Strolen\s Citadel content. 
30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-04-10 01:18 PM
Are you going to post this as a scroll, codex or just a list of 30? At any rate I am really interested in seeing the finished product and would like to contribute if possible.

Hyped about sci-fi battlefield posts. Go to Comment
30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-04-17 10:45 PM
mobile or forward command center? Go to Comment
30 Armored Vehicles
Items  (Armor)   (Combat)
axlerowes's comment on 2009-08-24 07:15 PM
I still check back on this from time to time. Are you planning to put specific "fictional" examples of each of these tanks or just run through the theory of these tanks. If so this then seem more op-ed piece regarding the history of tanks, a retrospect of how these tanks have manifested in game play and how you think such tanks should be written up. Is this going to a be list of tanks or tank taxonomy? (is there a pun there I am missing) Go to Comment
Fantasy!
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2012-02-07 06:43 PM
That is funnier and more insightful then the entire article. Go to Comment
Fantasy!
Articles  (Humor/ Editorial)   (Gaming - In General)
axlerowes's comment on 2013-01-06 12:19 PM
you should seek to forge your excellent ideas and insights in the crucible of academic debate. Go to Comment
Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2011-10-19 07:24 AM


What is his motivation?


Go to Comment
Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2013-01-04 09:10 PM
Ah this one, the old "Let me put it this way, whats you motivation?" You are better than meta level characters sir. Go to Comment
Casey Scott Rogers
NPCs  (Character Sheet)   (Natural)
axlerowes's comment on 2013-01-05 07:38 AM
I am embarrassed I missed that. (but full disclosure I always hated scooby doo as a child). Go to Comment
Sir Frederick Herman Welker
NPCs  (Character Sheet)   (Combative)
axlerowes's comment on 2011-10-13 03:44 PM


I agree with Dossta you get a good view of the characters surface, but there is not enough of the deeper stuff.  You learn nothing intimate about the character that makes you think you know that guy any better than the guy standing next to him. I think if you are writing this for a player the character has to have tinge of personality.  We get that he is arrogant, distant and emotionally dissconnected, but is there something more to him.  I am sure you had some other details in mind about this guy aside from his favorite colors. 


Go to Comment
30 Talking Magical Weapons
Items  (Melee Weapons)   (Magical)
axlerowes's comment on 2011-10-04 06:33 AM


 As a list the idea comes across as silly, obvious and heavy handed. The word play and alliteration are cute.  Yet I still think this could be a useful addition to a GM binder, unless the players are presented with a catalogue of colourful weapons the nature of these items would become apparent over time, and thus imbued with more subtlety.  But again you may have silly or magic heavy campaigns or more "classic"  juvenile  games in which each players carrys a pallet of legendary weapons with titles such as knasty knife or leacherous lance. 


Go to Comment
Dame Michell Indira Blake
NPCs  (Character Sheet)   (Mystical)
axlerowes's comment on 2011-10-10 07:40 AM


 



I agree with Echo, a PC write up section could be fun and useful. I have a run a lot of games with pre-gen character concepts for the players to choose from. And more mainstream role-playing (i.e. Solve the murder parties) generally work from pre-gen character system. So I think Echo has made a good call here.



 



As I read this I thought the character seemed immediately familiar and thus accessible.  Of course that is what you get with genre fiction, is derivative character and plots.  I am not a literary scholar but I would bet that the scholars have at least agreed that one of the signatures or inventions of gothic/Victorian literature was the empowered yet elegant woman.  (Not liberated mind you, but at least empowered) It would be interesting the chart the evolution of this archetype.  In that same vein I suggest adding the character a habitual correspondence with a confidant of some sort: a sister or aunt.  A player needs to find a voice, and in a character with such manner and reserve the spoken lines are only going to be the surface of a much deeper thought process.   She needs an audience for inner thoughts, it could be a sister or an aunt or in this case even a spirit or bound demon.



 



For example when the Dame meets the other members of her team say the smarmy South American hypnotist, the “savage” tracker from Greenland, and the young disheveled French expert on “wireless” electricity, it would give the player something to latch on to if instead of just thinking of the Dame’s opinion try to imagine how the Dame would describe these characters to her sister. 


