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Typhoon
Items  (SpaceShips)   (Campaign Defining)
axlerowes's comment on 2010-10-14 08:40 PM


I can recognize what is wrong with this write up and what needs to improved, but still I found something rather seductive about the energy the author used in describing the battle scene.  I could see in my mind the image of the author typing away all the while keeping thread of the battle in his mind. As the fighting gets more pitching the thumps and clicks of the typing become more frequent and frantic. SWEAT BEGINS TO DROP ON TO THE KEYBOARD, THEN THE TYPHOON IS SURROUNDed, ITS UNPOWERED HAUL SPEEDING TOWARDS THE PLANET SURFACE.   IT LOOKS LIKE ALL IS LOST. ENEMY SHIPS SURROUNDED THE CRIPPLED SHIP, WHICH NOW RESTS IN A MASSIVE CRATER.  BUT NO! THE RAPID DESCENT WAS PART OF THE CAPTAIN'S PLAN, THE TYPHOON FIREs ALL 200 SHORT RANGE ROCKETS AT ONCE. . .   



This has a very Japanaimie feel to it, in as much as it is a space ship that is indestructable, has legs and gets "lost" after a great battle. But Valadaar is right it needs a lot of work, but the spirit of fun is there, and we need more spaceship entries. 



 

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SuperFortress-01
Items  (Transports)   (Combat)
axlerowes's comment on 2011-10-15 02:22 PM


Roleplaying requires a shared false reality.  Everyone in the table buys into the reality created by the dice the stats and the GMs own twisted logic and view of human behavior.  (If it is not twisted then the guy is just running modules and using somebody elses on psuedo-logic).  Dropping one of these into your battletech campaign would shake the very fabric of the game universe.  It would really annoy those "simulator" players. Not a bad thing that. 



Could be fun.


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axlerowes's comment on 2012-01-27 05:06 PM


I think what is confusing some people here is that this appears to be very specific reference to the True Blood series and Suki Stackhouse books.  The Temple of the Sun is a organization in those books, and thus the christian references and pop culture references may be jarring to people who couldn't put into context.  But I found some of it funny, I also liked the references to Once Bitten.  A fun shameless piece of Fanboydom. 


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To Be A Decepticon
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2015-01-16 01:18 PM


What character do you imagine making this speech?



I have to imagine it is Star Scream. He is the only character obnoxious enough to start sentence with "Quite Simply".



I enjoyed this a nice piece of characterization and an interesting perspective to have when playing with one's toys.

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Baron Trotha
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2010-09-23 08:29 PM


This is solid.



But I would not be so quick to call this man a good guy. Sure he is motivated by a desire to see his black and white views of morality realized throughout the kingdom, but does that make him good or does that make him just another tyrant? This man is a murderer, a liar, and kidnapper who has no respect for the dignity of the people he condemns. Furthermore his murders are not visibly the result of any moral consequence. Thus Trotha's presence would scare the honest just as much as it does the dishonest, and furthermore why not report the crimes he is punishing to his king? I do not think this detracts for the piece, but rather this contradiction adds to it.



If I were to run this piece I would have the PC confront the Trotha once without knowing his identity. Three options; he bests them and spares them, they best him and he escapes but they get a hint of his true self or they are rescued by a "evil noble" or the princess. Second Trotha carries out another assassination, they stop or it or try to stop it but either way they learn that the target is a bad man and has bad associates. If they stop it they have to decide what to with the bad man. Third: They go confront Trotha again and on this trip they don't meet him directly but they encounter an item that they think will let them kill Trotha from a far without meeting him face to face and without bringing him to justice. Fourth: Go rescue the princess, find out she ain't so nice....what do they do with her? Fifth: Discover or are informed of Trotha ID and his mission.



Then what do they do, stop him from taking the princess again, help him take the princess, and do they let Trotha control the destiny of kingdom once the king is gone, which is his design? A good adventure should have both the PCs and DM surprised by the ending.

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Baron Trotha
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2010-09-24 03:35 PM
Only voted Go to Comment
Baron Trotha
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2014-03-30 07:20 AM
101 Problems with my Spaceship
Systems  (Transportation)   (General)
axlerowes's comment on 2010-03-29 04:10 PM
damn cute list Go to Comment
Miros, the Devouring World
Locations  (World)   (Space)
axlerowes's comment on 2015-01-25 05:34 PM


Planet minds, I haven't seen that in a while.



I really liked this, I thought while it lacked personality specifics (aka the mind is described as nothing more than insane and the dead culture is glossed over), the tone and themes were well expressed by what I thought was very strong prose. The visuals and physical specifics of the planet are also very well explained.

