Strolen\s Citadel content. 
Water Silver
Items  (Materials)   (Magical)
axlerowes's comment on 2012-12-12 02:53 PM
neat item, useful in a world or game setting with a strong alchemy-esque world view to it. Could provide a tool in a very scenario specific con or battle. Go to Comment
Verdichtung, Reaver of Steam
NPCs  (Mythic/ Historical)   (Religious)
axlerowes's comment on 2013-03-24 02:23 PM
It is a tight clear and concise write up. The attributes its brings are essentially aesthetic not conceptual or narrative, and to be fair aesthetic considersation are the bread and butter of the steam punk. The description of her at the beginning is really well written and clear. Go to Comment
Land Battleship
Items  (Transports)   (Combat)
axlerowes's comment on 2011-05-03 12:39 PM


You talk about the Shock and Awe effect of one of these, but I can imagine that the enemy would rarely see this peice of equipment.  It would launch attacks for dozens of miles away.  I can't imagine this being a forward unit.   That said I think this is solid write up with a nice sprinkling of "history".


Go to Comment
The Osaki
Items  (Armor)   (Magical)
axlerowes's comment on 2014-04-09 08:33 PM


Okay...it is a lot of iron man in the visuals of breakout. As for the over powered nature of the suit, that only assumes that no other force can come up with something comparable.



Overall though I really enjoyed reading this,



There are a lot of excellent turns of phrase



"Filling his awed mind with its sonorous baritone" for example.



and



some excellent world building.



I hope the following suggestions do not distract from my praise for this post...which I really enjoyed, thankyou for writing it.



If the author were to revisit this perhaps he could make the suits much more of a blend of mystics and mechanics then it is now. I would also change some of the structure of the story in a very minor ways that might smooth it out a bit. Mostly to make sure that every paragraph clearly explains its subject and does not ramble or rehash other topics. For example, when Dogath starts to have visions or whatever they are the author returns to descriptions of the Avolle crimes at against nature







"Unforgivably greedy, the accursed invaders had savagely dug vast, gaping holes in the flanks of the mountains, seeking to rob the Ragosi of as much iron ore as they could carry off."







We already know all this, rehashing distracts from the spirit voices and returns us to previous points.

Go to Comment
Mech-Undead
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2009-03-25 01:48 PM
Solid idea.


Do they use their grown eyes? Go to Comment
101+ Scenes in the Modern Western City
Locations  (City)   (Any)
axlerowes's comment on 2009-04-15 01:18 PM
This is good and there are some quite funny ones in here, also this would be a great resource for a GM who is worried that his view of a city isn't random enough or too slanted. But the list is too large and varied, and perhaps could benefit from another layer of organization.

You could have night and day, winter and summer lists. But as you say a city is made by the people in it and the interactions that might be usual for one city may be very unusual for another. So this sort of list glosses over the things that make all your other city images so fantastic.
I am not saying it isn't useful to some, but it is more of platform for ideas than idea in and of itself. And in that regard I think it could use some honing. Go to Comment
Methranar
Lifeforms  (Fauna)   (Tundra/ Arctic)
axlerowes's comment on 2014-03-18 08:21 PM
Neat idea, certainly plays fast and loose with physics...my PCs would have had hella fun time manipulating the physics of this system. You are also pretty scatter shot with the piece's perspective. Go to Comment
Methranar
Lifeforms  (Fauna)   (Tundra/ Arctic)
axlerowes's comment on 2014-03-18 09:55 PM
Nope, you're right, on the reread the perspective is pretty solid and consistent. Go to Comment
Deseret -- Rim
Locations  (World)   (Space)
axlerowes's comment on 2009-03-16 06:00 PM
So is did you have an idea regarding a charismatic figure or leader of this planet?

How about the history of the planet?

Who is that 0.01% of the population?

Does the alliance recruit from or tax this planet?

What if some valuable mineral was discovered on the planet? Do you think the populace would seek to exploit the wealth or avoid it?

Is charity still one of the virtues upheld by this faith?

The strict and potentially oppressive religious setting has its place in any game that champions the roving adventurer. I just didn't think this setting or its presentation did a lot improve on this Utah in space idea. But assuming you are GM who wants random setting this one gives just enough details to be save you some time, and it is a familiar enough idea to most western fanboys that it doesn't require a lot of explaining. It wouldn't have taken much to push this into a really interesting idea.

