clearly root motivations and physical features. Furthermore, as an article it tackles no topic and presents no thesis or idea.
Go to Comment