Strolen\s Citadel content. 
Gideon's Mercy
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-01-31 06:06 AM

I enjoyed reading this.  An interesting follow up story may be how this dagger behaves when used for killings justified by a slightly different moral code.  How would the dagger respond to honor killings and executions?  


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The Ship of Seven Shores
Items  (Transports)   (Magical)
axlerowes's comment on 2013-03-19 09:35 PM
A lovely laxative item, it keeps the players on track and keeps em moving. I agree with Scas and strolen, super powerful and somewhat displaced from archetypal settings...airship, but still like cheka my inner dork wants one. Thanks for writing this up. Go to Comment
Items  (Melee Weapons)   (Combat)
axlerowes's comment on 2015-02-03 08:59 PM
I think you really nailed this one,

the idea of weapons the opens up dimensional gates even briefly has a lot of potential

a very mallet-able idea. Go to Comment
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2012-03-12 03:02 PM

fun idea, well described item, nice format excellent execution.  If it were me I'd change the teaser to read only: I SHALL PASS, funny line that one. 

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The Shimmering Veil
Items  (Clothes)   (Villanous)
axlerowes's comment on 2012-02-24 10:42 PM

Oh those middle east boys and their harems, when will they learn that female sexuality is really dangerous and women should use less magical thicker vei......never mind.  

Could this go in the fantasy fabric codex?  I wonder if really focused and esoteric items should be packaged more as plots than stand alone items?   This seems more like a kick off for an unpleasent or uncomfortable situation then an item that can be used or manipulated closely.  What if  a dude wore it or a Gorgon? Maybe a Gorgon could use this to hit some social events.  



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Olla-Taur The White Fang
Items  (Wand/Staff/ Arcane)   (Magical)
axlerowes's comment on 2012-02-29 06:26 PM

This one has a classic feel to it, and the lore at the end was a nice Fire and Ice themed gaming entry (  I am not suggesting it was based on this, just reminded me of it.  

However since the main body doesn't have a clear narrator it moves a lot towards a list of system stats  and game mechanics.   Which isn't bad, but it didn't fill me with the same excitement it did others.  

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Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
axlerowes's comment on 2012-01-28 12:01 AM

This is really good, should werid out the more sensitive players and excite the more sadistic ones. 

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30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-04-10 01:18 PM
Are you going to post this as a scroll, codex or just a list of 30? At any rate I am really interested in seeing the finished product and would like to contribute if possible.

Hyped about sci-fi battlefield posts. Go to Comment
30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-04-17 10:45 PM
mobile or forward command center? Go to Comment
30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-08-24 07:15 PM
I still check back on this from time to time. Are you planning to put specific "fictional" examples of each of these tanks or just run through the theory of these tanks. If so this then seem more op-ed piece regarding the history of tanks, a retrospect of how these tanks have manifested in game play and how you think such tanks should be written up. Is this going to a be list of tanks or tank taxonomy? (is there a pun there I am missing) Go to Comment
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2012-02-07 06:43 PM
That is funnier and more insightful then the entire article. Go to Comment
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2013-01-06 12:19 PM
you should seek to forge your excellent ideas and insights in the crucible of academic debate. Go to Comment
Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2011-10-19 07:24 AM

What is his motivation?

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Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2013-01-04 09:10 PM
Ah this one, the old "Let me put it this way, whats you motivation?" You are better than meta level characters sir. Go to Comment
Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2013-01-05 07:38 AM
I am embarrassed I missed that. (but full disclosure I always hated scooby doo as a child). Go to Comment
Sir Frederick Herman Welker
NPCs  (Character Sheet)   (Combative)
axlerowes's comment on 2011-10-13 03:44 PM

I agree with Dossta you get a good view of the characters surface, but there is not enough of the deeper stuff.  You learn nothing intimate about the character that makes you think you know that guy any better than the guy standing next to him. I think if you are writing this for a player the character has to have tinge of personality.  We get that he is arrogant, distant and emotionally dissconnected, but is there something more to him.  I am sure you had some other details in mind about this guy aside from his favorite colors. 

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30 Talking Magical Weapons
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2011-10-04 06:33 AM

 As a list the idea comes across as silly, obvious and heavy handed. The word play and alliteration are cute.  Yet I still think this could be a useful addition to a GM binder, unless the players are presented with a catalogue of colourful weapons the nature of these items would become apparent over time, and thus imbued with more subtlety.  But again you may have silly or magic heavy campaigns or more "classic"  juvenile  games in which each players carrys a pallet of legendary weapons with titles such as knasty knife or leacherous lance. 

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Dame Michell Indira Blake
NPCs  (Character Sheet)   (Mystical)
axlerowes's comment on 2011-10-10 07:40 AM


I agree with Echo, a PC write up section could be fun and useful. I have a run a lot of games with pre-gen character concepts for the players to choose from. And more mainstream role-playing (i.e. Solve the murder parties) generally work from pre-gen character system. So I think Echo has made a good call here.


As I read this I thought the character seemed immediately familiar and thus accessible.  Of course that is what you get with genre fiction, is derivative character and plots.  I am not a literary scholar but I would bet that the scholars have at least agreed that one of the signatures or inventions of gothic/Victorian literature was the empowered yet elegant woman.  (Not liberated mind you, but at least empowered) It would be interesting the chart the evolution of this archetype.  In that same vein I suggest adding the character a habitual correspondence with a confidant of some sort: a sister or aunt.  A player needs to find a voice, and in a character with such manner and reserve the spoken lines are only going to be the surface of a much deeper thought process.   She needs an audience for inner thoughts, it could be a sister or an aunt or in this case even a spirit or bound demon.


For example when the Dame meets the other members of her team say the smarmy South American hypnotist, the “savage” tracker from Greenland, and the young disheveled French expert on “wireless” electricity, it would give the player something to latch on to if instead of just thinking of the Dame’s opinion try to imagine how the Dame would describe these characters to her sister. 

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The Unhinged Prince
NPCs  (Scenario Based)   (Political)
axlerowes's comment on 2011-10-16 11:25 PM

I thought the intro story was fantastic, it was a little inaccessable written as transcript on sound rather than a discription of sound and at time confusing, but I think that was part of its strength.  For the often banal and direct world of roleplaying, most creative risks in write up of support piece such as the intro rarely play off.  I think it worked in this case. 


Running this character as NPC could also present quite a challenge.  In roleplaying it is difficult as a PC or a GM running an NPC to play a character with a great deal of internal dialog or conflict.  But the details you provide would be a great aid in trying to run such a character.  Roleplaying is already surreal, we you bring in more surreal stuff into you threaten to tip the balance away from  something the whole group can hold on to.  But the amount of details you have the character in this post would be very help in bringing such as unhinged character into the game.  the irony is that it easier to bring vague and ephemerial stuff into the game when you have the details of the vague and ephemerial stuff down pat. 

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