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Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
axlerowes's comment on 2012-09-23 12:28 PM
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
axlerowes's comment on 2012-09-23 11:17 PM
CAN NOT GET THOSE SAMPLE BOARDS TO BE ANY SMALLER! Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
axlerowes's comment on 2012-10-20 10:01 AM
Update: Funny you should HoH this today cause we play finally play tested this at board game gathering using risk pieces as stones and a board drawn on a wet erase grid map. It was ok, but after just one game we decided to add mining. Mining keeps a player from being isolated early in the game. We also found that it does not matter much if players start with 6 types of each stones or just a random 18 stone. The key to the game is table talk and horse trading. Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
axlerowes's comment on 2012-10-20 10:49 AM
just played with mining, it makes the game awful don't bother with mining Go to Comment
Bacon the Dog
NPCs  (Minor)   (Domestic/ Craft)
axlerowes's comment on 2012-09-23 01:44 PM
nicely done Go to Comment
Chalopin-Barkin Industries of Mars
Items  (Transports)   (Campaign Defining)
axlerowes's comment on 2014-12-04 03:52 PM
First and foremost, I enjoy and respect the world you paint it is a damn shame you don't have a visual artist to work with you.

I read this with the goal of learning more about extra-terrestrial life, economics and culture in the cosmic era. I got some of that.

It also have a nice tone resulting from the author's editorializing and the choice of facts shared. The tone paints the martians as the more sympathetic and admirable group compared to the " soft handed men who complain about a hard day pressing computer buttons"....at least to my antebellum Southern 'merican sensibilities.

But I found this a little dry (please don't hate me) because it is a largely in-personal and heavy handed list of facts. But I think that is a problem endemic to write ups retro-fitted to toys when you don't have the toys. As it is I would like more Martian stories and less vehicle descriptions. From the meat of prose is the human and dramatic aspects of the conflicts. Those are the juicy details, not the speed of a G22. To be fair though I acknowledge that preference for people and stories over hardware and conclusions is my bias.

So what do you need here if not a real story? You need in game stats.

Battletech as I understand it, was started when somebody decided it would be fun (or profitable) to play a board game with models of robots popular in Japanesse TV at the time. So I recall reading that they hired M. Stackpole to write up a board game and a back story to use these minis which were based on Japan's popular animation at the time. So even if Stackpole's or J. Michael Straczynski's story was dry you still had the toys. Those little bio-blurbs on the back of your G.I. Joe and Transformer blister packs would be far less interesting if we didn't have the toys. To a role-player or wargammer Stats can be toys, perhaps it is time to start STATing up the Cosmic Era. That way we could to play out scenario's such as one lone private eye way out of his element jumping on to the controls of a standard G99 to try and fight off a score of Skeletrons (or are they Skeletors) Go to Comment
Riddlerock
Articles  (Area)   (Water)
axlerowes's comment on 2012-09-23 12:56 PM
A nice a high fantasy encounter, will put together with a of places to branch from Go to Comment
Generating Fear: Darkness
Articles  (At Table)   (Gaming - Genre)
axlerowes's comment on 2012-09-21 08:39 PM
"The ____ is a sinister, lurking presence in the dark places of the earth. Its favorite diet is adventurers, but its insatiable appetite is tempered by its fear of light. No ____ has ever been seen by the light of day, and few have survived its fearsome jaws to tell the tale." Go to Comment
Yethamerands Stonecloak
Items  (Clothes)   (Magical)
axlerowes's comment on 2012-12-12 07:05 AM
simple useful and well thought out (as far as I can tell). I like it. Go to Comment
Yethamerand
NPCs  (Mythic/ Historical)   (Political)
axlerowes's comment on 2013-01-08 06:51 PM
This feels like an epic idea given the stub treatment. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-21 08:53 PM

"Elizabeth, 3, blood loss from removed limbs."


That is a little graphic no? Nobody says s**t about this but people get all huffy if you type f**k. Darn backward moral code if you asked me.


Overall this reminds of the anti-batman character from the comic Nemesis (thanks A.B.) and of course the character from Se7en (with the single finger print and all).


As to Adam Smith, I like this version of him and his blood thirsty capital_crimes_list. Get it Adam Smith wrote "The wealth of nations" and this Adam Smith made a lot of deposits in the blood bank.....no?....bah


Again like the others I would like to know more, write now it is all flair and no depth.

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Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-22 10:09 AM
no hurry the citadel will wait
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Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-22 01:25 PM
Here is a question: Some villains and heros, are more effective and more interesting if you don't know their backstory. Kevin Spacey's character from Se7en, the Jackel (as not represented by Bruce Willis), or the Joker as seen in the latest Batman movies.
The lack of a back story for Smith may make him all the more terrifying, but does the GM need to know his backstory to run him effectively?

When you want to run a soulless unattached deviant with no real connection to the world save a desire to hurt, it what more can you say about him. Perhaps it is all style?

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Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-22 02:58 PM

Tragedy Plus Time:


Adam Smith escapes from prison and travels to new town and starts up his murderous spree again. Little does Adam Smith expect that he will finally meet his match, the world’s most incompetent police force and unmotivated journalistic community. Try as Adam Smith might to stake out (literally he put a stake into somebody) a reputation and inspire fear in people he just can’t get these badge totting morons to connect even the most obvious dots. Murders go unnoticed or misunderstood. The local PETA president eaten by rescue kittens was never discovered. The couple buried alive under a ton coal was declared an accident, the detailed calling card describing how he killed a local vicar with a high pressure liquid nitrogen enema was declared a suicide note, and the investigation of the man tricked into to eating ball bearings before the MRI was derailed by poor paper work and a mix up at the morgue. They dismissed that calling card as a prank cause autopsy ruled it a hearth attack. Just last week Adam Smith went to the police station to inquire about the how the investigation into that “terrible trebuchet and sewing needle related death” was going and the duty sergeant paused from her texting long enough to point at the chalk board listing open cases. His latest masterpiece was beneath “tire fire”.