Go to Comment
The Unhinged Prince
NPCs  (Scenario Based)   (Political)
axlerowes's comment on 2011-10-16 11:25 PM


I thought the intro story was fantastic, it was a little inaccessable written as transcript on sound rather than a discription of sound and at time confusing, but I think that was part of its strength.  For the often banal and direct world of roleplaying, most creative risks in write up of support piece such as the intro rarely play off.  I think it worked in this case. 



 



Running this character as NPC could also present quite a challenge.  In roleplaying it is difficult as a PC or a GM running an NPC to play a character with a great deal of internal dialog or conflict.  But the details you provide would be a great aid in trying to run such a character.  Roleplaying is already surreal, we you bring in more surreal stuff into you threaten to tip the balance away from  something the whole group can hold on to.  But the amount of details you have the character in this post would be very help in bringing such as unhinged character into the game.  the irony is that it easier to bring vague and ephemerial stuff into the game when you have the details of the vague and ephemerial stuff down pat. 


Go to Comment
The Door of Heaven
Dungeons  (Underground)   (Traps)
axlerowes's comment on 2014-04-02 06:27 AM
A door that is hard to get to, could be a show stopper Go to Comment
Mercurial Chain Sword
Items  (Melee Weapons)   (Non-Magical)
axlerowes's comment on 2011-09-01 04:47 PM


Great useable item, concisely written with a clear explaination. Reminds of the villian's sword in "The Brotherhood the Wovles"


Go to Comment
Classified Genetic Material
Items  (Other)   (Campaign Defining)
axlerowes's comment on 2011-08-25 07:45 AM


In one now famous shadowrun campaign from the 90s, when the anti-heros reach the room with the CGM, they find a thousand pound cow.  The cow is the vehicle for the CGM and they have to lead the cow through firefights and make stealth escapes with cooperative thousand bound beast that can neither scale walls or fit in a standard size automobile.  I am more or less with Hylandpad on this, if this is a submission on McGuffins or sci-fi hand waiving then it could use some more build up in those areas.  There is odd mix of specific and generalities in this that negates much of the value.  This could be interesting lead into to a discussion on these topics. . .



 



One thing we fanboy/rpg types have in common is that we often don't enjoy media for the content alone, but rather we see the speculative fiction, high concept and high design ideas as jumping off point for own ideas.  (This isn't just me, there is a whole doctoral dissertation written around that very thesis).  Thus I could see this being enjoyed as a story primer.  But as actual tool for direct use in gaming, it doesn't offer much, at least nothing not already covered in Cobra's quest to make Serpentor, the TMNT origin story, 12 monkeys, and another of other stories.    


Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-10 08:49 AM


Damn useful list, I agree with Dossta's idea about sub lists.  But you have already done the hard part for us typing all of these out. Thanks


Go to Comment
NPC Characteristics
NPCs  (Extras)   (Artistic/Performance)
axlerowes's comment on 2011-08-15 04:28 PM


The headings are nice, so game systems publish whole books of character generation tables (Traveller...I am looking at you).  These tables must fill some innate need gamers have to let dice rolls describe the universe. 


Go to Comment
Law of the Hammer
Articles  (Rules and Advice)   (Citadel Help)
axlerowes's comment on 2012-02-29 08:47 AM

Strolen, am sure these aren't fun things to post and that people must look to you full fill a role that you didn't ask for or imagine when you started this site.  Thanks, seriously, for stepping up and asking for a higher standard of the site that carries your name. I

Go to Comment
The Ten-Second Story
Articles  (Campaign)   (Game Mastering)
axlerowes's comment on 2012-02-28 07:13 PM


I thought this was good and it always nice to read an idea I am on board with, but I more on board with Scrasamax on this one in expecting some gimmick, trick it or meat to it.(as soon he finds out I am board he will be swimming to the next port).  Yet you make a good point and give us a few examples on how to implement that point.  


Go to Comment
Total Comments:
1701

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2