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Spectacles of Hidden Truth
Items  (Other)   (Magical)
axlerowes's comment on 2010-10-23 12:52 PM
Only voted Go to Comment
30 Spirit Lanterns
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2010-10-23 01:15 PM


I guess if you really like the spirit lantern concept this post will be your dead sea scroll. 



 



Well put together, shows a great deal of work and love went into it 


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Webs of Intrigue
Articles  (Setting Building)   (Game Mastering)
axlerowes's comment on 2010-09-10 06:30 PM
Running a cocktail party of NPCs can be hard on several levels, first it is often hard to get he PCs to interested in NPC details and furthermore you have to play each NPC with enough distinction so that the PCs can keep them straight, because after all it is only you at the end of the table. I had one GM that would put up pictures every time a NPC was around, and that was helpful, or he would hand outs of pictures when we were in place with a lot of NPCs.

I would try to go over Pwr Pnt presentation of the NPCs every couple of games, aided by pictures. I would also try and give all the NPCs a sharp (if not exaggerated physical trait) that the PCs could recall. But I have tried the web technique before to keep track of characters and it is helpful in the planning stage (you could also try a family tree type setup), but in actual game play it is not much use for referencing. I would like to very much to read more about this plot and how the implementation of this went in the game.

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Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-10-14 04:23 PM


I have given 5s to things I thought were cute or made me laugh, but this one seems deserving of much more than a 5.  It is a wonderful thing to have in game world, a mark of strangness and horror but not evil. Excellent. 


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Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-11-01 10:07 AM
This is a very odd comment. Why does the story have to have any mundane counter part? When you deal with Gods and the supernatural there are going to be ineffable concepts.

Also you use the word science incorrectly. Science is a description of the natural world through experimentation and analysis of data. If the natural world described in this post has different laws and different forces then our natural world then the conclusions science would reach would not suggest the existence of planets or stars (as you suggest, and the star may not be light years it way, it may be something a bird could reach). A scientist in this world maybe able to measure Unthar's power or describe the scenarios necessary for his appearence, but what if stars as we know them don't exist in this universe? What if the world was flat, what if the physics of the world was defined by the content of earth, fire, water and air in each substance? Go to Comment
Unthar, the Sun of the Dead
Plots  (Crisis)   (Campaign)
axlerowes's comment on 2010-11-04 02:31 PM
What if the will of divine beings alters reality? Go to Comment
Lytharian's Luminescent Orbs
Items  (Tools)   (Magical)
axlerowes's comment on 2010-10-23 01:10 PM


I found this to be a great post, I really like when supernatural items have almost mundane or utilitarian slant.  Very every uber-item, when should have five or six of these easy to use magic items that serve the mechanics of magic first and foremost.  



 



What bumps this up to a sweet post for me is the culturally and historical suggestive style of writing.  With this one piece of materiall culture you describe a much larger world. Well done.  


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Imagi...Imagi...whut?
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2010-10-01 04:08 PM
A lot experienced gamers think the point of gaming is to have fun. As far as fun is defined as pure pleasure I disagree. The social part of gaming should be fun, it should be relaxing but the actual media of the game need not be just fun. It should be challenging, and engrossing. Gaming should make your world larger, allow you to toy with experiences you don’t normally have or could not possibly have. A game need not be just entertainment, it is interaction and imagination. So Brent should be afraid to ask for more from his gaming experience. I know that as GM even as an adult I have been too polite to ask for more from a group, that is not to say I don’t play with great groups, I do play with great groups. But there are always those players who don’t want to bring imagination or creativity to the game, but rather just want to have video game stats and huge base attack bonuses.

But I am thankful for this article, because I often forget to fully realize an object in my imagination. I think the details would make one more invested in the game world and thus would make it more fulfilling. I would like to point out however that in the table top RPG secession however a fully immersed player is not always a good thing. Particularly if that player is more into his head than he is into the game as the other participants are experiencing it.
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Steelfeasters
Lifeforms  (Constructed)   (Underground)
axlerowes's comment on 2012-09-23 05:25 PM
Yes! The Dwarves and the Necromancers can come together!

Overall a nice idea and as an idea I like it, I found your description to be complete and interesting. I do want to ask about tone and perspective. Who was writing this, who was the intended audience because the text seems to be pretty meta with regard to prespective. Go to Comment
Death And Resurrection
Systems  (Divine/ Spirit)   (Defining)
axlerowes's comment on 2012-02-05 06:22 PM


Boomsauce :"Few doorways are opened to the spirit world and most like to keep it that way. When someone dies it is so brief and so quick, the opening of a gateway between both worlds, it seldom allows anything to sneak through. However, when someone is brought back from the dead, that doorway is open much longer and that extra time is all that is needed for something to find that opening and sneak back."



 



You had me right there, not a novel concept but as Pieh said "solid and detailed".  In fact I just echo Pieh's sentiments. 


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Thunderstone Door Trap
Dungeons  (Any)   (Doors)
axlerowes's comment on 2012-02-05 06:42 PM


maybe the thunderstone or the magical device that makes this really loud noise is what you need to write up and then you can go through and add varous uses for it like a thunderstone door trap.


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Thunderstone Door Trap
Dungeons  (Any)   (Doors)
axlerowes's comment on 2012-02-05 06:43 PM


Okay so I just saw that you wrote up thunderstones...


