Strolen\s Citadel content. 
St. Cled's Path
Locations  (Other)   (Any)
axlerowes's comment on 2012-02-27 08:46 PM


I don't just comment, I commit-ment.....get it? like a commited comment....Bah!


Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
axlerowes's comment on 2012-02-25 07:48 PM
If Branch had an out would he take it? Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
axlerowes's comment on 2012-02-27 07:12 PM
What would he be willing to give up for that out? Go to Comment
David Branch, Cult Leader
NPCs  (Major)   (Religious)
axlerowes's comment on 2012-02-25 12:15 PM


IN GAME STATS!   How brazen, how shamelss, my hands are shaking I felt so dirty reading this.  (And GURPS too, you are such a rebel)  Everyone else has been posting softcore, just beneath the sheets we can see the outlines of movement bonuses,  esoteric and specific in game benifets such as "iron stomach" and stat details such as low willpower but high dexterity.  WARNING INFESTED-JERK JUST BROUGHT US A FULL FRONTAL RPG CHARACTER! 



Overall:



I agree with CM a decent cult leader, if it were my idea  I would like to hear about his childhood or time prior to to his demon-joined cult leader and a little more about his inter personal style but the theme of his behavior comes through.  And the disadvantages tell us a lot about the mechanics  of dealing with him.  



How do you want the player characters to feel about him? 



 

Go to Comment
30 Flies
Lifeforms  (Fauna)   (Any)
axlerowes's comment on 2012-02-23 12:45 AM


The Robber fly may not be the most outlandish fly on the list but it is my favorite. A fly that steals coins...evil. 



 


Go to Comment
Gentlemens' Rings of Fortitude
Items  (Jewelry)   (Magical)
axlerowes's comment on 2012-02-23 12:02 AM


A nice item most would like to have on their character sheet, and the extras are also items that creative PCs could use to come up with novel solutions to problems.  Somebody once said for every uber saga and quest sword he need ten of these simple, easy, ulitiarin magic items

Go to Comment
Gentlemens' Rings of Fortitude
Items  (Jewelry)   (Magical)
axlerowes's comment on 2012-02-23 12:03 AM


are there magical body guards in this post?

Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 04:31 PM
Only voted Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 07:10 PM


Hey if your group likes it, then it works, I wrote the most awkward magical weapon ever once--it is posted on the citadel----and the players had a great time with it. So if they liked it you have the 5 of the heart.

Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 04:10 PM


Okay I can see how this could be used ;)



Reasonable PC :Hey  META PC #1 do you still have that goat milk we got at the halfling village before the banshee encounter outside the Temple of Vulsadoom



Excitable PC:  And I am Priest! I place a rag in my pants and start jumping up and down.



Meta PC #1: I am sure I don't still have that with me, that was like a 4 years ago in game time.



Meta PC #2:  *snatch* You still have it on your character sheet.  So we are a good.   



Roleplaying PC:  What type of strange and wonderous item could this be....surely we must use it for the good of the people allow me to veiw these ancient tomes.  *a moment later after viewing the hand outs "seriously Ted?"*



GM (TED): And the Hyperion mines are beneath Vulsadoom's temple, looks like I will get to use the map after all.  

Go to Comment
Bavmor's Folly
Plots  (Discovery)   (Side-Quest)
axlerowes's comment on 2012-02-21 04:30 PM


Seriously I think this a nice write up and a fun read. Plus players tend to like magical stuff they can manipulate and fetishize.  But my the luke warm response to these types of items is that they bestow things on the character without bestowing or coming with any character growth.  Yes the character may have wings or can see ghost afters a swig from this safe bottle, but that ability is dissjointed from his person.   While questing for these items and having the manual for this item will increase the player's connection to it, it does not itself justify this things exsistance.  



Other items like your crown for example, have existance and a personality the player can manipulate and use but won't change the player unless they want it to.   Perhaps I am wrong about this and it would be a really fun item, but I think it might be overly complex and with too little a story hook to justify the dramatic effects (even positive) that it will have a player's character.  



