Don't be afraid to break the forth wall a bit, perhaps at the end of the post, to give us gamemaster perspective or some plot hooks. But it is fine without those, but I think game use or plot hook sections would add a different dimension to this piece.
The second to last paragraph in the Appearance and Behavior section could use a rewrite.
But on the whole I really like it. It hints at something larger and has an interesting atmosphere. Go to Comment
"In an effort to satisfy this ambiguous desire he will begin seeking out the activities he enjoyed previously and, though they bring him no happiness now, take them to extremes. He may drink incredible amounts, light things on fire, seek the company of lewd women, or pick fights in back alleys." Thus assume his pleasures were women, drink, violence or flame. I can imagine a more chilling reality....
The victim starts writing an esoteric chrome and setting heavy RPG campaign and then forces all his friends to play it, and whats worse that due to Imp Fire he will be totally disgusted with the way everyone plays and how they keep ruining his campaign and talking during his descriptions of fungus, temples or an NPC's clothing. Are you sure this isn't a real thing.
I think this is a solid idea as MJS says but I think the sub is badly put together and just a long ramble of ideas.
The descriptions of possible cures are not necessary, they take up to much space, they are unorganized and that would really be up to the GM anyway. The description of the disease seems to jump around a bit, discussing how a man with Imp Fire leaves a village in flame but not so much how, but later we may infer it is because his touch set things on fire. Is it because his personality becomes that of a fire, he consumes things and moves on? Does he also take the path of least resistance?
You could make this into a plot, but if you want of focus on the nature of the curse, than I would call this an item. Spells, diseases, and things metaphysical (if not material) I think can safely go into the item box. Go to Comment
Erf brings up some good points, and I think the piece could be tightened up a bit.
Paragraphs 4,5,6 are unnecessary, I know that they give examples of the type of battle tactics the Order of the Lost but they are full all the wrong details and they lack any dramatic form or colorful imagery. (A bunch of Knights walking out naked is kind of funny, but without large context it falls flat).
I like this idea a lot thanks, but as you have it now it is little more than a pub idea.
Things I think that would make this a useful post, I don't think all are necessary but you could develop along one these routes
A) A solid look at the logistics of this order, how do they eat, what are their numbers, whats the order of battle, who is in charge and what are they good at-GMs may want to adapt many things are their own but if you can do the grunt work of logistics, I think most GMs find that helpful and you can tell a lot about people by looking at their spending habits.
B) Day to day life in the order
C) What would my first day in the order be like?
D) Subplots, how do tough fighting peasants mix with Usurped Kings, fallen Paladins and Ronin?
E) Chrome details, what does the castle look like, what do these 1000 men look like crossing a battle field, other than Black shields in Mountain passes we go nothing. Go to Comment
This is excellent and useful and it goes a long way to imposing subtle mysticism to the swamps, much in the way such feelings of personification and humbling complexity are actually felt. I really like the chance you took with the "wonderful vagueness", as others have said good speculative fiction works as springboard for the reader's idea not as a complete story. I think that is really true for RPG directed writing.
This is an excellent idea and I enjoy the flippant tone of the piece. These sorts of narrative devices have a long tradition in the old morality tales of the middleages and the disturbing fables used to scare children into obeidence. The game uses of these are endless.
A PC could ingest this and then have the challenge of not overeacting to things. The Passion Purge could be a very useful hammer for the GM who wants to force a player to explore a different emotion or a character they want to blow up.
The PCs could have to escort a person of importance (or royal child if you are feeling very dark that day) who has a tendcey towards indignation. The villians could then find a way to get Mr. McGuffin to ingest the Passion Purge. Now the PCs have to keep him safe and calm.
The placebo effect of this thing is also something that could be explored with a light hand. Passion purge could be used to expose the realtive shallowness of activists. The so called burning hearts could be fed an exiler very much like passion purge and once they believe they have ingested the passion purge they simply shrug off the cause of the endangered flame fowl or the Holy Firestick registration act.
Finally there is a suicide bomber angle, which is perhaps best left unexplored. But a fatalistic army could ingest the passion purge before entering battle and then, god's willing, hold back their rage until the enemy is upon them. It would also make the army easier to manage until the time of battle, assuming your seargents were easy with the lash.
I do feel that the use of this is limited to historical fantasy setting. The item could not be used in any setting that has an internet or similar system. The surest way to destory a city would be spike the water system and give everybody free internet. The conflictual attitudes, the superserious logic, cultural narrowness and the anomyous arrogance of chat rooms, message boards and massive multiplayer games would no doubt boil the blood all those on the PP.
This is an excellent submission regardless of how many you have submitted before. Go to Comment
So I take it they behave like domesticated chickens?
But what is your take on the metaphysics of the extra planar beings. When on the "Normal" plain they appear to have had their elemental status diluted over time. Is this because of interbreeding with "normal" birds or is it because over time the mystical essence that characterizes extra planar being fades the longer they are away from their home plain?
Either answer could a be springboard for further investigations into planar crosstalk. (something I find roleplayers to be overly interested in) Go to Comment
I would have started with much more basic lead in, that explains you are not talking about the bioluminscent firefly (even though the reader already makes that assumption due to the context of the website). Go to Comment
A room of veteran sci-fi roleplayers would have a field day with this one, but I think it is well written.