Truly, Adam Smith was put out. He could move to new town, but then what about all the work he put into this mid-size town. He would just have to play both sides. So Mr. Smith goes to hire the some professionals. The PCs are brought in to town with the promise of money and the goal of getting these investigations back on track. Then the "action" starts.


1) The PCs have to wrestle the case away from the momentum of incompetence that currently holds them.


2) Another elaborate murder occurs (sort of) but even the PCs will find convincing evidence that this was an accident, all be it, a freakish one. There is the absence of the dragon card, which their employer insists would be there. The hitch is that local minister and his friend the town’s largest landowner, both ex-spies or cops, have been working to cover up the murders. a. Minister “This would just ruin the town, a few accidents we can handle but serial killer…no thank you…they never make you look good.” b. Land Owner: “Best just to ignore these types, they will move along or die, at least he doesn’t do it on the street. ”


3) Smith starts cracking up, he is practically confessing to crimes, finding evidence and insisting that crime scenes have been tampered with. The PCs will no doubt be putting things together. If they do “catch” Smith I can imagine the confrontation going something like this.


Smith-“Hello, my friends, I suppose this isn’t really what you expected is it.”


PC 1- “Well….uh…you kind of told us where to look for stuff”


PC 2- “Wait, are we still getting paid?”


Smith-“I think a certain payment will be delivered, perhaps not what you expected, but a man can only do so much from jail. Of course I have been know to plan ahead as Judge Rudolph would attest”


PC 1- “Who?”


PC 3- “Listen bud we work for you, no reason to send you up the river”


PC 2- “I forget did he pay us”


Smith-sipping his brandy, “I suppose you will want toknow how the undertaker’s fingers ended up in the boot of that volkswagon.”


All PCs- “Nah”


PC 3- “You said there would be a reward if we got the guy, is that still tr-”


PC 4 I shoot Smith in the head


GM-wait you don’t know how the fish monger ended up glued to the wrecking ball


PC4-Head. * rattle * SWEET a crit!

Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-22 03:03 PM
this has grown on me Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-22 05:33 PM
I could see arguments for both sides and I wasn't taking a position. I would want to know all the details if running it as well. You never know if a player is going to do something unexpected and it is always nice if players have a more existential world to play in. Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
axlerowes's comment on 2012-09-23 06:16 PM

If I play basketball and D&D then my motivation may be the same, I enjoy it or find it rewarding. But what I find rewarding about the two is very different in some respects and overlapping in others. Enjoyment is the conclusion or cumulative response to experince, but stating that I enjoy it does nothing to detail my motivation behind it. "he enjoys it" is no answer at all

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Military Hover Bike
Items  (Transports)   (Combat)
axlerowes's comment on 2012-09-19 08:15 AM
this is always my question with hover bikes, what is the flight ceiling, if I ride my hover bike off a cliff how far does it fall. Is the anti-gravity unit or in this case " main hover unit" sufficient to over come the momentum of the fall? Would it overcome the force of the fall gradually or just stop 1 meter above earth and leave the poor flesh of its rider to deal with the rest of its momentum. Is it really an anti-grave unit, is it a vertical thrust system or magnetic repulsion system? You mention that weight does matter, so is that because of the force of engine. If you are going to re-write the speeder bike and go into all the details of handling, motion predicting, sliding (thus inertia), the little fans that move it forward and how hard they are to use you may as well go all in.
If you are taking the "I a writer first attitude" and all these technical details are unimportant, than what are we supposed to take away from this in the narrative, emotional sense or cultural relm? Instead you focus on the technical and logistical details, no less creative than the more left brain items imo, but not complete in this version either.

Overall I think the super-cool sci-fi motorcycle is a fun idea that could stand a few retreds before it gets old. But for your cosmic era I think this could have been 100 words.

If you don't want the milk why do you keep posting on the cow?! or something like that Go to Comment
Military Hover Bike
Items  (Transports)   (Combat)
axlerowes's comment on 2012-09-19 08:15 AM
Only voted Go to Comment
Takamoto's Dogs
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2012-09-16 02:25 PM
the details about the world, company names-bits psuedo-history, add a sense of flair and style which I like, hinting at the much larger world. But it barely scratches the surface of its subject. Could you have done this in 100 words? If you wanted to do approach this a piece of creative writing, as opposed to a served up idea to contribute to other peoples creative efforts, could you have placed some narrative structure to it? Or perhaps presented a thesis and then presented the arguments for an against it?

On a sillier note: your only examples were scooby and astro, seriously? You left James Thurber and Jack London off the table? Even in the realm of speculative fiction, you belittle us all to think that Scooby or Astro would be the only frame of reference suitable to the Citadel.

here are three others

http://escapepod.org/2008/08/01/ep169-how-i-mounted-goldie-saved-my-partner-lori-and-sniffed-out-the-peoples-justice/

http://www.imdb.com/title/tt0072730/

Our even the futurama episode with the smart monkey.
http://www.tv.com/shows/futurama/mars-university-1544/


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