I think the prose is strong and professional and the story has potential, particularly around Halloween. I enjoyed the phraseology and admired the word choice. But the story is really about the Deni and Billy characters, while the post claims to be about headless motorcycle man. We don’t have a backstory for the ghost characters. The post-script also asserts that the focus of this story is on the motorcycle man and attempts to describes the use of the motorcycle man in game. The content does not fully equip a storyteller or game master to use this work, you have an idea here, a plot, but you don’t have a complete story or a completely developed NPC.
The assertion that the resolution of this conflict should be system specific would only be true for the most sophomoric of gamers. Imagine if halfway through your story Billy pulls out his holy symbol banishes the undead then gets in the car and moves on. That is not resolution. And above we don’t have resolution for the ghost characters. I know gamers that would be satisfied with that, but I don’t play with them.
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Summary: All the details of the story are great but have you really expanded up on the content beyond “The restless spirit of a leather glad biker straight from central casting searches the back roads for the ghost of the woman that cut off his member”? As a piece of inspiration this is great, as a gaming resource it offers little because it has neither backstory nor resolution. As “draw it with crayon” camp says it lacks the “juicy details”.
Does the book measure the height and angle of the reader's forehead to help determine racial purity of its readers? And why only white males...women loved Hitler.
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Subplot...the neo-nazi camp comes across a book written by the ghostly hand of Chamberlin. They pass this book onto the PCs and suddenly our heros find themselves make all kinds of compromises.