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The Arm of Saint Max
Items  (Home/ Personal)   (Magical)
axlerowes's comment on 2014-03-31 10:06 PM
This a solid foot note, as composition it strays a bit, but we get some much rich history and details about the world. Go to Comment
Orbs of Wendlehook
Dungeons  (Any)   (Doors)
axlerowes's comment on 2014-04-06 09:45 PM
Nice one, simple. Go to Comment
Augscannen
Items  (Computers)   (Non-Magical)
axlerowes's comment on 2014-04-03 02:45 PM
easier to carry around than a german shepherd I suppose (that is a terminator reference for you wee children out there).

One of the challenges for writing sci-fi stuff is the need to full realize all the minutia of the an advanced and rapidly evolving world. I think sci-fi world building requires a lot of posts like this one. Go to Comment
3 coins
Items  (Other)   (Magical)
axlerowes's comment on 2014-03-27 08:22 PM


I have heard versions of this the story before and I have always wondered why does fate hate the free market? Is fate some bleeding heart liberal? :)



If a bad man happens to give the starving guy his lunch, because maybe he didn't like his lunch, maybe helping the poor made him feel good about himself, maybe he wanted to shame the other guys around him, does he still get coin? Could he use the power of the coins to amass huge fortune and what does that tell us about fate? Or will the coins only work in the "vague" method of helping nice people?



If all this is up to GM is this really a developed item or plot?



But do you intend this be a tool to push your PC towards a certain morality or level of compassion?

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3 coins
Items  (Other)   (Magical)
axlerowes's comment on 2014-03-28 07:52 AM


"what count are facts, not the apparent reason behind it. Maybe he helped the man to shame the other? Ok that's fine but what count is that he still helped while other people were doing nothing, and who knows "



This is interesting and perhaps these coins could be or are being used to realize a certain perspective of fate (monkey's paw)



How far ahead does this lucky hand look? Might you loose a card game but as a result leave the tavern before it burnt down? Would it have burnt down if you were still in there? What if the Orcs whose tracks you missed go slaughter a village that includes a baby that would have grown up to be the Necro-tyrant that covers the world in a second darkness. Does having a the hand of fate guide you to the best outcome take choice out of the equation?



"Well Rex should we take the tunnel on the left or right? What does the Hag's map say?'



Rex finger the three coins in his pocket and says, "It doesn't matter, what ever choice I make is the right one."



Overall I am always weary of things that let you see the hand of the GM in the game. I know a lot of players look for it, but isn't more fun when we are immersed in the game? According to the intent laid out in your teaser, these things were conceived with the idea that the players will feel the presence of the GM.

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3 coins
Items  (Other)   (Magical)
axlerowes's comment on 2014-03-28 07:53 AM


Re-voted up, cause I'm all for stuff that gets me this geeked about "fate and free will" and I love eclipse for playing with me.

Go to Comment
3 coins
Items  (Other)   (Magical)
axlerowes's comment on 2014-03-29 09:01 PM
That was dismissive. Go to Comment
3 coins
Items  (Other)   (Magical)
axlerowes's comment on 2014-03-30 07:18 AM


Because you took the description to a meta-level, suggested that my questions were devoid of common sense and that my questions failed to comprehend the basic nature GMing.



But my questions were attempting to take the item away from the confines of GMing to an item. Because if you can only discuss the item in the terms of GMing then it becomes like your plus one sword. (nothing wrong with plus one swords) It becomes like your plus one sword because you can not move the plus sword to different medium without changing the way the sword is described. If you were to put that plus one sword in a novel or poem you could not describe it as giving the character "plus one to hit". This item description-specifically the way you expanded on it in the dismissive post- lacks verisimilitude and world building, because it is only describing a meta-level GM-player dynamic. Example:



"player on the other side will wonder if the GM, since he's a player so he know that everything in the campaign is regulated by him, gave him a real magical item or is just leading him to think that it is while they are just 3 normal coins"



Your stated goal in this piece was to write up an item that forced the characters to think about fate and morality. I had questions about your view and thus the item's perspective on fate and morality. You answer was that fate and morality are ultimately in the hands of the GM (true perhaps) and thus such questions are moot. Thus descriptions of the nature of your item are moot.

Go to Comment
Star Whale
Lifeforms  (Third Kingdom)   (Space)
axlerowes's comment on 2014-04-03 02:28 PM


I liked the lecture, perhaps the Golgafrinchan's didn't make up that whole space goat idea. You give us the concept of the space whale. It is an interesting idea for explaining mass extinctions because it forces a view human existence that includes the humanity as citizens of the galaxy. But because the space whale is so difficult for humanity or any person to interact with the idea it is difficult to engage with. Thus like the lecturer we are left with nothing to do but throw up the hands of imaginations.



What can you say about giant untouchable (almost unknowable) space whales ( that treat our planet like a cookie jar) that sucks.



Perhaps Moby Dick and the space whale are the last elements of nature that man can not conquer and thus must turn to religion in order to understand his role in the universe? But Moby Dick and Ahab had history, a relationship. There can be no personal relationships with a star whale.



You could go out and look for Moby Dick. You could look for and physically wrestle with the embodiment of natural death living among man's violent oppression and exploitation of the natural world.

Go to Comment
Golden Golem
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2014-03-24 12:44 PM
Nice item/creature, clear cut visuals and just the hint of a story...just a hint. Go to Comment
Golden Golem
Lifeforms  (Constructed)   (Any)
axlerowes's comment on 2014-03-24 01:11 PM


The partial story stands out a bit cause you lead with it in the teaser and open with it in the body of the piece. So going into the piece it appears like that is going to be the focus, but then it gets left behind.



