Strolen\s Citadel content. 
Maire's Monsters
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-01-09 09:32 PM
Even with the personal details I still think these could be combined with the first post. Go to Comment
Maire's Monsters
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2013-01-09 10:50 PM
Could two of this siblings conceive a child, maybe that child would more Mother Monster could stand and she would have to call the PCs to deal with it? Actually I now have an idea for that... Go to Comment
Systems  (Geological/ Geographical)   (Defining)
axlerowes's comment on 2013-01-11 09:05 PM
The following conversation took place between Vartenedal smuggler and Skaldenvale wool monger after several drinks 
"Listen here Mr. Uvtogova, I think you must be exaggerating, this Maddux thing really can't be that..."

 "NYET, ya daft foo', ew dinna no unner stan, assniff da gawd, ave uh bug uh dice a 'ist uh orror in onsirs ta uvv up yer arse" 
Translation from the Skaldenvale dialect to High Vartanedelian
"Not all you stupid clown, you fail to grasp how the situation resembles a God rolling dice and then consulting a list of horrors and monsters with which torment people.

Well there is the whole thing about perspective, who wrote this, who is theorizing? Does the average person think of this reality thing and this pool of magic? You seem to be writing very much with a GM voice: in as much as your are communicating in narrative and out of narrative at the same time. Forget that,
What I am geeked about is the whole metaphysics you have dived into here. We have a tool with which to ask questions in game such as what is reality?  How would people behave if we had a clear definition for reality? The Maddux is real, the farmers tools come to life-that was real, but it was unnatural or it was the result of break in the fabric of reality? So is reality only what is expected or common? The Maddux is theorized to be a natural weak spot in the fabric of reality, which is made up of what we can experience.
So if somebody can experience more or less do they have different reality?

At any rate great stuff and fun idea to make a setting more dramatic. I am also excited to see and play with the effect this enviornment will have on the culture and philosophy of the people.

Go to Comment
Agrivaine Dorset
NPCs  (Character Sheet)   (Criminal/Espionage)
axlerowes's comment on 2013-01-12 05:27 PM
Deep Beneath the Mighty Walls of the Citadel there is a great hall. Truly this large chamber would better be described as a stable or carriage house for with in this room are all the discarded mounts and vehicles that residents of the citadel brought with them. Sadly upon taking up residence in the Citadel and becoming a contributing member of its hallowed community these old mounts and carts were locked away and never spoken of again. These discarded wares were considered base, pedestrian, and beneath the high minded concerns of the Citadel. But always they were there, just beneath the surface, and year after year more arrived and more were ignored. For decades no Citadellian talked about about what brought them here, until today.

Today (actually three days ago) if you stood within that dark room you would have heard the There was the slightest creak as Ted, the deliverer (not Ted the InfestedJerk) pushed open the door to this chamber, kicked aside the pretenses and affectations that blocked his path and said to the said beasts that resided there "You guys won't be worth any experience, but you can come out now if you want. " Go to Comment
Sengur of the Warkra
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-09 07:09 PM
can't get this formatted Go to Comment
Sengur of the Warkra
NPCs  (Campaign)   (Political)
axlerowes's comment on 2013-01-11 05:31 PM

I am surprised at your view that this is more literary than game orientated. I made an effort to write it as a gaming resource and not as a part of some piece of fiction. What is more surprising is that you are the reason I tried to make this a gaming resource. In your discussion of Cheka's hardcore porn novel you wrote

"Citadel is a website billed as a resource for the game masters, and occasionally players, of role playing games. This ideal is enforced both by the submission categories (Lifeforms, Items, NPCs, etc) and by the overwhelming number of forum posts. My main objection to this piece is that it does NOT serve in this capacity."

I chose this style in particular because of your comment. I wrote this up the way I would write up NPC notes back when I GMed. In my experience PCs don't care to hear about the past exploits of NPCs and as a GM what I really needed was a clear idea of how my NPCs are going to respond to having their pocket's picked, torture, jokes and so forth. I always thought the game was very wet cement and I hated when I would have NPC act of character or saw a better way to handle the situation once I left the table. Backstory is fun to read (because hey it is a story), but when prepping for an RPG NPC backstory was never much use to me.

Shadowrun was the toughest cities with 100 of millions of people, open ended mystery or heist plots and not telling who the PCs are going to talk with. But perhaps I am wrong, this may be more information than most would put in the game-at any rate off topic.

As for the fire mace, that was a late addition, and really was extraneous. I felt a sell out for including a description of his equipment. I am going to try and link this guy to plot or other NPCs. What information does Dossta need for a good NPC?