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Animated Doorknob
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2013-03-03 11:35 AM
This would drive people crazy. Go to Comment
Mug of Blood
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2014-03-09 07:49 PM
Choo Mold
Lifeforms  (Flora)   (Underground)
axlerowes's comment on 2012-12-15 07:20 AM
I like it, stuff like this really adds another angle to a dungeon crawl. Go to Comment
I'm Just A Singer ...
Plots  (Hired)   (Side-Quest)
axlerowes's comment on 2010-09-29 02:29 PM
This would be a tough one to run, a GM trying to seduce his players can amusing and awkward. (Seduction with dice alone just doesn't cut the mustard does it?) One way to play it would have the PCs not actually interact with him in game time. Yeah they can see him perform, they can even sleep with him, but the action always takes place right after he has put his boots back on, or when another player finds the same dedicated song recorded in their bunk mates media library as Gabe just "wrote" for them.

Nice Go to Comment
Xenith Industries
Society/ Organizations  (Mercantile)   (Trans World)
axlerowes's comment on 2011-05-27 08:24 AM


Everything Siren said.


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Land of Lordor
Articles  (Fiction)   (Players)
axlerowes's comment on 2012-10-28 09:30 PM
The Good:
Some of the scenes are nicely painted and it is written with an energy that come through in the text.

Plus, this has the basic points of a classic story:

The story starts well enough with a damaged mage living in the ruins of his old school, surrounded by grief and filled with self doubt. He then makes a friend, and through this friendship he ventures out into the world. He begins living again, but he never truly deals with his grief or the loss of his old life. Our hero, Cortant, only moved away from physical trapping those emotions with his new friend. Then through a series of happenings he losses his new friend and this new grief become entangled with the old grief. However, this time Cortant learns that he has chance to save his friend. Cortant, can in a sense rewrite the events that have been haunting him for three years. By saving Orsk perhaps he sees it as a chance to undue the loss of his best friend (who wore three bracelets on his arm, but didn't have a name).

The Bad:

Summarizing this was like summarizing the plot to this story was like summarizing the plot to the phantom menace. It had to forgive a lot to find the plot. This story is marred by uneven descriptions, poorly defined character traits, irrational personalities, emotional arcs that nobody sane can relate with and terrible pacing. There are so many things wrong with this narrative that it would be exhausting to enumerate them all. I will chose a few examples,

The cute meet between the "resistance" and the heros is absurd. Orsk (a former dragon slayer, a fact that does not impress me with the dragons of lordor) steals fruit from a vendor, and then when a boy steals from him he chases the thief across town and engages a gang of thieves for no discern able reason. Is Orsk pursuing justice, or he is just angry. Cortant feels a bit of trepidation, but goes right into battle with Orsk. Cortant's magical talent appears to leave him as well and he takes on the roll of an archer and poor thief. The heros then have protracted escape from a cell, beat up a few more members of the resistance before being asked to lead the resistance's forces into battle by the leaders of the group of they attacked. Some things that could explain would be that Orsk is insane and obsessive. Orsk could also be a famous warrior, who happens to be insane, but the kind of insane you want leading a battle. Thus when the resistance, that has an important pick-pocketing arm to their efforts, learns they have the great Orsk in their custody they may decide to ask him to lead an attack. Maybe.

Second, the value of life seems to be really up in the air to these characters. They try to spare the thieves lives in the big underground fight but then slits the throats of the King's guards when they steal some boats.

I have read this several times since it was posted and decided I would finally post on it. I do hope you re-work it, there is a fun story here...somewhere. Go to Comment
Typhoon
Items  (SpaceShips)   (Campaign Defining)
axlerowes's comment on 2010-10-14 09:40 PM


I can recognize what is wrong with this write up and what needs to improved, but still I found something rather seductive about the energy the author used in describing the battle scene.  I could see in my mind the image of the author typing away all the while keeping thread of the battle in his mind. As the fighting gets more pitching the thumps and clicks of the typing become more frequent and frantic. SWEAT BEGINS TO DROP ON TO THE KEYBOARD, THEN THE TYPHOON IS SURROUNDed, ITS UNPOWERED HAUL SPEEDING TOWARDS THE PLANET SURFACE.   IT LOOKS LIKE ALL IS LOST. ENEMY SHIPS SURROUNDED THE CRIPPLED SHIP, WHICH NOW RESTS IN A MASSIVE CRATER.  BUT NO! THE RAPID DESCENT WAS PART OF THE CAPTAIN'S PLAN, THE TYPHOON FIREs ALL 200 SHORT RANGE ROCKETS AT ONCE. . .   



This has a very Japanaimie feel to it, in as much as it is a space ship that is indestructable, has legs and gets "lost" after a great battle. But Valadaar is right it needs a lot of work, but the spirit of fun is there, and we need more spaceship entries. 



 

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SuperFortress-01
Items  (Transports)   (Combat)
axlerowes's comment on 2011-10-15 03:22 PM


Roleplaying requires a shared false reality.  Everyone in the table buys into the reality created by the dice the stats and the GMs own twisted logic and view of human behavior.  (If it is not twisted then the guy is just running modules and using somebody elses on psuedo-logic).  Dropping one of these into your battletech campaign would shake the very fabric of the game universe.  It would really annoy those "simulator" players. Not a bad thing that. 



Could be fun.


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