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The Glades
Locations  (Establishment)   (Forest/ Jungle)
axlerowes's comment on 2011-05-03 03:55 PM


I thought the first few paragraph were very solid prose, not fancy or mind blowing but clear and illustrative.  Also I think this sort thing a "minor place" is exactly the kind of thing one might seek another's imagination in order to flesh out.   I like it all but it just sort of drift off into forgetable.  The flavor the place never really gets out in this write up.  You describe the place effectively, as if you have been there, but you don't take us there.


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The Glades
Locations  (Establishment)   (Forest/ Jungle)
axlerowes's comment on 2014-03-25 09:10 AM
Sorry I never answered your questions. As Valad suggests below, a write up of Lars could do it, but I would enjoy a slice of life blurb. But it is a nice solid post. Go to Comment
The Glades
Locations  (Establishment)   (Forest/ Jungle)
axlerowes's comment on 2014-03-26 10:15 AM
revoted upon reread Go to Comment
Starkin Entities
Society/ Organizations  (Political)   (World Wide)
axlerowes's comment on 2013-01-01 08:04 PM
It does not really stand on its own, but I like the content. The information presented is straight forward and lays out seeds for other story's or situations. It would not make much, a few headers and an summary or intro paragraph to make this into some thing that works on its own and has a clear voice and sense of perspective. Go to Comment
Burn Box
Dungeons  (Any)   (Traps)
axlerowes's comment on 2012-02-20 08:04 PM


IMHO:



I get the idea, but the write up is really confusing.  



 



Edits



"anything you don't want to keep others away from are kept in this chest."  I don't think the word don't should be in this sentence. 



In the first sentence of the last "paragraph", I think spy should be plural. 



Thought:



This is a good canidate for the 100 word treatment.


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100 Unique Town/City Properties
Locations  (Other)   (Any)
axlerowes's comment on 2012-11-03 09:34 AM
I like these tools for gaming, they are not in depth disquisitions or stories, but they are fun. Nicely done. Go to Comment
100 Unique Town/City Properties
Locations  (Other)   (Any)
axlerowes's comment on 2012-11-10 08:35 PM
Bump, my comment may have sounded negative, but I admire this. Go to Comment
The Last Zombie
Plots  (Duty)   (Single-Storyline)
axlerowes's comment on 2010-10-20 04:39 PM


Darkman with a bombstick, 



 



The mysterious stranger,



-hunted by a highly trained cladestine military team,



-traveling from town,



-delivering enigmatic one-liners to bartenders



-complete badass.



 This has been done and done better. The fact the people think he is the last of undead is kind of interesting, but overall no. 


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Hak the Gnoll
NPCs  (Major)   (Combative)
axlerowes's comment on 2010-01-14 06:30 PM
When I started reading this I was unimpressed, another violent demi-human thug with a single syllable name and another mage succumbing to the hubris of his own powers...4 years old know these troupes.

But for some reason, and perhaps I have the intellect of a 4 year old, I was completely charmed by the end of the read. I think it was the quiet moment you described in which the one dimensional character has to look around and find some motivation. You gave things just enough depth to make this a fun and usable NPCs that is accessable enough to be placed in any campaign. I like it. Go to Comment
Baked Adventurer Anyone?
Dungeons  (Any)   (Traps)
axlerowes's comment on 2011-04-19 10:29 AM
Nice enough trap, would a be great intro encounter to set the mood for a crawl. Go to Comment
Cannibal Magic
Systems  (Mystical)   (General)
axlerowes's comment on 2010-01-11 06:07 PM
In addition to what was said I think a stumbling block to this as written work is the voice of the piece. This is written by a gamer for gamers with out any context provided; such as history of Auromancy or personal accounts of asuramancy. Yet you do allude to a cultural context "...social stigma around it in the civilized world, although Asuramancy tends to have a worse reputation...used by witch doctors of jungle tribes and the occassional shaman of a barbarian clan." You then go into discussing specific game mechanics. I know this is how 1st and 3ed DnD books are written, but it is intermingling information that does not go together. Are you discussing the culture of asuramancy or potential game system? Both are interesting and worth discussing, but it doesn't serve your game system discussion to discuss cultural baggage without a context for the baggage (or the voice in which it is discussed). I think you dealt with this well in one of you previous posts. http://strolen.com/viewing/Accomodations_in_a_Box

If you want to make this accessible in generic fashion then you don't need to allude to specific opinions or you could discuss its game use in a general fashion considering multiple play styles.
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