Go to Comment
The Saulberry
Lifeforms  (Flora)   (Plains)
axlerowes's comment on 2013-06-02 02:45 PM
Update: changed to normal sub due to Strolen's influence Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
axlerowes's comment on 2013-05-25 07:24 PM
"You have made them a society that does not hate, or have enemies"

well I made this the view of the third author

travel from the southern Islands to the North Island is something I discuss slightly in the other posts about the area, But why do you think stone age people can't travel to distant islands? Go to Comment
The Histories of the Spiked Sea
Locations  (Regional)   (Water)
axlerowes's comment on 2014-04-02 10:49 PM
Saulke is just really picky... . Go to Comment
Venator's Necropolis
Locations  (Ruins)   (Space)
axlerowes's comment on 2013-01-07 04:18 PM
This is fantastic, I could have drop this into my Traveller Universe without changing a thing. I suggest moving Venator's entry to the start, it has that strong opening quality. really great stuff, Go to Comment
Society/ Organizations  (Artistic/Performance)   (Area)
axlerowes's comment on 2013-01-04 03:47 PM
Another fine footnote. Go to Comment
Mother Monster
NPCs  (Major)   (Mystical)
axlerowes's comment on 2013-01-09 09:30 PM
I love the narration, I like the story and I like the idea. As a write up for NPC though, you give us history, but you don't give us her. We don't have a sense for her style or current state. Go to Comment
Mother Monster
NPCs  (Major)   (Mystical)
axlerowes's comment on 2013-03-14 03:15 PM
Just noted the update, i think the two paragraphs on how to play her and her likely actions add a lot. Go to Comment
Plots  (Event)   (Encounter)
axlerowes's comment on 2013-01-06 01:21 PM
There has been sixth day violation! I like the term an Fetting as an in game reference to the cultural significance of star wars. Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2013-04-07 10:34 AM
I really like the idea of presenting the culture through its media rather that just bluntly listing facts about the culture. But what do we learn about the cosmic era from your re-wrties of Tailspin and Ducktails? From what you write about the cosmic era I would assume that stuff like Tomatoes and Call of Duty: Kids would not be protested or censored. However this makes thinks you want their to be a silent majority in your universe that longs to a return to the 1980s or is that just you? Where do the people of the cosmic era ground their morality? What are the conservatives seeking to conserve or resurrect? Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2013-04-08 10:30 PM


This popular reality show takes excess women from the arcology, forcefully impregnates them and drops them into a wilderness or unpopulated area. The women are followed using VR implant chips, micro drones, and satellite surveillance. This series is praised for exploring and tackling the problems of excess population as well making child birth appear interesting and visceral again. Women who are able to raise their child to one year of age are removed from the series and integrated into their source arcologoy's population structure. The show has won many industry awards for editing and presentation, a typical 15 minute episode, which often has no dialog outside of the pop music sound track, will successfully capture the magic of birth, the bond of motherhood, the tragedy of loss and the primal fear of living alone outside of an arcology.

Burn Unit

This unproduced and unstagged reality channel is available 24/7 and follows the activity of the Burn Unit in the Proto-Corp Military Hospital located outside of Kinshasa. The home audience can select between any of 280 cameras in the burn unit and can download the footage to a personal device for later viewing if desired. The channel was originally sponsor by Proto-Corp but has achieved finical independence by selling pop up ad bombs that will enter the screen while viewing.

Father Knows Best

This scripted comedy follows the adventures of successful arcology housing planner Dutch Leopold. When Dutch isn't masterfully making space and distributing rations for the population of his arcology he is advising his teenage sons on their sexual adventures. The story inevitably ends with his sons unable to satisfy their partners and Dutch coming into the bed room to take the reigns and show the younger boys how it is done. The show is both praised and panned (depending on one's social leanings) for its championing of conservative values. Father Knows Best is said to set forth this unrealistic or idealistic father son dynamic where in the father has lots of time to spend with his children, a strong interest their well being and there are no inner family conflicts.

You're Beautiful

This channel can be streamed while walking anywhere in one of its client arcologies. It super imposes an image over the surroundings and represents all the objects around the viewer in the arcology but removes unsightly trash, ware and tear or graffiti. Furthermore it superimposes images of attractive and healthy individuals over the visage of the people in the viewers immediate vicinity. The channel also adds a layer of interaction, in which the super imposed icons are all gazing at the viewer with lecherous and desirous expressions.


This loosely scripted comedy follows the adventure of Lawerence Hunley, a man who won his arco Lottery and now joyously passes his days in his archeology compartment. Viewers watch him watch broadcast programs, watch him play video games and watch him have sex with prostitutes all the while looking at the camera critiquing the product he is using. Hunely has proved an excellent platform to promote new media and new sexual service providers. The original Lawerence Hunley was only streamed in single Lancaster Arcology in England, but since then almost every Arcology has produced its own version of Hunley. Just one episode of Hunely and you feel a lot better about living in an arcology. The original Lawerence Hunley has managed to barter his celebrity status into a position as a corporate spokes person and pitchman.

Go to Comment
30 Programs from the Cosmic Era
Articles  (Fiction)   (Gaming - Genre)
axlerowes's comment on 2013-04-08 10:32 PM
"Considering the saturation of the media now with sex and violence, what can the Cosmic Era hold?"