I like the coin face idea. Also you should tack monster-of-the-week on to this

Go to Comment
30 Goblin Gifts
Items  (Other)   (Combat)
axlerowes's comment on 2014-03-26 03:24 PM


I do not believe that Cheka is incapable of adding people himself. If you enter 2130 into the contributor bar you can add Muro's name

Go to Comment
Bjonak
Lifeforms  (Third Kingdom)   (Any)
axlerowes's comment on 2014-04-03 08:27 PM
The image of the faceless avenger and expeditor of the Id is a classic trope. I can just see Leslie Nielsen screaming at the little girl "Your mind refuses to face the conclusion." (for the kids: that is a reference to the Forbidden Planet the most influential space travel movie until 2001)

But really the visuals are very neat.

What if a group of ruthless individuals get the mask and know what it is? Could they hire actors to go live with the masks for a few days carrying diaries that saying "Man I really wish Goldman-Sacs would drop four points by monday"? Or something like that Go to Comment
Demon Summoning for Idiots
Systems  (Mystical)   (Specific)
axlerowes's comment on 2014-03-12 06:48 PM
This is great! Well written, flippant, I love the voice...

"Thus, you must try to be as casual and aloof as possible, and make it seem like this demon is just some other demon: you summon and command far more powerful beasts than this pitiful wretch"

I bet Jacob Latris has a cool hand with the ladies. Go to Comment
Valadaars First Submission Advice
Articles  (Rules and Advice)   (Citadel Help)
axlerowes's comment on 2014-03-11 02:47 PM
"not that harmful, they cause a sub to drag on, and can seem condescending"

Welcome to the dark side buddy! Go to Comment
Valadaars First Submission Advice
Articles  (Rules and Advice)   (Citadel Help)
axlerowes's comment on 2014-04-11 11:49 AM


This a lot of dogma and bias presented as conclusions. It is more about "playing the game" of the Citadel than sharing ideas, because the author is trying to head what he believes to be bad ideas off at the pass.



Formatting and structure are helpful points, reading on the web is easier with varied text (I find)

Go to Comment
7 Things About GI Joe
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2014-03-10 09:01 AM
I am not quite sure I understand this.

Aside from the intro and the conclusion it reads like a check list on whether or not Joe fits the comsic era. You have sold me, I think it does.

Are we discussing how the GI Joe cartoon (you didn't read the comics?) influenced the cosmic era? I think that is interesting topic, discussing your creative and writers process.

Are we discussing how the GI JOE characters are realized and integrated into the cosmic era? I feel like this is more about the Joe cartoon as it was truly in the 80s, and not so much the joe story is re-told in the cosmic era.

Sentences that confuse me are like this one
"Cobra and the Joes both had full access to arcanotech, Cobra used it to make wonder weapons, and exotic devices, and bases in the middle of nowhere, and have things like a leader with a chrome head. "
Because you discuss this in a past tense and as if the world of the Cosmic Era and Joes were already one.

Then you have sentences such as this one in which you discuss the cartoon in the voice of fan or critic.
"While there were plenty of normal episodes, a very large number of GI Joe episodes dealt with abnormal situations, from being shrunk to diminutive size in one episode, to exploring the Himalayas and encountered yetis, and alien dimensions."

Then you sentences like this
"In the Cosmic Era TPK isn't uncommon. With levels of engagement, TPKs can potentially be common. a group of infantry encountering a squad of power armor troopers are going to be smeared like bugs, while a single mech is going to stomp all of them like a man crushing insects under his boots. "

This is an even tougher sell, and here is my big point.
The cosmic era stuff (I have not read it all) as far as I can see is all meta-material. It is material generated that is peripheral or an accessory to the stories and the narrative. For example the clone list, you not telling the story of the Jo clones, you are telling us about the way they may be integrated into another story. You have "the last tank" story, which is still written as analysis of another narrative (the mockumentry is a powerful technique..I am not knocking it).

The actual medium in which the cosmic era will be realized will either be at the game table or in some other form: a story or novel. We have yet to see the pieces put together into some working apparatus. How do you see your audience for the cosmic era? Are you talking to us as fellow story tellers?

I all for dissection of the work and the influences: Well done sir.
Go to Comment
7 Things About GI Joe
Articles  (Resource)   (Gaming - Genre)
axlerowes's comment on 2014-03-10 09:48 AM


To be fair I never really read the joe comics either, there was a lot material in them and I always felt like I was stepping in mid stream, but all friends I grade school read the comics, so I picked up a few and you had some cosmic era type stuff in there as well. There were clones and space travel, people got shot and blown up. It was more military though than the tv show which had stronger sci-fi element. But there were GI joe transformer cross over comic which I also never read. I have tried to get into comics as Adult but just can't do it. I feel like you would really enjoy the newish transformers comic, they have adult retro- selective retelling and rationalization that is part of the cosmic era narrative .



But my real question regarding goals and audience is how do you view your audience at the citadel with regard to this post?

Go to Comment
Gravediggers' Legacy
Items  (Equipment Listing)   (Combat)
axlerowes's comment on 2014-03-08 04:30 PM


I know when to call spade a spade.



Please don't think I am troweling here.... But from the description of their animation and origin it sounds like they might seek to stop diggers, so undead mages or other ground dwelling super beings won't be disturbed. These could be funny antagonists for miners and grave diggers.

Go to Comment
Parna's Cradle and the Golden Stamp
Locations  (Neighborhoods)   (Plains)
axlerowes's comment on 2014-03-27 08:49 AM
Good catch thanks: fIxed that sentence and broke up some of the paragraphs. Go to Comment
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