Questions: What does it do with the heat it absorbs? Does it shunt it else where? Does it store the energy? You suggest that it operates using external radiation as its power source. How much ambient energy is necessary to keep this thing running. It you walk into a dark 57 degree room with this thing on would it start lowering the temperature of the room so it can maintain its 66 degree goal.
It blocks radiation, does visible light get in?
Can you set it to admit certain wavelenths?
Would this be vunerablity? You could fry somebody with microwaves even though they are completely immune to UV.
This brings up another point, you state that it slows the speed of molecules coming through the field. In the vaccum of space energy is only moving in wavelenghts, it has no physical medium (the neutrino argument aside). Thus if this thing only slows down kinetic molecular energy (heat) then it would not protect a spaceship close to the sun.
Temperature is not good measurement of heat, you may want to discuss this in calories. Also Amps, Watts, Rads, centigreys would be better measurements of heat. The change in temperature of matter depends on its specific heat as much as it does the amount of energy it is exposed to at the moment.
Also this field, which strip things of their heat, would have effects such as condensation and sublimation when dealing with matter in different states. Wearing this field and running through Atlanta Georgia on April afternoon would cause it to "rain inside the field", further more if as you say, matter can pass through it, then plasma would pass right through. Depending on what types of atoms the plasma contains, this would be a dramatic freezing or condensation of material.
A field which can extract heat energy from matter would grant its users god like power. You could power a sea going vessel by moving sea water through this field, changing it temperature just 4 degrees and using the released heat to power the ships motor.
In a game world with stable physical laws, that are similar to the ones in our universe, this item would never work. Go to Comment
It is with great respect for the authors other submissions that I say this could use some work. I think I get the concept of temple and its various supernatural aspect just fine, but the submission lacks detail in both its descriptions and its narrative and the sentence structures leave something to be desired.
"In the mortal plane, the Grand Pyre of the Phoenix appears as a great flame upon the top of a rugged, jungle mountain, its vast purple flame laughing and leaping in place towards the sky from the ground, its great heat unapproachable, despite the lack of smoke." This sentence for example contains a lot of interesting information but it is jumbled together lacks a sense of perspective. How large is the flame? It isn't steady, it flickers waviers, leaps and laughs, so it is it like a series of little explosions? It would be nice if we got a sense of what it was like to look at the flame from various positions, you employ hyperpole and anthropormophic descriptions but they lack points of reference. There are other points as wells but in general I think the sentence are trying to convey to much at once and are so uneven in their treatment of the topics as to leave us with an incomplete description.
I like the idea of the flame and the temple, and as concept it works well, but because you mix a lot of specific detail in with the descriptions I believe you were shooting for something more than just a concept. I would suggest rewriting the piece either as a concept piece (a "how to build you own Grand Pyre" piece) or rewrite it as a description of a specific temple which you have in mind.
Wow. The first two paragraphs are fantastic RPG chrome and the plot devices which come later are both accessible and useful: a person reborn with no or little knowledge of their past life, thats a classic. Go to Comment
I agree with Echo, a were-mosquito really novel and i think the straightforward writing makes the tone almost flippant and inspired more by the joy of the idea than the potential horrors of it. The playfulness is obvious in the descriptions of her transformation "why she rescued it anyway" and "sticky death at the spider's mandibles". But then you have her sister be brutually raped. I agree that a sudden turn from playful or absurd to tragic can be powerful (see movies such as "To be 20" , "Bonnie and Clyde" and "Once Were Warriors" or books such as "In Cold Blood" or "Lord of the Flies").
But how many imaginary women have we had raped so that we could provide a dramatic turn. Rape is a terrible crime that often goes unpunished, but it seems a lazy and tasteless plot device. Next time we are writing a story line and we need a motivation for somebody to take justice into their own hands let us try not to have that motivation be the sexual violation of a woman. It isn't necessary and can seem belittling to the crime particularly when the crime is mentioned off-hand in one sentence to describe the psychology of a were-mosquito.
That didn't affect my vote, but I thought tossing a rape in there was unnecessary. Go to Comment
I like this a lot, good for your fantasy "juicers".
So if you take too much does it come out in you sweat or urine (*ouch*)? Would repeated use cause you to develop a type of anemia, in as much as your muscles and such develop a dependence of the highly oxygenated blood?
On earth, a standard which we need not enforce here, levels of oxygen delivered to the tissue controls the local production of erythropoietin-you now like cyclists use. Local hypoxia induces the expression of erythropoietin and this in turn feeds back to heamatopeotic compartments to produce more red blood cells. If for some reason you managed to transiently (or however long actually) increase the number of oxygen molecules carried by a hemoglobin the result would be an anemic condition (as measured by the number of red blood cells in circulation). Go to Comment
I love speculative science, and Kassil seems to have a very clear idea regarding how this chemical works, which is fun.
So it binds to hemaglobin and then increases the carrying capacity of hemaglobin from four oxygen molecules to what? Does it have higher affinity for CO2 then Oxygen? I gather though once it binds CO2 it doesn't release the CO2. Furthermore it seems to also mediates the change of CO2 into elemental carbon thus the graphite (and buckyballs...I think you just wanted to use buckyball in a sentence) and thus produces more oxygen. But how many molecules of C02 is it carrying? Does it destroy the RBC when it done? How is it metabolized? Go to Comment
There must a place for this somewhere in the gaming world. I guess this is just another niche filled, the baleful regeneration potion or spell was bound to appear sooner or later. Thanks for writing this up so we don't have to.