What if this use to be a Casino planet but got reformed. So you got a lot of reformed whores and gunmen hanging around the church socials?
What if there are still old prospectors out in the hills who hate this town and church crap and they make up sort of shadow society?
What if one of the old Primus rewrote parts of the bible and then rather deny him and change there way of life they some start worshiping him? Go to Comment
Suicide flies
Lifeforms  (Fauna)   (Plains)
axlerowes's comment on 2009-09-18 05:53 PM
This is a really fun idea, and I think it could be great life form with some revisiting. Go to Comment
Away From Table Chart
Plots  (Travel)   (Side-Quest)
axlerowes's comment on 2009-04-14 01:41 PM
I like this, its funny and it doesn't have to be in game literal.

And if need be you could build a plot out of bird watching. Go to Comment
Bloody-Beard Borsht
NPCs  (Minor)   (Combative)
axlerowes's comment on 2012-09-23 11:05 AM
I like this a one a good bit, it has nice enough backstory that tells you in a few brief paragraphs what you need to know about the character. He is a leader, but also a follower, a number 2 man if you will, somebody who needs others to define his purpose and position. Nicely done, wish I could use his someday.
Go to Comment
Sumo Ranking
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2012-03-01 05:05 AM


You could always take some of the traits of this system and drop it into a culture you are writing up.  In that case nice well organized cultural systems are useful to have. Besides there is a history of posting these sortss of ranking systems on the site for use in games.  


Go to Comment
Naval Ranks and Titles
Systems  (Societal/ Cultural)   (General)
axlerowes's comment on 2010-10-21 07:51 PM


Well formatted and useful


Go to Comment
Bracelet of Iniquity
Items  (Jewelry)   (Villanous)
axlerowes's comment on 2009-03-27 03:01 PM
Nice idea...I have often employed something similar...Party Favor's given out bad guys to their legions of terror. It doesn't tilt the game but it gives the bad guys are great air of power and mysticism.


Also this gives the PCs one of several details to lock onto about the villians, (i.e. the herbs in rosemary's baby) so a nice plot device as well.


Is this called a BUMP? Go to Comment
The Galactic Empire Scroll
Society/ Organizations  (Political)   (Trans World)
axlerowes's comment on 2011-04-14 06:07 AM
I have read this and I don't yet understand the authors intent. Is this a discussion of the aspects one might need to design a "realistic" galactic empire? Is this a discussion of one specific galactic empire? It seems to be more of the later because it states certain things as facts; armies don't have the option to bring their wives and girlfriends with them. While indeed the british army use to drag the wives of their troops around with them. Our it states things such as bullet's are cheaper than beams, and they might be unless you have a tech level which provides excess energy (some sort of fusion thing) but in which hard resources are still obtained by a search and physical extraction method.

If this is a guide to producing a galactic empire, then I suggest you open this up, take several things into consideration, such as what would be the driving force behind the formation of such an empire. Then use your thought experiments to explore how that might come to pass.

If this about a specific empire, then go ahead and make all the statements you want about the nature of star to star trade, real time communication or the physics of subspace. But you might as well get more specific.

Third if this is just a discussion of the common themes and troupes of galatic empires from popular fiction that players may find easier to pallet, then I suggest diving right into that. A well thought out review of the how the sci-fi popular fiction has given us a galactic empire archetype.

What ever the discussion ends up you could also add how empires tend export their culture, and perhaps go more into what a transpecies empire might look like.

Go to Comment
Rockwell's Pistol
Items  (Ranged Weapons)   (Combat)
axlerowes's comment on 2009-09-30 12:30 PM
very nice item, with both unique and mundane qualities, the post itself provides a platform and a push for a GM to develop dozens of similar items for a sci-fi setting Go to Comment
Random Business Generator
Locations  (Establishment)   (Any)
axlerowes's comment on 2012-02-29 05:17 PM


Wow this is a very useful sub, wish i had found it years ago


Go to Comment
Under the track
Plots  (Discovery)   (Single-Storyline)
axlerowes's comment on 2012-02-23 03:53 PM


I really like the lead in, this solid intro and plot set up.  A great write up.  It is more atmosphere than plot, but you could go a lot places with it.  It even be sci-fi adventure, mad researcher, alien space landing and all that. 


Go to Comment
Vulcan's Walking Stick
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2009-03-31 04:25 PM
A magical item for a Craftsman. I like this a lot. And its history is compact but complete. Go to Comment
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