I also call B.S. on you saying you don't want to write a dissertation on the cosmic era. ;)

Go to Comment
The Craggy Peaks
Plots  (Hired)   (Mini-Campaign)
axlerowes's comment on 2012-12-30 04:11 AM
Summary (so you know I understood it): The PCs are hired to find a missing explorer who is lost in an inhospitable no mans land called the Craggy Peaks. This plot is outlined in 7 acts and is presented using a straight forward GM's voice/stage direction tone and perspective. During the first act the plot is outlined and the PCs get a chance to touch base with foreshadowing and back story. In the second and third acts the PCs have encounter their main adversary during this journey a foreign military unit called the SOPs. During the fourth act the PCs find a tropical jungle filled cave hidden in the mountains and the explorer they were looking for. She is encased in some sort of stasis moss pit. Then plot the requires that she, the explorer, gets captured shortly after her entrance. Then the plot requires that the PCs get captured. Next the PCs and their captors are moved back to the jungle cave and there the PCs are expected to deduce that the true treasure in the mountains is a thermophilic algae that will make a super fertilizer. The PCs must then escape, and return to their employer with the explorer and perhaps with the algae. If the PCs fail to deduce that the algae was the treasure than no big loss to the plot, the PC's goal was to return the explorer. .

Things I suggest changing or adding:
I really like the structure of the story and the presentation the material. The story is what it is, not point discussing that. So the suggested changes and additions are minor and just points of story telling or communication that could be handled differently.

1) The first thing I would add would be a summary or background section prior to part 1. Just something to lay out the situation to a prospective GM. Like an abstract.

2) Commander Sperrius: I would add an early encounter with commander sperrius. Perhaps Sperrius is at the Castle in Riversend on the first day the PCs are there. He could be part of diplomatic party or trade mission. (Or course he has the motivations for being south). This would allow the PCs to meet him, connect with him and perhaps build some tension between him and the PCs. An early non-lethal encounter with Sperrius would also provide a mechanic by which the PCs can learn about Pila and the SOPs. Two specific things I would do is have at least one of the PCs engage in sparring match with Sperrius and one his subordinates. I would have the matches be tough, so even if the PCs win they will consider Sperrius to be a threat and if they lose the fight they will likely be looking a little payback later. That is also why to include a subordinate, Sperrius is important to the plot, but a subordinate can be defeated without throwing a wrench in the works.
The second thing I would do with Sperrius is present him to the PCs with visible evidence of long past frost bite. Perhaps he is missing part of his nose and few fingers on one hand. He could then tell a story about the Craggy Peaks. This would add foreshadowing to the dangers of the peaks and it would give Sperrius the appearance of having a home court advantage in the later encounters. Any rate having Sperrius be in the first and last act would give more of an arc to the story.

3) The algae: Based on the content of the note/journal entry it may be just as easy to assume that the treasure is the oak tree. As the treasure isn't really intuitive, (it would take months to prove that the algae is the super fertilizer), you may want to provide another mechanism for determining it . If you really want the treasure to be the algae I would add some more details and more in game mechanics or events to help the PCs reach that conclusion. Perhaps there are other hot spring caves, but they don't have the biomass cause they don't have the algae. At any rate, I think that will need a little more unpacking.

4) The SOP encounters may get repetitive. This isn't it a problem so much as a challenge. I think having repeat encounter with the SOPs will actually help hammer in the point and give slower PCs a chance to catch on to the over arching plot. But providing a few more details for these encounters and suggestions on how to keep the encounters fresh would be helpful.

5) The railroading: Anytime you require PCs or NPCs to get captured you have railroad the plot. The important thing in act 5 is to get Sperrius and the explorer in the same room. Perhaps you can write up some other scenarios by which a GM could achieve this.

Overall I find the strongest point of this is it accessible structure. Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
axlerowes's comment on 2012-12-21 08:08 PM
Don't you think adding more details would make this less accessible to GMs? Go to Comment
Fields of Flesh
Plots  (Hired)   (Single-Storyline)
axlerowes's comment on 2012-12-22 08:11 AM
Shadoweagle, I don't think I had a good point. You are right a GM can chose to take or ignore what they wish. I think you are also right giving GM other tools that they will have at their disposal will actually make things more accessible. I think your comment implies an excellent point, what makes RPGs special is that you can lift up a random rock in an RPG and the world goes on. RPGs perhaps have a depth that can't be reach in other medias such as video games or movies. I look forward to more details. And I will never accept or make the "more details will make this less accessible argument again!" Go to Comment
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       By: Wulfhere

A common mistake when writing adventures set in deserts is to assume that the climate is too ferociously hot to wear armor. Historically, most battles in deserts involved troops dressed in protective armor. Although they would have been miserable during the hottest part of the day or the hottest part of the year, desert weather isn't intolerably hot 24/7.

Encounter  ( Desert ) | October 11, 2011 | View | UpVote 6xp