Also technical:  how will the players know what powers they are removing with out a meta-game pick the item  


Go to Comment
axlerowes's comment on 2012-02-18 04:37 PM
I think it is fair to call this a subgenre of the coming of age story, but in sense that the anti-western is still a western. In these movies, I found that the kids in general did not come of age, or blossom. Rather at end they often chose to or were forced to return to their life before the supernatural events. Take the story Carrie for example. You have Carrie blossoming and maturing, but in the end she cannot embody that fully matured powerful person.
In other coming of age stories, like Great Expectations, or Stand By Me or even Dune or the Lord of the RIngs the young characters go through a change and can't come back from it, but instead must go on as adults. The childhood is lost In these movies the choice seems to be going back to childhood or death. In stuff like Teenwolf or the Craft, there is return to teenage normalcy at the end. I think these are stories about the ongoing state of adolscents. None of the kids in these stories are popular or well liked at the begining of the story, but deep done they are really special. Not just your mom loves you special, but super human special. What kids wouldn't want to think that. Also as teenager you get taste power, your a little smarter, a little stronger and more independent, perhaps these stories are also cautionary tales about the abuse of that power. Go to Comment
Sidjir Towers
Locations  (Fortification)   (Any)
axlerowes's comment on 2012-02-18 10:21 AM


I had been thinking about this, not specific co-dependant brother builders, but a post that doesn't just present a moment in time to be used.  Your story gives us the all the information we need to understand the ambition of the character, the social view of thier works and the evntual consequences of what will happen.  But your plots hooks suggest a use of the general concepts.  By providing us with a complete time line, you give us the option to insert the characters at any point during the time.  The magic itself is like an item.  



 



Plot Hook: To aid in a rebellion, the hero must try and sow a rift between Sid and Jir in order make the evil over lord vunerable


Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
axlerowes's comment on 2012-02-17 12:41 PM


I have played and GMed with these types of lists before. Most recently with women who insisted she have a "wild magic misshap list".  I find that these things tend to be show stoppers.  (Aside from Echo's point that the game play should be about heroic choices....which I completely argee with and thought was well said.)  You have to stop the scene, roll on the list bring about the results and when the results are this powerful it can really structure the whole scene.  I guess you could do this as something the PCs do to NPCs, as a joke or cruel trick.



 



But as everyone has said, these thing have been around since GG gave us the deck of many things.  There is a place for them in the gaming world, and this is simply your take on it. 


Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
axlerowes's comment on 2012-02-17 02:57 PM
Nothing says 1st edition to me like a deck of many things it is the most random of the random encounter tables, I really saddened to learn that. I feel like my neighbor felt when I explained to him about time zones.

Ax "Well Rob, it wasn't really 4:20 everywhere, you know cause of time of time zones."

Rob "Oh man ...that is lot less cool."

Eventually I guessing he learned that it was always 4:20 somewhere, and perked up...or just forgot the conversation. Go to Comment
Peculiar Flask of Ever-Changing Oddities
Items  (Potion)   (Magical)
axlerowes's comment on 2012-02-21 06:29 AM
Like I said....time zones Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
axlerowes's comment on 2012-02-12 04:23 PM


I have actually done this in a game!  There was crime and a piece of evidence was based on who sat where at infamous dinner party 20 year prior.  The PCs had to reassemble the guest list and then figure out the seating chart. Lke most logic problems, and I do like to put them in my games,  it was very popular with some the players and others found the end result boring. 



 



"Lord and Lady Brennan must sit together" really?  Married couples must never sit together at fancy dinners ;) 

Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
axlerowes's comment on 2012-02-12 04:39 PM


 



Ambassador Finkvskyl



The alliance with his country means that the whaling and seal hunting interests stay in the black.  It also means that rotten toothed long haired heathen lechers such as Finkvskyl have to be entertained at dinner parties.  Finkvskyl would prefer to be surrounded by beautiful women, but most beautiful women would prefer drunken sailors to the likes of Finkvskyl.  Putting him next to cabinet ministers leads to the dullest conversations about tariffs, and true men or women of birth would be offended to offer up their ear for half an evening.  Best to put him next to military men, they are use to rough talk, and his uncouthness confirms their assumptions about his country.

Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
axlerowes's comment on 2012-02-12 05:02 PM


The Widow McIntyre



It pains a soul to think of a fine young flower like the Baroness a widow at only three and twenty years. Here introduction to society made for one of the most exciting social seasons in the last decade, her physical charms, her poised manners, her literary wit and her graceful dancing excited the entire court. Every ball that season was an adventure with all the eligible Knights and Lords falling about for her favor. It was almost a scandal when her engagement to Baron McIntyre was announced. He was more than twice her age, he was twice married before with no children and all his wealth and lands were in northern cattle interests and island estates respectively. His passing must have been so hard on the young Baroness, because she now must manage all that land and wealth on her own with out any man to lean on. As a rich beautiful young widow she is chased by the most unscrupulous of social climbing noblemen. Best sit her next to some one kind if you want to impress her, but sit her next to a money grubbing rake if you want to impress the cad.

Go to Comment
Stuffy Dinner Party Guests
NPCs  (Major)   (Political)
axlerowes's comment on 2012-02-13 08:32 PM
nicely done, a equally interesting logic problem could be the worst dinner party ever, in which you demonstrate that you have achieved the max. level of displeasure for all your guests. Go to Comment
Total Comments:
1737

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2