I really like the lead in, this solid intro and plot set up. A great write up. It is more atmosphere than plot, but you could go a lot places with it. It even be sci-fi adventure, mad researcher, alien space landing and all that.
My longest running DnD campaign had a central character named Dragoneye. He would have liked this place. But as said a lot was left off the table in this one, but in the genre of collective imagination and shared story telling sometime a good hook is all a group of players needs. There are a couplde of good hooks above.
Is there a very developed and sophisticated sub genre of gaming that gave birth to this. Why does it also feel kind of creepy.
Anyway always nice to read something both accessable and really really different.
This gets no love. I think we could rework this so that it could be more useful. Often times the gaming worlds we have are teaming with spirits. Very often the PCs have the ability to contact these spirits to gain information about a person, an item or perhaps just ask for directions. If you have this ability in the game you may never know for sure when the PCs are going to use it. An easy go to list of death stories may be handy to have around when you have to come up with a ghost on the spot. When you conjure a spirit you conjure both a life and a death. You also conjure up the past and get in touch with a lost time. The story of that person's death should be short but it should hint at a large amount of information and at a larger world. Each of these lines in this 30 hint at a story. I think there is use to this list of demises. I have five suggestions for what might be on that list. Check the forum.
The humor punches this one up a few notches from what otherwise be a simple straight for 1st ed magic weapon. But hey Corran may have been a man of his time.
Society/ Organizations (Political) (Trans World)
If this is a guide to producing a galactic empire, then I suggest you open this up, take several things into consideration, such as what would be the driving force behind the formation of such an empire. Then use your thought experiments to explore how that might come to pass.
If this about a specific empire, then go ahead and make all the statements you want about the nature of star to star trade, real time communication or the physics of subspace. But you might as well get more specific.
Third if this is just a discussion of the common themes and troupes of galatic empires from popular fiction that players may find easier to pallet, then I suggest diving right into that. A well thought out review of the how the sci-fi popular fiction has given us a galactic empire archetype.
What ever the discussion ends up you could also add how empires tend export their culture, and perhaps go more into what a transpecies empire might look like.
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