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Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2010-09-29 01:53 PM
I used this in my last campaign, except I had few changes the Arken character was now a larger villain with his fingers in other pies besides the Tavern. Also I placed the PCs in the story at the origin of the tavern. So they were the ones there for the Mummies first rampage and they helped the tavern owner cage it. My players thought the "cage fights" were both disgusting (as characters) and amusing (as players). The imagery of the goblin's head tavern and the mummy in the floor were all well received a remembered on subsequent days. Again it was the details that made this one special, nice work and thanks. Go to Comment
Creepers Tavern
Plots  (Mystical)   (Side-Quest)
axlerowes's comment on 2012-11-01 10:09 PM
An Adventurer's best Friend
Lifeforms  (Fauna)   (Other)
axlerowes's comment on 2009-08-11 01:46 PM


This has been so over looked, but it has always been right there. For so long the only breeds of dog gamers had were hunting, war and hell hound. While I am with Manfred in that these are too high fantasy for my taste, developing game specific dog breeds that would be endemic to the gaming universe is a great idea and a well executed post to boot. Go to Comment
An Adventurer's best Friend
Lifeforms  (Fauna)   (Other)
axlerowes's comment on 2009-09-22 01:27 PM
I think this post if fine the way it is, why would 15 more dogs make it that much better? If you have done good ideas, isn't that enough? Do you often feel that lists are padded just to make them nice round numbers? I think the forces of convention are getting a little restrictive. Go to Comment
Crickets of Ziust
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2010-10-07 09:01 AM
Sure blame the crickets! I can't see this excuse ever flying with a detailed theological and biological treatment of the the above mentioned cricket specimen.

But where the did Ziusts go? Did they get absorbed by other cultures? Did they turn into crickets?

Nice work

About the teaser
dusK till dawn

nothing hAS happened Go to Comment
Demon Tick
Lifeforms  (Fauna)   (Any)
axlerowes's comment on 2010-10-23 03:21 PM


It does feel a little under-done, but while adding more might the reading more enjoyable I think the idea is fully developed.  Extra points for style and the fact that I hate HATE ticks (thus I demonizing theme seems like a natural extension for me).


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Ghamiq
Items  (Potion)   (Magical)
axlerowes's comment on 2012-01-28 02:49 PM


I agree with Manfred and Checka, this is a useful item for a RPG campaign, I hope I remember to use it.  You have here in this write up both a spring board for a plot and an interesting item that could offer player both meta game advantages and roleplaying directions.  


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30 Medical Texts
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2009-10-23 09:05 AM

I love this thank you
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30 Medical Texts
Items  (Books and Scrolls)   (Non-Magical)
axlerowes's comment on 2011-05-09 10:28 AM


Bump.  One of my favorite catalogs.


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Admiral Edwin Turner
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-04 02:54 PM
I am still working on your novel cheka....

this is a good sardonic tool. Go to Comment
Floating Marches
Systems  (Ecological)   (General)
axlerowes's comment on 2010-10-20 07:10 PM


Rafting is accepted theory for the spread of many species, New World Monkeys for example.  Of course in a fantasy realm you take any natural event and turn the volume up to 11.  So you get elephants rafting, of course why not make it a huge fantasy animal?



 



Why raft?  Without natural predators, elephant populations can be very destructive to the ecosystem, a population which thins its number from time may actually prove to be more stable over the long term.  Thus the rafting herds would over take the boom crash herds over many years.  But you could make up other reasons...

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You've GOT to play it in character!
Articles  (Rules and Advice)   (Game Mastering)
axlerowes's comment on 2009-11-09 11:21 AM
well i guess as long the GMing doesn't go to your head, one should threaten and prod the players into form Go to Comment
The Great Demon of the Ocean
Lifeforms  (Ethereal)   (Water)
axlerowes's comment on 2009-09-30 01:16 PM
Nice lovecraftian demon, I found the description of the demon in the Child's story particularly fantastic. The use of "texts" to describe something is one of my favorite conceits, it puts the subject matter into the context of larger world that is only hinted at. Really well done. Go to Comment
Psychic Cell Phone
Items  (Computers)   (Cursed)
axlerowes's comment on 2009-04-29 07:20 PM
I like the starting tone, it touches on the absurdity of a technology fantasy mix. In the flavor text you bring up psychic hotlines and hint that the guy was talking on the phone in the bathroom. You fold in both the invasiveness ubiquitousness of mass media and information in our age, and how it allows us to seek ridiculous high tech solutions to real life problem. Then you touch on the false warmth and friendliness of technology with the user friendly welcome. Great setup. But then you just don't go anywhere with it.

This is on the cusp of being something. It is kind of a plot, and like much good speculative fiction it hints at greater something beyond the norm. But the hints are all over the place and the result is a lack of tone. One could build something off this idea, but as an idea or an item as written it is a dead end. You end it with a shotgun of little ideas for using mystical phones in game settings. Perhaps you should end with more about the nature of the characters potential interactions with the phone or plot ideas. Go to Comment
Psychic Cell Phone
Items  (Computers)   (Cursed)
axlerowes's comment on 2014-03-08 05:42 PM
a long over due revisit

I think the text is a little inaccessable and it is difficult to get a clear picture of what is going in the first few sections. I like that a lot, well done.

The powers also hold a lot of in-game promise as well. Go to Comment
Aldruku
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2014-03-12 05:09 AM
this reads like a lot of the GM notes in my old note books, very meta, just facts and without a clear voice or tone.

I like the ideas in this a lot, and its useful stuff for understanding your world. You should man up Valadaar, and write this up proper or take a stand in favor of this kind of content. Because I think the message is clear and you get your point across even f you don't have a narrative and mention stuff like Viking long ships. Go to Comment
Chapter 3: The Ivanvil
Society/ Organizations  (Ethnic/Cultural)   (Regional)
axlerowes's comment on 2009-09-24 06:57 PM


I am preparing to put another chapter into this and I think you are right on with every observation except ditching the first person. We have to make a choice with regard to perspective and I reject this idea of non-biased or "factual" perspective. I am writing this for my game world, to make sure that I have the depth there if it comes up, if the players chose to explore it. I think it a great compliment to compare it to the Silmarillion, this is not the story, the players are the story: I will try more stories in the future. Also I think your advice is citadel geared, getting more responses from the citadel, and this is for my game. While you may be right about the Citadel, your advice is not helpful regarding gaming. But I am glad you read it and thanks for the feedback.

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Chapter 3: The Ivanvil
Society/ Organizations  (Ethnic/Cultural)   (Regional)
axlerowes's comment on 2009-10-26 10:01 AM
Did you see Post# 5750? Go to Comment
Chapter 3: The Ivanvil
Society/ Organizations  (Ethnic/Cultural)   (Regional)
axlerowes's comment on 2014-03-02 07:53 PM


"I'm not clear how they fit into the rest of the world, though. What interactions do they have with the rest of the world besides robbing them? We get some idea with the merchants and the military aid."



I do mention that they will take part in the some of the church activities, they have been promoted to the peerage and that a member of their tribe acted as regeant for a while. But how the various tribes of Parna fit together was one of the over arching themes of the campaign (which is now over). Even the in game author of this write up asserts a view on this topic which he states is contentous. But at the game table we did a lot work on how the various tribes worked together or did not, it was a source of conflict. So good catch?

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The Nation of Parna
Society/ Organizations  (Ethnic/Cultural)   (Country/ State)
axlerowes's comment on 2009-04-24 01:12 AM
got em,

thanks so much Go to Comment
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